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SME introduces the ZA array, a new piece of architectural register state consisting of a matrix of [SVLb x SVLb] bytes, where SVL is the implementation defined Streaming SVE vector length and SVLb is the number of 8-bit elements in a vector of SVL bits. SME instructions consist of three types of matrix operands: * Tiles: a ZA tile is a square, two-dimensional sub-array of elements within the ZA array. These tiles make up the larger accumulator array and the granularity varies based on the element size, i.e. - ZAQ0..ZAQ15 (smallest tile granule) - ZAD0..ZAD7 - ZAS0..ZAS3 - ZAH0..ZAH1 or ZAB0 (largest tile granule, single tile) * Tile vectors: similar to regular tiles, but have an extra 'h' or 'v' to tell how the vector at [reg+offset] is layed out in the tile, horizontally or vertically. E.g. za1h.h or za15v.q, which corresponds to vectors in registers ZAH1 and ZAQ15, respectively. * Accumulator matrix: this is the entire accumulator array ZA. This patch adds the register classes and related operands and parsing for SME instructions operating on the accumulator array. The ADDHA and ADDVA instructions which operate on tiles are also added in this patch to make some use of the code added, later patches will make use of the other operands introduced here. The reference can be found here: https://developer.arm.com/documentation/ddi0602/2021-06 Co-authored by: Sander de Smalen (@sdesmalen) Reviewed By: david-arm Differential Revision: https://reviews.llvm.org/D105570 |
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ADT | ||
Analysis | ||
AsmParser | ||
BinaryFormat | ||
Bitcode | ||
Bitstream | ||
CodeGen | ||
DebugInfo | ||
Demangle | ||
ExecutionEngine | ||
FileCheck | ||
Frontend | ||
FuzzMutate | ||
InterfaceStub | ||
IR | ||
LineEditor | ||
Linker | ||
MC | ||
MI | ||
MIR | ||
Object | ||
ObjectYAML | ||
Option | ||
Passes | ||
ProfileData | ||
Remarks | ||
Support | ||
TableGen | ||
Target | ||
TextAPI | ||
tools | ||
Transforms | ||
XRay | ||
CMakeLists.txt | ||
unittest.cfg.in |