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2152bd6a82
Based on discussions with the author on mailing lists. llvm-svn: 306067
574 lines
20 KiB
C++
574 lines
20 KiB
C++
//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines prototypes for accessor functions that expose passes
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// in the Scalar transformations library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_SCALAR_H
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#define LLVM_TRANSFORMS_SCALAR_H
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#include <functional>
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namespace llvm {
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class BasicBlockPass;
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class Function;
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class FunctionPass;
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class ModulePass;
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class Pass;
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class GetElementPtrInst;
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class PassInfo;
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class TerminatorInst;
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class TargetLowering;
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class TargetMachine;
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//===----------------------------------------------------------------------===//
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//
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// ConstantPropagation - A worklist driven constant propagation pass
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//
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FunctionPass *createConstantPropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// AlignmentFromAssumptions - Use assume intrinsics to set load/store
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// alignments.
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//
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FunctionPass *createAlignmentFromAssumptionsPass();
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//===----------------------------------------------------------------------===//
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//
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// SCCP - Sparse conditional constant propagation.
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//
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FunctionPass *createSCCPPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadInstElimination - This pass quickly removes trivially dead instructions
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// without modifying the CFG of the function. It is a BasicBlockPass, so it
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// runs efficiently when queued next to other BasicBlockPass's.
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//
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Pass *createDeadInstEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
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// because it is worklist driven that can potentially revisit instructions when
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// their other instructions become dead, to eliminate chains of dead
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// computations.
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//
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FunctionPass *createDeadCodeEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// DeadStoreElimination - This pass deletes stores that are post-dominated by
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// must-aliased stores and are not loaded used between the stores.
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//
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FunctionPass *createDeadStoreEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
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// algorithm assumes instructions are dead until proven otherwise, which makes
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// it more successful are removing non-obviously dead instructions.
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//
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FunctionPass *createAggressiveDCEPass();
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//===----------------------------------------------------------------------===//
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//
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// GuardWidening - An optimization over the @llvm.experimental.guard intrinsic
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// that (optimistically) combines multiple guards into one to have fewer checks
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// at runtime.
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//
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FunctionPass *createGuardWideningPass();
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//===----------------------------------------------------------------------===//
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//
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// BitTrackingDCE - This pass uses a bit-tracking DCE algorithm in order to
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// remove computations of dead bits.
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//
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FunctionPass *createBitTrackingDCEPass();
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//===----------------------------------------------------------------------===//
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//
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// SROA - Replace aggregates or pieces of aggregates with scalar SSA values.
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//
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FunctionPass *createSROAPass();
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//===----------------------------------------------------------------------===//
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//
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// InductiveRangeCheckElimination - Transform loops to elide range checks on
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// linear functions of the induction variable.
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//
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Pass *createInductiveRangeCheckEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// InductionVariableSimplify - Transform induction variables in a program to all
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// use a single canonical induction variable per loop.
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//
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Pass *createIndVarSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionCombining - Combine instructions to form fewer, simple
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// instructions. This pass does not modify the CFG, and has a tendency to make
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// instructions dead, so a subsequent DCE pass is useful.
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//
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// This pass combines things like:
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// %Y = add int 1, %X
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// %Z = add int 1, %Y
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// into:
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// %Z = add int 2, %X
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//
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FunctionPass *createInstructionCombiningPass(bool ExpensiveCombines = true);
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//===----------------------------------------------------------------------===//
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//
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// LICM - This pass is a loop invariant code motion and memory promotion pass.
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//
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Pass *createLICMPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopSink - This pass sinks invariants from preheader to loop body where
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// frequency is lower than loop preheader.
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//
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Pass *createLoopSinkPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopPredication - This pass does loop predication on guards.
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//
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Pass *createLoopPredicationPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopInterchange - This pass interchanges loops to provide a more
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// cache-friendly memory access patterns.
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//
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Pass *createLoopInterchangePass();
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//===----------------------------------------------------------------------===//
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//
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// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
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// a loop's canonical induction variable as one of their indices.
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//
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Pass *createLoopStrengthReducePass();
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//===----------------------------------------------------------------------===//
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//
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// LoopUnswitch - This pass is a simple loop unswitching pass.
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//
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Pass *createLoopUnswitchPass(bool OptimizeForSize = false,
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bool hasBranchDivergence = false);
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//===----------------------------------------------------------------------===//
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//
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// LoopInstSimplify - This pass simplifies instructions in a loop's body.
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//
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Pass *createLoopInstSimplifyPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopUnroll - This pass is a simple loop unrolling pass.
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//
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Pass *createLoopUnrollPass(int OptLevel = 2, int Threshold = -1, int Count = -1,
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int AllowPartial = -1, int Runtime = -1,
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int UpperBound = -1);
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// Create an unrolling pass for full unrolling that uses exact trip count only.
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Pass *createSimpleLoopUnrollPass(int OptLevel = 2);
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//===----------------------------------------------------------------------===//
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//
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// LoopReroll - This pass is a simple loop rerolling pass.
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//
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Pass *createLoopRerollPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopRotate - This pass is a simple loop rotating pass.
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//
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Pass *createLoopRotatePass(int MaxHeaderSize = -1);
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//===----------------------------------------------------------------------===//
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//
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// LoopIdiom - This pass recognizes and replaces idioms in loops.
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//
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Pass *createLoopIdiomPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopVersioningLICM - This pass is a loop versioning pass for LICM.
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//
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Pass *createLoopVersioningLICMPass();
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//===----------------------------------------------------------------------===//
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//
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// PromoteMemoryToRegister - This pass is used to promote memory references to
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// be register references. A simple example of the transformation performed by
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// this pass is:
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//
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// FROM CODE TO CODE
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// %X = alloca i32, i32 1 ret i32 42
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// store i32 42, i32 *%X
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// %Y = load i32* %X
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// ret i32 %Y
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//
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FunctionPass *createPromoteMemoryToRegisterPass();
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//===----------------------------------------------------------------------===//
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//
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// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
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// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
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// hacking easier.
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//
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FunctionPass *createDemoteRegisterToMemoryPass();
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extern char &DemoteRegisterToMemoryID;
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//===----------------------------------------------------------------------===//
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//
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// Reassociate - This pass reassociates commutative expressions in an order that
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// is designed to promote better constant propagation, GCSE, LICM, PRE...
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//
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// For example: 4 + (x + 5) -> x + (4 + 5)
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//
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FunctionPass *createReassociatePass();
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//===----------------------------------------------------------------------===//
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//
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// JumpThreading - Thread control through mult-pred/multi-succ blocks where some
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// preds always go to some succ. Thresholds other than minus one override the
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// internal BB duplication default threshold.
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//
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FunctionPass *createJumpThreadingPass(int Threshold = -1);
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//===----------------------------------------------------------------------===//
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//
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// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
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// simplify terminator instructions, etc...
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//
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FunctionPass *createCFGSimplificationPass(
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int Threshold = -1, std::function<bool(const Function &)> Ftor = nullptr);
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//===----------------------------------------------------------------------===//
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//
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// LateCFGSimplification - Like CFGSimplification, but may also
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// convert switches to lookup tables.
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//
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FunctionPass *createLateCFGSimplificationPass(
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int Threshold = -1, std::function<bool(const Function &)> Ftor = nullptr);
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//===----------------------------------------------------------------------===//
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//
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// FlattenCFG - flatten CFG, reduce number of conditional branches by using
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// parallel-and and parallel-or mode, etc...
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//
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FunctionPass *createFlattenCFGPass();
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//===----------------------------------------------------------------------===//
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//
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// CFG Structurization - Remove irreducible control flow
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//
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///
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/// When \p SkipUniformRegions is true the structizer will not structurize
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/// regions that only contain uniform branches.
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Pass *createStructurizeCFGPass(bool SkipUniformRegions = false);
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//===----------------------------------------------------------------------===//
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//
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// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
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// a dummy basic block. This pass may be "required" by passes that cannot deal
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// with critical edges. For this usage, a pass must call:
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//
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// AU.addRequiredID(BreakCriticalEdgesID);
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//
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// This pass obviously invalidates the CFG, but can update forward dominator
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// (set, immediate dominators, tree, and frontier) information.
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//
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FunctionPass *createBreakCriticalEdgesPass();
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extern char &BreakCriticalEdgesID;
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//===----------------------------------------------------------------------===//
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//
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// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
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// the module. This pass updates dominator information, loop information, and
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// does not add critical edges to the CFG.
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//
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// AU.addRequiredID(LoopSimplifyID);
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//
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Pass *createLoopSimplifyPass();
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extern char &LoopSimplifyID;
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//===----------------------------------------------------------------------===//
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//
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// TailCallElimination - This pass eliminates call instructions to the current
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// function which occur immediately before return instructions.
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//
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FunctionPass *createTailCallEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
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// chained binary branch instructions.
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//
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FunctionPass *createLowerSwitchPass();
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extern char &LowerSwitchID;
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//===----------------------------------------------------------------------===//
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//
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// LowerInvoke - This pass removes invoke instructions, converting them to call
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// instructions.
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//
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FunctionPass *createLowerInvokePass();
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extern char &LowerInvokePassID;
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//===----------------------------------------------------------------------===//
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//
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// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
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// optimizations.
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//
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Pass *createLCSSAPass();
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extern char &LCSSAID;
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//===----------------------------------------------------------------------===//
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//
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// EarlyCSE - This pass performs a simple and fast CSE pass over the dominator
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// tree.
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//
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FunctionPass *createEarlyCSEPass(bool UseMemorySSA = false);
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//===----------------------------------------------------------------------===//
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//
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// GVNHoist - This pass performs a simple and fast GVN pass over the dominator
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// tree to hoist common expressions from sibling branches.
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//
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FunctionPass *createGVNHoistPass();
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//===----------------------------------------------------------------------===//
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//
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// GVNSink - This pass uses an "inverted" value numbering to decide the
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// similarity of expressions and sinks similar expressions into successors.
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//
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FunctionPass *createGVNSinkPass();
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//===----------------------------------------------------------------------===//
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//
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// MergedLoadStoreMotion - This pass merges loads and stores in diamonds. Loads
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// are hoisted into the header, while stores sink into the footer.
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//
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FunctionPass *createMergedLoadStoreMotionPass();
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//===----------------------------------------------------------------------===//
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//
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// GVN - This pass performs global value numbering and redundant load
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// elimination cotemporaneously.
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//
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FunctionPass *createNewGVNPass();
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//===----------------------------------------------------------------------===//
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//
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// MemCpyOpt - This pass performs optimizations related to eliminating memcpy
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// calls and/or combining multiple stores into memset's.
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//
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FunctionPass *createMemCpyOptPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopDeletion - This pass performs DCE of non-infinite loops that it
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// can prove are dead.
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//
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Pass *createLoopDeletionPass();
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//===----------------------------------------------------------------------===//
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//
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// ConstantHoisting - This pass prepares a function for expensive constants.
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//
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FunctionPass *createConstantHoistingPass();
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//===----------------------------------------------------------------------===//
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//
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// InstructionNamer - Give any unnamed non-void instructions "tmp" names.
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//
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FunctionPass *createInstructionNamerPass();
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extern char &InstructionNamerID;
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//===----------------------------------------------------------------------===//
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//
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// Sink - Code Sinking
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//
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FunctionPass *createSinkingPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerAtomic - Lower atomic intrinsics to non-atomic form
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//
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Pass *createLowerAtomicPass();
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//===----------------------------------------------------------------------===//
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//
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// LowerGuardIntrinsic - Lower guard intrinsics to normal control flow.
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//
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Pass *createLowerGuardIntrinsicPass();
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//===----------------------------------------------------------------------===//
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//
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// ValuePropagation - Propagate CFG-derived value information
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//
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Pass *createCorrelatedValuePropagationPass();
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//===----------------------------------------------------------------------===//
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//
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// InferAddressSpaces - Modify users of addrspacecast instructions with values
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// in the source address space if using the destination address space is slower
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// on the target.
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//
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FunctionPass *createInferAddressSpacesPass();
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extern char &InferAddressSpacesID;
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//===----------------------------------------------------------------------===//
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//
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// InstructionSimplifier - Remove redundant instructions.
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//
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FunctionPass *createInstructionSimplifierPass();
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extern char &InstructionSimplifierID;
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//===----------------------------------------------------------------------===//
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//
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// LowerExpectIntrinsics - Removes llvm.expect intrinsics and creates
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// "block_weights" metadata.
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FunctionPass *createLowerExpectIntrinsicPass();
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//===----------------------------------------------------------------------===//
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//
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// PartiallyInlineLibCalls - Tries to inline the fast path of library
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// calls such as sqrt.
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//
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FunctionPass *createPartiallyInlineLibCallsPass();
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//===----------------------------------------------------------------------===//
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//
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// ScalarizerPass - Converts vector operations into scalar operations
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//
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FunctionPass *createScalarizerPass();
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//===----------------------------------------------------------------------===//
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//
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// AddDiscriminators - Add DWARF path discriminators to the IR.
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FunctionPass *createAddDiscriminatorsPass();
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//===----------------------------------------------------------------------===//
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//
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// SeparateConstOffsetFromGEP - Split GEPs for better CSE
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//
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FunctionPass *
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createSeparateConstOffsetFromGEPPass(const TargetMachine *TM = nullptr,
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bool LowerGEP = false);
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//===----------------------------------------------------------------------===//
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//
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// SpeculativeExecution - Aggressively hoist instructions to enable
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// speculative execution on targets where branches are expensive.
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//
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FunctionPass *createSpeculativeExecutionPass();
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// Same as createSpeculativeExecutionPass, but does nothing unless
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// TargetTransformInfo::hasBranchDivergence() is true.
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FunctionPass *createSpeculativeExecutionIfHasBranchDivergencePass();
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//===----------------------------------------------------------------------===//
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//
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// StraightLineStrengthReduce - This pass strength-reduces some certain
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// instruction patterns in straight-line code.
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//
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FunctionPass *createStraightLineStrengthReducePass();
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//===----------------------------------------------------------------------===//
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//
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// PlaceSafepoints - Rewrite any IR calls to gc.statepoints and insert any
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// safepoint polls (method entry, backedge) that might be required. This pass
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// does not generate explicit relocation sequences - that's handled by
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// RewriteStatepointsForGC which can be run at an arbitrary point in the pass
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// order following this pass.
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//
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FunctionPass *createPlaceSafepointsPass();
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//===----------------------------------------------------------------------===//
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//
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// RewriteStatepointsForGC - Rewrite any gc.statepoints which do not yet have
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// explicit relocations to include explicit relocations.
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//
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ModulePass *createRewriteStatepointsForGCPass();
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//===----------------------------------------------------------------------===//
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//
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// StripGCRelocates - Remove GC relocates that have been inserted by
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// RewriteStatepointsForGC. The resulting IR is incorrect, but this is useful
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// for manual inspection.
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FunctionPass *createStripGCRelocatesPass();
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//===----------------------------------------------------------------------===//
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//
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// Float2Int - Demote floats to ints where possible.
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//
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FunctionPass *createFloat2IntPass();
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//===----------------------------------------------------------------------===//
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//
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// NaryReassociate - Simplify n-ary operations by reassociation.
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//
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FunctionPass *createNaryReassociatePass();
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//===----------------------------------------------------------------------===//
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//
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// LoopDistribute - Distribute loops.
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//
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FunctionPass *createLoopDistributePass();
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//===----------------------------------------------------------------------===//
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//
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// LoopLoadElimination - Perform loop-aware load elimination.
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//
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FunctionPass *createLoopLoadEliminationPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopSimplifyCFG - This pass performs basic CFG simplification on loops,
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// primarily to help other loop passes.
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//
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Pass *createLoopSimplifyCFGPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopVersioning - Perform loop multi-versioning.
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//
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FunctionPass *createLoopVersioningPass();
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//===----------------------------------------------------------------------===//
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//
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// LoopDataPrefetch - Perform data prefetching in loops.
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//
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FunctionPass *createLoopDataPrefetchPass();
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///===---------------------------------------------------------------------===//
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ModulePass *createNameAnonGlobalPass();
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//===----------------------------------------------------------------------===//
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//
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// LibCallsShrinkWrap - Shrink-wraps a call to function if the result is not
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// used.
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//
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FunctionPass *createLibCallsShrinkWrapPass();
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} // End llvm namespace
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#endif
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