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This directive emits the binary annotations that describe line and code deltas in inlined call sites. Single-stepping through inlined frames in windbg now works. llvm-svn: 259535
428 lines
14 KiB
C++
428 lines
14 KiB
C++
//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MC_MCASSEMBLER_H
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#define LLVM_MC_MCASSEMBLER_H
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/ilist_node.h"
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#include "llvm/ADT/iterator.h"
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#include "llvm/MC/MCDirectives.h"
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#include "llvm/MC/MCDwarf.h"
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#include "llvm/MC/MCFixup.h"
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#include "llvm/MC/MCFragment.h"
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#include "llvm/MC/MCInst.h"
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#include "llvm/MC/MCLinkerOptimizationHint.h"
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#include "llvm/MC/MCSubtargetInfo.h"
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#include "llvm/MC/MCSymbol.h"
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namespace llvm {
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class raw_ostream;
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class MCAsmLayout;
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class MCAssembler;
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class MCContext;
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class MCCodeEmitter;
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class MCExpr;
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class MCFragment;
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class MCObjectWriter;
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class MCSection;
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class MCSubtargetInfo;
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class MCValue;
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class MCAsmBackend;
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// FIXME: This really doesn't belong here. See comments below.
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struct IndirectSymbolData {
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MCSymbol *Symbol;
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MCSection *Section;
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};
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// FIXME: Ditto this. Purely so the Streamer and the ObjectWriter can talk
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// to one another.
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struct DataRegionData {
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// This enum should be kept in sync w/ the mach-o definition in
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// llvm/Object/MachOFormat.h.
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enum KindTy { Data = 1, JumpTable8, JumpTable16, JumpTable32 } Kind;
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MCSymbol *Start;
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MCSymbol *End;
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};
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class MCAssembler {
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friend class MCAsmLayout;
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public:
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typedef std::vector<MCSection *> SectionListType;
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typedef std::vector<const MCSymbol *> SymbolDataListType;
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typedef pointee_iterator<SectionListType::const_iterator> const_iterator;
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typedef pointee_iterator<SectionListType::iterator> iterator;
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typedef pointee_iterator<SymbolDataListType::const_iterator>
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const_symbol_iterator;
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typedef pointee_iterator<SymbolDataListType::iterator> symbol_iterator;
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typedef iterator_range<symbol_iterator> symbol_range;
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typedef iterator_range<const_symbol_iterator> const_symbol_range;
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typedef std::vector<IndirectSymbolData>::const_iterator
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const_indirect_symbol_iterator;
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typedef std::vector<IndirectSymbolData>::iterator indirect_symbol_iterator;
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typedef std::vector<DataRegionData>::const_iterator
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const_data_region_iterator;
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typedef std::vector<DataRegionData>::iterator data_region_iterator;
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/// MachO specific deployment target version info.
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// A Major version of 0 indicates that no version information was supplied
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// and so the corresponding load command should not be emitted.
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typedef struct {
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MCVersionMinType Kind;
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unsigned Major;
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unsigned Minor;
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unsigned Update;
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} VersionMinInfoType;
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private:
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MCAssembler(const MCAssembler &) = delete;
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void operator=(const MCAssembler &) = delete;
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MCContext &Context;
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MCAsmBackend &Backend;
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MCCodeEmitter &Emitter;
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MCObjectWriter &Writer;
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SectionListType Sections;
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SymbolDataListType Symbols;
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std::vector<IndirectSymbolData> IndirectSymbols;
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std::vector<DataRegionData> DataRegions;
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/// The list of linker options to propagate into the object file.
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std::vector<std::vector<std::string>> LinkerOptions;
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/// List of declared file names
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std::vector<std::string> FileNames;
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MCDwarfLineTableParams LTParams;
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/// The set of function symbols for which a .thumb_func directive has
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/// been seen.
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//
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// FIXME: We really would like this in target specific code rather than
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// here. Maybe when the relocation stuff moves to target specific,
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// this can go with it? The streamer would need some target specific
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// refactoring too.
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mutable SmallPtrSet<const MCSymbol *, 32> ThumbFuncs;
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/// \brief The bundle alignment size currently set in the assembler.
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///
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/// By default it's 0, which means bundling is disabled.
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unsigned BundleAlignSize;
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unsigned RelaxAll : 1;
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unsigned SubsectionsViaSymbols : 1;
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unsigned IncrementalLinkerCompatible : 1;
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/// ELF specific e_header flags
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// It would be good if there were an MCELFAssembler class to hold this.
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// ELF header flags are used both by the integrated and standalone assemblers.
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// Access to the flags is necessary in cases where assembler directives affect
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// which flags to be set.
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unsigned ELFHeaderEFlags;
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/// Used to communicate Linker Optimization Hint information between
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/// the Streamer and the .o writer
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MCLOHContainer LOHContainer;
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VersionMinInfoType VersionMinInfo;
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private:
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/// Evaluate a fixup to a relocatable expression and the value which should be
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/// placed into the fixup.
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///
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/// \param Layout The layout to use for evaluation.
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/// \param Fixup The fixup to evaluate.
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/// \param DF The fragment the fixup is inside.
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/// \param Target [out] On return, the relocatable expression the fixup
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/// evaluates to.
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/// \param Value [out] On return, the value of the fixup as currently laid
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/// out.
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/// \return Whether the fixup value was fully resolved. This is true if the
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/// \p Value result is fixed, otherwise the value may change due to
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/// relocation.
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bool evaluateFixup(const MCAsmLayout &Layout, const MCFixup &Fixup,
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const MCFragment *DF, MCValue &Target,
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uint64_t &Value) const;
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/// Check whether a fixup can be satisfied, or whether it needs to be relaxed
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/// (increased in size, in order to hold its value correctly).
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bool fixupNeedsRelaxation(const MCFixup &Fixup, const MCRelaxableFragment *DF,
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const MCAsmLayout &Layout) const;
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/// Check whether the given fragment needs relaxation.
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bool fragmentNeedsRelaxation(const MCRelaxableFragment *IF,
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const MCAsmLayout &Layout) const;
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/// \brief Perform one layout iteration and return true if any offsets
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/// were adjusted.
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bool layoutOnce(MCAsmLayout &Layout);
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/// \brief Perform one layout iteration of the given section and return true
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/// if any offsets were adjusted.
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bool layoutSectionOnce(MCAsmLayout &Layout, MCSection &Sec);
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bool relaxInstruction(MCAsmLayout &Layout, MCRelaxableFragment &IF);
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bool relaxLEB(MCAsmLayout &Layout, MCLEBFragment &IF);
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bool relaxDwarfLineAddr(MCAsmLayout &Layout, MCDwarfLineAddrFragment &DF);
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bool relaxDwarfCallFrameFragment(MCAsmLayout &Layout,
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MCDwarfCallFrameFragment &DF);
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bool relaxCVInlineLineTable(MCAsmLayout &Layout,
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MCCVInlineLineTableFragment &DF);
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/// finishLayout - Finalize a layout, including fragment lowering.
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void finishLayout(MCAsmLayout &Layout);
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std::pair<uint64_t, bool> handleFixup(const MCAsmLayout &Layout,
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MCFragment &F, const MCFixup &Fixup);
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public:
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/// Compute the effective fragment size assuming it is laid out at the given
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/// \p SectionAddress and \p FragmentOffset.
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uint64_t computeFragmentSize(const MCAsmLayout &Layout,
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const MCFragment &F) const;
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/// Find the symbol which defines the atom containing the given symbol, or
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/// null if there is no such symbol.
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const MCSymbol *getAtom(const MCSymbol &S) const;
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/// Check whether a particular symbol is visible to the linker and is required
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/// in the symbol table, or whether it can be discarded by the assembler. This
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/// also effects whether the assembler treats the label as potentially
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/// defining a separate atom.
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bool isSymbolLinkerVisible(const MCSymbol &SD) const;
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/// Emit the section contents using the given object writer.
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void writeSectionData(const MCSection *Section,
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const MCAsmLayout &Layout) const;
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/// Check whether a given symbol has been flagged with .thumb_func.
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bool isThumbFunc(const MCSymbol *Func) const;
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/// Flag a function symbol as the target of a .thumb_func directive.
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void setIsThumbFunc(const MCSymbol *Func) { ThumbFuncs.insert(Func); }
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/// ELF e_header flags
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unsigned getELFHeaderEFlags() const { return ELFHeaderEFlags; }
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void setELFHeaderEFlags(unsigned Flags) { ELFHeaderEFlags = Flags; }
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/// MachO deployment target version information.
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const VersionMinInfoType &getVersionMinInfo() const { return VersionMinInfo; }
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void setVersionMinInfo(MCVersionMinType Kind, unsigned Major, unsigned Minor,
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unsigned Update) {
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VersionMinInfo.Kind = Kind;
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VersionMinInfo.Major = Major;
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VersionMinInfo.Minor = Minor;
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VersionMinInfo.Update = Update;
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}
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public:
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/// Construct a new assembler instance.
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//
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// FIXME: How are we going to parameterize this? Two obvious options are stay
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// concrete and require clients to pass in a target like object. The other
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// option is to make this abstract, and have targets provide concrete
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// implementations as we do with AsmParser.
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MCAssembler(MCContext &Context_, MCAsmBackend &Backend_,
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MCCodeEmitter &Emitter_, MCObjectWriter &Writer_);
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~MCAssembler();
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/// Reuse an assembler instance
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///
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void reset();
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MCContext &getContext() const { return Context; }
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MCAsmBackend &getBackend() const { return Backend; }
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MCCodeEmitter &getEmitter() const { return Emitter; }
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MCObjectWriter &getWriter() const { return Writer; }
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MCDwarfLineTableParams getDWARFLinetableParams() const { return LTParams; }
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void setDWARFLinetableParams(MCDwarfLineTableParams P) { LTParams = P; }
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/// Finish - Do final processing and write the object to the output stream.
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/// \p Writer is used for custom object writer (as the MCJIT does),
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/// if not specified it is automatically created from backend.
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void Finish();
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// Layout all section and prepare them for emission.
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void layout(MCAsmLayout &Layout);
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// FIXME: This does not belong here.
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bool getSubsectionsViaSymbols() const { return SubsectionsViaSymbols; }
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void setSubsectionsViaSymbols(bool Value) { SubsectionsViaSymbols = Value; }
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bool isIncrementalLinkerCompatible() const {
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return IncrementalLinkerCompatible;
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}
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void setIncrementalLinkerCompatible(bool Value) {
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IncrementalLinkerCompatible = Value;
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}
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bool getRelaxAll() const { return RelaxAll; }
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void setRelaxAll(bool Value) { RelaxAll = Value; }
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bool isBundlingEnabled() const { return BundleAlignSize != 0; }
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unsigned getBundleAlignSize() const { return BundleAlignSize; }
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void setBundleAlignSize(unsigned Size) {
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assert((Size == 0 || !(Size & (Size - 1))) &&
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"Expect a power-of-two bundle align size");
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BundleAlignSize = Size;
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}
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/// \name Section List Access
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/// @{
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iterator begin() { return Sections.begin(); }
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const_iterator begin() const { return Sections.begin(); }
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iterator end() { return Sections.end(); }
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const_iterator end() const { return Sections.end(); }
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size_t size() const { return Sections.size(); }
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/// @}
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/// \name Symbol List Access
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/// @{
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symbol_iterator symbol_begin() { return Symbols.begin(); }
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const_symbol_iterator symbol_begin() const { return Symbols.begin(); }
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symbol_iterator symbol_end() { return Symbols.end(); }
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const_symbol_iterator symbol_end() const { return Symbols.end(); }
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symbol_range symbols() { return make_range(symbol_begin(), symbol_end()); }
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const_symbol_range symbols() const {
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return make_range(symbol_begin(), symbol_end());
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}
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size_t symbol_size() const { return Symbols.size(); }
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/// @}
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/// \name Indirect Symbol List Access
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/// @{
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// FIXME: This is a total hack, this should not be here. Once things are
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// factored so that the streamer has direct access to the .o writer, it can
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// disappear.
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std::vector<IndirectSymbolData> &getIndirectSymbols() {
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return IndirectSymbols;
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}
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indirect_symbol_iterator indirect_symbol_begin() {
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return IndirectSymbols.begin();
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}
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const_indirect_symbol_iterator indirect_symbol_begin() const {
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return IndirectSymbols.begin();
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}
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indirect_symbol_iterator indirect_symbol_end() {
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return IndirectSymbols.end();
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}
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const_indirect_symbol_iterator indirect_symbol_end() const {
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return IndirectSymbols.end();
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}
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size_t indirect_symbol_size() const { return IndirectSymbols.size(); }
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/// @}
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/// \name Linker Option List Access
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/// @{
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std::vector<std::vector<std::string>> &getLinkerOptions() {
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return LinkerOptions;
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}
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/// @}
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/// \name Data Region List Access
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/// @{
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// FIXME: This is a total hack, this should not be here. Once things are
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// factored so that the streamer has direct access to the .o writer, it can
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// disappear.
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std::vector<DataRegionData> &getDataRegions() { return DataRegions; }
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data_region_iterator data_region_begin() { return DataRegions.begin(); }
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const_data_region_iterator data_region_begin() const {
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return DataRegions.begin();
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}
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data_region_iterator data_region_end() { return DataRegions.end(); }
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const_data_region_iterator data_region_end() const {
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return DataRegions.end();
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}
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size_t data_region_size() const { return DataRegions.size(); }
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/// @}
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/// \name Data Region List Access
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/// @{
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// FIXME: This is a total hack, this should not be here. Once things are
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// factored so that the streamer has direct access to the .o writer, it can
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// disappear.
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MCLOHContainer &getLOHContainer() { return LOHContainer; }
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const MCLOHContainer &getLOHContainer() const {
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return const_cast<MCAssembler *>(this)->getLOHContainer();
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}
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/// @}
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/// \name Backend Data Access
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/// @{
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bool registerSection(MCSection &Section);
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void registerSymbol(const MCSymbol &Symbol, bool *Created = nullptr);
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ArrayRef<std::string> getFileNames() { return FileNames; }
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void addFileName(StringRef FileName) {
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if (std::find(FileNames.begin(), FileNames.end(), FileName) ==
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FileNames.end())
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FileNames.push_back(FileName);
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}
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/// \brief Write the necessary bundle padding to the given object writer.
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/// Expects a fragment \p F containing instructions and its size \p FSize.
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void writeFragmentPadding(const MCFragment &F, uint64_t FSize,
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MCObjectWriter *OW) const;
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/// @}
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void dump();
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};
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/// \brief Compute the amount of padding required before the fragment \p F to
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/// obey bundling restrictions, where \p FOffset is the fragment's offset in
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/// its section and \p FSize is the fragment's size.
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uint64_t computeBundlePadding(const MCAssembler &Assembler, const MCFragment *F,
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uint64_t FOffset, uint64_t FSize);
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} // end namespace llvm
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#endif
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