1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-22 18:54:02 +01:00
llvm-mirror/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.image.load.3d.ll
Baptiste Saleil c4a674e21e [AMDGPU] Experiments show that the GCNRegBankReassign pass significantly impacts
the compilation time and there is no case for which we see any improvement in
performance. This patch removes this pass and its associated test cases from
the tree.

Differential Revision: https://reviews.llvm.org/D101313

Change-Id: I0599169a7609c19a887f8d847a71e664030cc141
2021-04-26 17:21:49 -04:00

169 lines
6.8 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw(<8 x i32> inreg %rsrc, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw:
; GFX6: ; %bb.0:
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf unorm
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_load v[0:3], v[0:2], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
%v = call <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw_tfe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v5, v0
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: v_mov_b32_e32 v6, v1
; GFX6-NEXT: v_mov_b32_e32 v7, v2
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: v_mov_b32_e32 v3, v0
; GFX6-NEXT: v_mov_b32_e32 v4, v0
; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe
; GFX6-NEXT: s_mov_b32 s8, s10
; GFX6-NEXT: s_mov_b32 s9, s11
; GFX6-NEXT: s_mov_b32 s10, -1
; GFX6-NEXT: s_mov_b32 s11, 0xf000
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw_tfe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v8, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v0
; GFX10-NEXT: v_mov_b32_e32 v6, v1
; GFX10-NEXT: v_mov_b32_e32 v7, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: v_mov_b32_e32 v9, v8
; GFX10-NEXT: v_mov_b32_e32 v10, v8
; GFX10-NEXT: v_mov_b32_e32 v11, v8
; GFX10-NEXT: v_mov_b32_e32 v12, v8
; GFX10-NEXT: v_mov_b32_e32 v0, v8
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v1, v9
; GFX10-NEXT: v_mov_b32_e32 v2, v10
; GFX10-NEXT: v_mov_b32_e32 v3, v11
; GFX10-NEXT: v_mov_b32_e32 v4, v12
; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v8, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 1, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, i32 addrspace(1)* %out, align 4
ret <4 x float> %v.vec
}
define amdgpu_ps <4 x float> @load_3d_v4f32_xyzw_tfe_lwe(<8 x i32> inreg %rsrc, i32 addrspace(1)* inreg %out, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: load_3d_v4f32_xyzw_tfe_lwe:
; GFX6: ; %bb.0:
; GFX6-NEXT: v_mov_b32_e32 v5, v0
; GFX6-NEXT: v_mov_b32_e32 v0, 0
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: v_mov_b32_e32 v6, v1
; GFX6-NEXT: v_mov_b32_e32 v7, v2
; GFX6-NEXT: v_mov_b32_e32 v1, v0
; GFX6-NEXT: v_mov_b32_e32 v2, v0
; GFX6-NEXT: v_mov_b32_e32 v3, v0
; GFX6-NEXT: v_mov_b32_e32 v4, v0
; GFX6-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf unorm tfe lwe
; GFX6-NEXT: s_mov_b32 s8, s10
; GFX6-NEXT: s_mov_b32 s9, s11
; GFX6-NEXT: s_mov_b32 s10, -1
; GFX6-NEXT: s_mov_b32 s11, 0xf000
; GFX6-NEXT: s_waitcnt vmcnt(0)
; GFX6-NEXT: buffer_store_dword v4, off, s[8:11], 0
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: load_3d_v4f32_xyzw_tfe_lwe:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_mov_b32_e32 v8, 0
; GFX10-NEXT: v_mov_b32_e32 v5, v0
; GFX10-NEXT: v_mov_b32_e32 v6, v1
; GFX10-NEXT: v_mov_b32_e32 v7, v2
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: v_mov_b32_e32 v9, v8
; GFX10-NEXT: v_mov_b32_e32 v10, v8
; GFX10-NEXT: v_mov_b32_e32 v11, v8
; GFX10-NEXT: v_mov_b32_e32 v12, v8
; GFX10-NEXT: v_mov_b32_e32 v0, v8
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: v_mov_b32_e32 v1, v9
; GFX10-NEXT: v_mov_b32_e32 v2, v10
; GFX10-NEXT: v_mov_b32_e32 v3, v11
; GFX10-NEXT: v_mov_b32_e32 v4, v12
; GFX10-NEXT: image_load v[0:4], v[5:7], s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm tfe lwe
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: global_store_dword v8, v4, s[10:11]
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: ; return to shader part epilog
%v = call { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 15, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 3, i32 0)
%v.vec = extractvalue { <4 x float>, i32 } %v, 0
%v.err = extractvalue { <4 x float>, i32 } %v, 1
store i32 %v.err, i32 addrspace(1)* %out, align 4
ret <4 x float> %v.vec
}
declare <4 x float> @llvm.amdgcn.image.load.3d.v4f32.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare { <4 x float>, i32 } @llvm.amdgcn.image.load.3d.sl_v4f32i32s.i32(i32 immarg, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
attributes #0 = { nounwind readonly }