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llvm-mirror/test/CodeGen/AMDGPU/shl_or.ll
Jay Foad 8f6490d6da [AMDGPU] Stop adding an implicit def of vcc_hi for wave32
This doesn't seem to be needed for anything.

Differential Revision: https://reviews.llvm.org/D92400
2020-12-02 10:11:42 +00:00

186 lines
5.7 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=fiji -verify-machineinstrs | FileCheck -check-prefix=VI %s
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx900 -verify-machineinstrs | FileCheck -check-prefix=GFX9 %s
; RUN: llc < %s -mtriple=amdgcn-amd-mesa3d -mcpu=gfx1010 -verify-machineinstrs | FileCheck -check-prefix=GFX10 %s
; ===================================================================================
; V_LSHL_OR_B32
; ===================================================================================
define amdgpu_ps float @shl_or(i32 %a, i32 %b, i32 %c) {
; VI-LABEL: shl_or:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; VI-NEXT: v_or_b32_e32 v0, v0, v2
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, %b
%result = or i32 %x, %c
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_c(i32 inreg %a, i32 inreg %b, i32 %c) {
; VI-LABEL: shl_or_vgpr_c:
; VI: ; %bb.0:
; VI-NEXT: s_lshl_b32 s0, s2, s3
; VI-NEXT: v_or_b32_e32 v0, s0, v0
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_c:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_lshl_b32 s0, s2, s3
; GFX9-NEXT: v_or_b32_e32 v0, s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_c:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, s2, s3, v0
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, %b
%result = or i32 %x, %c
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_all2(i32 %a, i32 %b, i32 %c) {
; VI-LABEL: shl_or_vgpr_all2:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; VI-NEXT: v_or_b32_e32 v0, v2, v0
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_all2:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, v2
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_all2:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, v2
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, %b
%result = or i32 %c, %x
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_ac(i32 %a, i32 inreg %b, i32 %c) {
; VI-LABEL: shl_or_vgpr_ac:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, s2, v0
; VI-NEXT: v_or_b32_e32 v0, v0, v1
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_ac:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, s2, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_ac:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, s2, v1
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, %b
%result = or i32 %x, %c
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_const(i32 %a, i32 %b) {
; VI-LABEL: shl_or_vgpr_const:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, v1, v0
; VI-NEXT: v_or_b32_e32 v0, 6, v0
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_const:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, v1, 6
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_const:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, v1, 6
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, %b
%result = or i32 %x, 6
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_const2(i32 %a, i32 %b) {
; VI-LABEL: shl_or_vgpr_const2:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; VI-NEXT: v_or_b32_e32 v0, v0, v1
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_const2:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_const2:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, v1
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, 6
%result = or i32 %x, %b
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_const_scalar1(i32 inreg %a, i32 %b) {
; VI-LABEL: shl_or_vgpr_const_scalar1:
; VI: ; %bb.0:
; VI-NEXT: s_lshl_b32 s0, s2, 6
; VI-NEXT: v_or_b32_e32 v0, s0, v0
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_const_scalar1:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, s2, 6, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_const_scalar1:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, s2, 6, v0
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, 6
%result = or i32 %x, %b
%bc = bitcast i32 %result to float
ret float %bc
}
define amdgpu_ps float @shl_or_vgpr_const_scalar2(i32 %a, i32 inreg %b) {
; VI-LABEL: shl_or_vgpr_const_scalar2:
; VI: ; %bb.0:
; VI-NEXT: v_lshlrev_b32_e32 v0, 6, v0
; VI-NEXT: v_or_b32_e32 v0, s2, v0
; VI-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: shl_or_vgpr_const_scalar2:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_lshl_or_b32 v0, v0, 6, s2
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: shl_or_vgpr_const_scalar2:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_lshl_or_b32 v0, v0, 6, s2
; GFX10-NEXT: ; return to shader part epilog
%x = shl i32 %a, 6
%result = or i32 %x, %b
%bc = bitcast i32 %result to float
ret float %bc
}