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39ff839ca3
Use a FunctionPassManager instead of a PassManager. llvm-svn: 7820
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
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//
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// This file defines the top-level Virtual Machine data structure.
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//
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//===----------------------------------------------------------------------===//
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#ifndef VM_H
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#define VM_H
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#include "../ExecutionEngine.h"
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#include "llvm/PassManager.h"
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#include <map>
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class Function;
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class GlobalValue;
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class Constant;
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class TargetMachine;
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class MachineCodeEmitter;
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class VM : public ExecutionEngine {
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TargetMachine &TM; // The current target we are compiling to
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FunctionPassManager PM; // Passes to compile a function
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MachineCodeEmitter *MCE; // MCE object
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public:
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VM(Module *M, TargetMachine *tm);
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~VM();
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/// run - Start execution with the specified function and arguments.
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///
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virtual int run(const std::string &FnName,
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const std::vector<std::string> &Args);
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/// getPointerToNamedFunction - This method returns the address of the
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/// specified function by using the dlsym function call. As such it is only
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/// useful for resolving library symbols, not code generated symbols.
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///
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void *getPointerToNamedFunction(const std::string &Name);
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// CompilationCallback - Invoked the first time that a call site is found,
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// which causes lazy compilation of the target function.
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//
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static void CompilationCallback();
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/// runAtExitHandlers - Before exiting the program, at_exit functions must be
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/// called. This method calls them.
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///
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static void runAtExitHandlers();
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/// getPointerToFunction - This returns the address of the specified function,
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/// compiling it if necessary.
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void *getPointerToFunction(Function *F);
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private:
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static MachineCodeEmitter *createEmitter(VM &V);
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void setupPassManager();
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};
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#endif
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