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https://github.com/RPCS3/llvm-mirror.git
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f7bf0cce57
This removes the existing patterns for inserting two lanes into an f16/i16 vector register using VINS, instead using a DAG combine to pattern match the same code sequences. The tablegen patterns were already on the large side (foreach LANE = [0, 2, 4, 6]) and were not handling all the cases they could. Moving that to a DAG combine, whilst not less code, allows us to better control and expand the selection of VINSs. Additionally this allows us to remove the AddedComplexity on VCVTT. The extra trick that this has learned in the process is to move two adjacent lanes using a single f32 vmov, allowing some extra inefficiencies to be removed. Differenial Revision: https://reviews.llvm.org/D96876
708 lines
26 KiB
LLVM
708 lines
26 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
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; i32
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define void @vld2_v2i32(<4 x i32> *%src, <2 x i32> *%dst) {
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; CHECK-LABEL: vld2_v2i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vrev64.32 q1, q0
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; CHECK-NEXT: vmov r2, s2
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; CHECK-NEXT: vmov r0, s6
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; CHECK-NEXT: vmov r3, s0
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; CHECK-NEXT: add r0, r2
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; CHECK-NEXT: vmov r2, s4
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; CHECK-NEXT: add r2, r3
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; CHECK-NEXT: strd r2, r0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <4 x i32>, <4 x i32>* %src, align 4
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%s1 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 0, i32 2>
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%s2 = shufflevector <4 x i32> %l1, <4 x i32> undef, <2 x i32> <i32 1, i32 3>
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%a = add <2 x i32> %s1, %s2
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store <2 x i32> %a, <2 x i32> *%dst
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ret void
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}
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define void @vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
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; CHECK-LABEL: vld2_v4i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.32 {q0, q1}, [r0]
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x i32>, <8 x i32>* %src, align 4
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%s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = add <4 x i32> %s1, %s2
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store <4 x i32> %a, <4 x i32> *%dst
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ret void
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}
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define void @vld2_v8i32(<16 x i32> *%src, <8 x i32> *%dst) {
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; CHECK-LABEL: vld2_v8i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
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; CHECK-NEXT: vld20.32 {q2, q3}, [r0]
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vld21.32 {q2, q3}, [r0]
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: vadd.i32 q1, q2, q3
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; CHECK-NEXT: vstrw.32 q1, [r1, #16]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x i32>, <16 x i32>* %src, align 4
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%s1 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x i32> %l1, <16 x i32> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = add <8 x i32> %s1, %s2
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store <8 x i32> %a, <8 x i32> *%dst
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ret void
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}
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define void @vld2_v16i32(<32 x i32> *%src, <16 x i32> *%dst) {
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; CHECK-LABEL: vld2_v16i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
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; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
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; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
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; CHECK-NEXT: add.w r2, r0, #96
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; CHECK-NEXT: add.w r3, r0, #64
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; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vld20.32 {q1, q2}, [r3]
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; CHECK-NEXT: vld20.32 {q3, q4}, [r2]
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; CHECK-NEXT: vld20.32 {q5, q6}, [r0]
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; CHECK-NEXT: vld21.32 {q5, q6}, [r0]
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; CHECK-NEXT: vld21.32 {q1, q2}, [r3]
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; CHECK-NEXT: vld21.32 {q3, q4}, [r2]
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; CHECK-NEXT: @ kill: def $q1 killed $q1 killed $q1_q2
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: vadd.i32 q5, q5, q6
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; CHECK-NEXT: vadd.i32 q1, q1, q2
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; CHECK-NEXT: vadd.i32 q3, q3, q4
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; CHECK-NEXT: vstrw.32 q1, [r1, #32]
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; CHECK-NEXT: vstrw.32 q3, [r1, #48]
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; CHECK-NEXT: vstrw.32 q5, [r1, #16]
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; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <32 x i32>, <32 x i32>* %src, align 4
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%s1 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%s2 = shufflevector <32 x i32> %l1, <32 x i32> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%a = add <16 x i32> %s1, %s2
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store <16 x i32> %a, <16 x i32> *%dst
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ret void
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}
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define void @vld2_v4i32_align1(<8 x i32> *%src, <4 x i32> *%dst) {
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; CHECK-LABEL: vld2_v4i32_align1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u8 q1, [r0]
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; CHECK-NEXT: vldrb.u8 q0, [r0, #16]
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; CHECK-NEXT: vmov.f32 s8, s5
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; CHECK-NEXT: vmov.f32 s9, s7
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; CHECK-NEXT: vmov.f32 s5, s6
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; CHECK-NEXT: vmov.f32 s10, s1
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; CHECK-NEXT: vmov.f32 s6, s0
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; CHECK-NEXT: vmov.f32 s11, s3
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; CHECK-NEXT: vmov.f32 s7, s2
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; CHECK-NEXT: vadd.i32 q0, q1, q2
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x i32>, <8 x i32>* %src, align 1
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%s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = add <4 x i32> %s1, %s2
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store <4 x i32> %a, <4 x i32> *%dst
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ret void
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}
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; i16
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define void @vld2_v2i16(<4 x i16> *%src, <2 x i16> *%dst) {
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; CHECK-LABEL: vld2_v2i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrh.u32 q0, [r0]
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; CHECK-NEXT: vrev64.32 q1, q0
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; CHECK-NEXT: vmov r2, s2
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; CHECK-NEXT: vmov r0, s6
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; CHECK-NEXT: add r0, r2
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; CHECK-NEXT: strh r0, [r1, #2]
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; CHECK-NEXT: vmov r0, s4
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; CHECK-NEXT: vmov r2, s0
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; CHECK-NEXT: add r0, r2
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; CHECK-NEXT: strh r0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <4 x i16>, <4 x i16>* %src, align 2
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%s1 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 0, i32 2>
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%s2 = shufflevector <4 x i16> %l1, <4 x i16> undef, <2 x i32> <i32 1, i32 3>
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%a = add <2 x i16> %s1, %s2
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store <2 x i16> %a, <2 x i16> *%dst
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ret void
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}
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define void @vld2_v4i16(<8 x i16> *%src, <4 x i16> *%dst) {
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; CHECK-LABEL: vld2_v4i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrh.u16 q0, [r0]
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; CHECK-NEXT: vrev32.16 q1, q0
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vstrh.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x i16>, <8 x i16>* %src, align 2
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%s1 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x i16> %l1, <8 x i16> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = add <4 x i16> %s1, %s2
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store <4 x i16> %a, <4 x i16> *%dst
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ret void
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}
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define void @vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
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; CHECK-LABEL: vld2_v8i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.16 {q0, q1}, [r0]
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; CHECK-NEXT: vadd.i16 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x i16>, <16 x i16>* %src, align 2
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%s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = add <8 x i16> %s1, %s2
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store <8 x i16> %a, <8 x i16> *%dst
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ret void
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}
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define void @vld2_v16i16(<32 x i16> *%src, <16 x i16> *%dst) {
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; CHECK-LABEL: vld2_v16i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
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; CHECK-NEXT: vld20.16 {q2, q3}, [r0]
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; CHECK-NEXT: vadd.i16 q0, q0, q1
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; CHECK-NEXT: vld21.16 {q2, q3}, [r0]
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: vadd.i16 q1, q2, q3
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; CHECK-NEXT: vstrw.32 q1, [r1, #16]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <32 x i16>, <32 x i16>* %src, align 2
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%s1 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%s2 = shufflevector <32 x i16> %l1, <32 x i16> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%a = add <16 x i16> %s1, %s2
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store <16 x i16> %a, <16 x i16> *%dst
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ret void
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}
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define void @vld2_v8i16_align1(<16 x i16> *%src, <8 x i16> *%dst) {
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; CHECK-LABEL: vld2_v8i16_align1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u8 q0, [r0]
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; CHECK-NEXT: vmovx.f16 s8, s1
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; CHECK-NEXT: vmovx.f16 s4, s0
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; CHECK-NEXT: vins.f16 s4, s8
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; CHECK-NEXT: vmovx.f16 s8, s3
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; CHECK-NEXT: vmovx.f16 s5, s2
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; CHECK-NEXT: vins.f16 s0, s1
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; CHECK-NEXT: vins.f16 s5, s8
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; CHECK-NEXT: vldrb.u8 q2, [r0, #16]
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; CHECK-NEXT: vins.f16 s2, s3
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; CHECK-NEXT: vmovx.f16 s12, s9
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; CHECK-NEXT: vmovx.f16 s6, s8
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; CHECK-NEXT: vins.f16 s6, s12
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; CHECK-NEXT: vmovx.f16 s12, s11
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; CHECK-NEXT: vmovx.f16 s7, s10
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; CHECK-NEXT: vmov.f32 s1, s2
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; CHECK-NEXT: vins.f16 s8, s9
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; CHECK-NEXT: vins.f16 s7, s12
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; CHECK-NEXT: vmov.f32 s2, s8
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; CHECK-NEXT: vins.f16 s10, s11
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; CHECK-NEXT: vmov.f32 s3, s10
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; CHECK-NEXT: vadd.i16 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x i16>, <16 x i16>* %src, align 1
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%s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = add <8 x i16> %s1, %s2
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store <8 x i16> %a, <8 x i16> *%dst
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ret void
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}
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; i8
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define void @vld2_v2i8(<4 x i8> *%src, <2 x i8> *%dst) {
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; CHECK-LABEL: vld2_v2i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u32 q0, [r0]
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; CHECK-NEXT: vrev64.32 q1, q0
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; CHECK-NEXT: vmov r2, s2
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; CHECK-NEXT: vmov r0, s6
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; CHECK-NEXT: add r0, r2
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; CHECK-NEXT: strb r0, [r1, #1]
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; CHECK-NEXT: vmov r0, s4
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; CHECK-NEXT: vmov r2, s0
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; CHECK-NEXT: add r0, r2
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; CHECK-NEXT: strb r0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <4 x i8>, <4 x i8>* %src, align 1
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%s1 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 0, i32 2>
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%s2 = shufflevector <4 x i8> %l1, <4 x i8> undef, <2 x i32> <i32 1, i32 3>
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%a = add <2 x i8> %s1, %s2
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store <2 x i8> %a, <2 x i8> *%dst
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ret void
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}
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define void @vld2_v4i8(<8 x i8> *%src, <4 x i8> *%dst) {
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; CHECK-LABEL: vld2_v4i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u16 q0, [r0]
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; CHECK-NEXT: vrev32.16 q1, q0
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; CHECK-NEXT: vadd.i32 q0, q0, q1
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; CHECK-NEXT: vstrb.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <8 x i8>, <8 x i8>* %src, align 1
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%s1 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%s2 = shufflevector <8 x i8> %l1, <8 x i8> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%a = add <4 x i8> %s1, %s2
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store <4 x i8> %a, <4 x i8> *%dst
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ret void
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}
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define void @vld2_v8i8(<16 x i8> *%src, <8 x i8> *%dst) {
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; CHECK-LABEL: vld2_v8i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u8 q0, [r0]
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; CHECK-NEXT: vrev16.8 q1, q0
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; CHECK-NEXT: vadd.i16 q0, q0, q1
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; CHECK-NEXT: vstrb.16 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x i8>, <16 x i8>* %src, align 1
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%s1 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%s2 = shufflevector <16 x i8> %l1, <16 x i8> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = add <8 x i8> %s1, %s2
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store <8 x i8> %a, <8 x i8> *%dst
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ret void
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}
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define void @vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
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; CHECK-LABEL: vld2_v16i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vld20.8 {q0, q1}, [r0]
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; CHECK-NEXT: vld21.8 {q0, q1}, [r0]
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; CHECK-NEXT: vadd.i8 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
|
|
%l1 = load <32 x i8>, <32 x i8>* %src, align 1
|
|
%s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
|
|
%s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
|
|
%a = add <16 x i8> %s1, %s2
|
|
store <16 x i8> %a, <16 x i8> *%dst
|
|
ret void
|
|
}
|
|
|
|
; i64
|
|
|
|
define void @vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
|
|
; CHECK-LABEL: vld2_v2i64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, lr}
|
|
; CHECK-NEXT: push {r4, lr}
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
|
|
; CHECK-NEXT: vmov.f64 d2, d1
|
|
; CHECK-NEXT: vmov.f32 s5, s3
|
|
; CHECK-NEXT: vmov.f32 s6, s10
|
|
; CHECK-NEXT: vmov.f32 s2, s8
|
|
; CHECK-NEXT: vmov.f32 s3, s9
|
|
; CHECK-NEXT: vmov.f32 s7, s11
|
|
; CHECK-NEXT: vmov r3, s6
|
|
; CHECK-NEXT: vmov r0, s2
|
|
; CHECK-NEXT: vmov r4, s0
|
|
; CHECK-NEXT: vmov r2, s3
|
|
; CHECK-NEXT: vmov r12, s7
|
|
; CHECK-NEXT: adds.w lr, r0, r3
|
|
; CHECK-NEXT: vmov r0, s4
|
|
; CHECK-NEXT: vmov r3, s5
|
|
; CHECK-NEXT: adc.w r12, r12, r2
|
|
; CHECK-NEXT: vmov r2, s1
|
|
; CHECK-NEXT: adds r0, r0, r4
|
|
; CHECK-NEXT: vmov q0[2], q0[0], r0, lr
|
|
; CHECK-NEXT: adcs r2, r3
|
|
; CHECK-NEXT: vmov q0[3], q0[1], r2, r12
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: pop {r4, pc}
|
|
entry:
|
|
%l1 = load <4 x i64>, <4 x i64>* %src, align 8
|
|
%s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
|
|
%s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
|
|
%a = add <2 x i64> %s1, %s2
|
|
store <2 x i64> %a, <2 x i64> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v4i64(<8 x i64> *%src, <4 x i64> *%dst) {
|
|
; CHECK-LABEL: vld2_v4i64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .save {r4, r5, r6, lr}
|
|
; CHECK-NEXT: push {r4, r5, r6, lr}
|
|
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
|
|
; CHECK-NEXT: vpush {d8, d9, d10, d11}
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q5, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q4, [r0, #48]
|
|
; CHECK-NEXT: vmov.f64 d4, d1
|
|
; CHECK-NEXT: vmov.f32 s9, s3
|
|
; CHECK-NEXT: vmov.f32 s10, s22
|
|
; CHECK-NEXT: vmov.f32 s2, s20
|
|
; CHECK-NEXT: vmov.f32 s11, s23
|
|
; CHECK-NEXT: vmov.f32 s3, s21
|
|
; CHECK-NEXT: vmov r3, s10
|
|
; CHECK-NEXT: vmov r0, s2
|
|
; CHECK-NEXT: vmov.f64 d6, d3
|
|
; CHECK-NEXT: vmov r12, s11
|
|
; CHECK-NEXT: vmov r2, s3
|
|
; CHECK-NEXT: vmov.f32 s13, s7
|
|
; CHECK-NEXT: vmov.f32 s14, s18
|
|
; CHECK-NEXT: vmov.f32 s6, s16
|
|
; CHECK-NEXT: vmov.f32 s7, s17
|
|
; CHECK-NEXT: vmov.f32 s15, s19
|
|
; CHECK-NEXT: vmov r4, s6
|
|
; CHECK-NEXT: vmov r5, s12
|
|
; CHECK-NEXT: vmov r6, s4
|
|
; CHECK-NEXT: adds.w lr, r0, r3
|
|
; CHECK-NEXT: vmov r3, s14
|
|
; CHECK-NEXT: vmov r0, s7
|
|
; CHECK-NEXT: adc.w r12, r12, r2
|
|
; CHECK-NEXT: vmov r2, s15
|
|
; CHECK-NEXT: adds r3, r3, r4
|
|
; CHECK-NEXT: vmov r4, s5
|
|
; CHECK-NEXT: adcs r0, r2
|
|
; CHECK-NEXT: vmov r2, s13
|
|
; CHECK-NEXT: adds r5, r5, r6
|
|
; CHECK-NEXT: vmov r6, s0
|
|
; CHECK-NEXT: vmov q3[2], q3[0], r5, r3
|
|
; CHECK-NEXT: adcs r2, r4
|
|
; CHECK-NEXT: vmov r4, s8
|
|
; CHECK-NEXT: vmov q3[3], q3[1], r2, r0
|
|
; CHECK-NEXT: vmov r0, s9
|
|
; CHECK-NEXT: vmov r2, s1
|
|
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
|
|
; CHECK-NEXT: adds r4, r4, r6
|
|
; CHECK-NEXT: vmov q1[2], q1[0], r4, lr
|
|
; CHECK-NEXT: adcs r0, r2
|
|
; CHECK-NEXT: vmov q1[3], q1[1], r0, r12
|
|
; CHECK-NEXT: vstrw.32 q1, [r1]
|
|
; CHECK-NEXT: vpop {d8, d9, d10, d11}
|
|
; CHECK-NEXT: pop {r4, r5, r6, pc}
|
|
entry:
|
|
%l1 = load <8 x i64>, <8 x i64>* %src, align 8
|
|
%s1 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
|
|
%s2 = shufflevector <8 x i64> %l1, <8 x i64> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
|
|
%a = add <4 x i64> %s1, %s2
|
|
store <4 x i64> %a, <4 x i64> *%dst
|
|
ret void
|
|
}
|
|
|
|
; f32
|
|
|
|
define void @vld2_v2f32(<4 x float> *%src, <2 x float> *%dst) {
|
|
; CHECK-LABEL: vld2_v2f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vmov.f32 s4, s1
|
|
; CHECK-NEXT: vmov.f32 s5, s3
|
|
; CHECK-NEXT: vmov.f32 s1, s2
|
|
; CHECK-NEXT: vadd.f32 q0, q0, q1
|
|
; CHECK-NEXT: vstmia r1, {s0, s1}
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <4 x float>, <4 x float>* %src, align 4
|
|
%s1 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 0, i32 2>
|
|
%s2 = shufflevector <4 x float> %l1, <4 x float> undef, <2 x i32> <i32 1, i32 3>
|
|
%a = fadd <2 x float> %s1, %s2
|
|
store <2 x float> %a, <2 x float> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
|
|
; CHECK-LABEL: vld2_v4f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vadd.f32 q0, q0, q1
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <8 x float>, <8 x float>* %src, align 4
|
|
%s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
|
|
%s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
|
|
%a = fadd <4 x float> %s1, %s2
|
|
store <4 x float> %a, <4 x float> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v8f32(<16 x float> *%src, <8 x float> *%dst) {
|
|
; CHECK-LABEL: vld2_v8f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
|
|
; CHECK-NEXT: vld20.32 {q2, q3}, [r0]
|
|
; CHECK-NEXT: vadd.f32 q0, q0, q1
|
|
; CHECK-NEXT: vld21.32 {q2, q3}, [r0]
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: vadd.f32 q1, q2, q3
|
|
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <16 x float>, <16 x float>* %src, align 4
|
|
%s1 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
|
|
%s2 = shufflevector <16 x float> %l1, <16 x float> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
|
|
%a = fadd <8 x float> %s1, %s2
|
|
store <8 x float> %a, <8 x float> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v16f32(<32 x float> *%src, <16 x float> *%dst) {
|
|
; CHECK-LABEL: vld2_v16f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
|
|
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
|
|
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: add.w r2, r0, #96
|
|
; CHECK-NEXT: add.w r3, r0, #64
|
|
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
|
|
; CHECK-NEXT: vadd.f32 q0, q0, q1
|
|
; CHECK-NEXT: vld20.32 {q1, q2}, [r3]
|
|
; CHECK-NEXT: vld20.32 {q3, q4}, [r2]
|
|
; CHECK-NEXT: vld20.32 {q5, q6}, [r0]
|
|
; CHECK-NEXT: vld21.32 {q5, q6}, [r0]
|
|
; CHECK-NEXT: vld21.32 {q1, q2}, [r3]
|
|
; CHECK-NEXT: vld21.32 {q3, q4}, [r2]
|
|
; CHECK-NEXT: @ kill: def $q1 killed $q1 killed $q1_q2
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: vadd.f32 q5, q5, q6
|
|
; CHECK-NEXT: vadd.f32 q1, q1, q2
|
|
; CHECK-NEXT: vadd.f32 q3, q3, q4
|
|
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
|
|
; CHECK-NEXT: vstrw.32 q3, [r1, #48]
|
|
; CHECK-NEXT: vstrw.32 q5, [r1, #16]
|
|
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <32 x float>, <32 x float>* %src, align 4
|
|
%s1 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
|
|
%s2 = shufflevector <32 x float> %l1, <32 x float> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
|
|
%a = fadd <16 x float> %s1, %s2
|
|
store <16 x float> %a, <16 x float> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v4f32_align1(<8 x float> *%src, <4 x float> *%dst) {
|
|
; CHECK-LABEL: vld2_v4f32_align1:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrb.u8 q1, [r0]
|
|
; CHECK-NEXT: vldrb.u8 q0, [r0, #16]
|
|
; CHECK-NEXT: vmov.f32 s8, s5
|
|
; CHECK-NEXT: vmov.f32 s9, s7
|
|
; CHECK-NEXT: vmov.f32 s5, s6
|
|
; CHECK-NEXT: vmov.f32 s10, s1
|
|
; CHECK-NEXT: vmov.f32 s6, s0
|
|
; CHECK-NEXT: vmov.f32 s11, s3
|
|
; CHECK-NEXT: vmov.f32 s7, s2
|
|
; CHECK-NEXT: vadd.f32 q0, q1, q2
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <8 x float>, <8 x float>* %src, align 1
|
|
%s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
|
|
%s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
|
|
%a = fadd <4 x float> %s1, %s2
|
|
store <4 x float> %a, <4 x float> *%dst
|
|
ret void
|
|
}
|
|
|
|
; f16
|
|
|
|
define void @vld2_v2f16(<4 x half> *%src, <2 x half> *%dst) {
|
|
; CHECK-LABEL: vld2_v2f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: ldr r2, [r0]
|
|
; CHECK-NEXT: ldr r0, [r0, #4]
|
|
; CHECK-NEXT: vmov.32 q0[0], r2
|
|
; CHECK-NEXT: vmov.32 q0[1], r0
|
|
; CHECK-NEXT: vmovx.f16 s4, s1
|
|
; CHECK-NEXT: vmovx.f16 s8, s0
|
|
; CHECK-NEXT: vins.f16 s8, s4
|
|
; CHECK-NEXT: vins.f16 s0, s1
|
|
; CHECK-NEXT: vadd.f16 q0, q0, q2
|
|
; CHECK-NEXT: vmov r0, s0
|
|
; CHECK-NEXT: str r0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <4 x half>, <4 x half>* %src, align 2
|
|
%s1 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 0, i32 2>
|
|
%s2 = shufflevector <4 x half> %l1, <4 x half> undef, <2 x i32> <i32 1, i32 3>
|
|
%a = fadd <2 x half> %s1, %s2
|
|
store <2 x half> %a, <2 x half> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v4f16(<8 x half> *%src, <4 x half> *%dst) {
|
|
; CHECK-LABEL: vld2_v4f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrh.u16 q0, [r0]
|
|
; CHECK-NEXT: vmovx.f16 s8, s1
|
|
; CHECK-NEXT: vmovx.f16 s4, s0
|
|
; CHECK-NEXT: vins.f16 s4, s8
|
|
; CHECK-NEXT: vmovx.f16 s8, s3
|
|
; CHECK-NEXT: vmovx.f16 s5, s2
|
|
; CHECK-NEXT: vins.f16 s0, s1
|
|
; CHECK-NEXT: vins.f16 s2, s3
|
|
; CHECK-NEXT: vins.f16 s5, s8
|
|
; CHECK-NEXT: vmov.f32 s1, s2
|
|
; CHECK-NEXT: vadd.f16 q0, q0, q1
|
|
; CHECK-NEXT: vmov r2, s1
|
|
; CHECK-NEXT: vmov r0, s0
|
|
; CHECK-NEXT: strd r0, r2, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <8 x half>, <8 x half>* %src, align 2
|
|
%s1 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
|
|
%s2 = shufflevector <8 x half> %l1, <8 x half> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
|
|
%a = fadd <4 x half> %s1, %s2
|
|
store <4 x half> %a, <4 x half> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
|
|
; CHECK-LABEL: vld2_v8f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vadd.f16 q0, q0, q1
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <16 x half>, <16 x half>* %src, align 2
|
|
%s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
|
|
%s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
|
|
%a = fadd <8 x half> %s1, %s2
|
|
store <8 x half> %a, <8 x half> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v16f16(<32 x half> *%src, <16 x half> *%dst) {
|
|
; CHECK-LABEL: vld2_v16f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
|
|
; CHECK-NEXT: vld20.16 {q2, q3}, [r0]
|
|
; CHECK-NEXT: vadd.f16 q0, q0, q1
|
|
; CHECK-NEXT: vld21.16 {q2, q3}, [r0]
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: vadd.f16 q2, q2, q3
|
|
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <32 x half>, <32 x half>* %src, align 2
|
|
%s1 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
|
|
%s2 = shufflevector <32 x half> %l1, <32 x half> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
|
|
%a = fadd <16 x half> %s1, %s2
|
|
store <16 x half> %a, <16 x half> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v8f16_align1(<16 x half> *%src, <8 x half> *%dst) {
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; CHECK-LABEL: vld2_v8f16_align1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u8 q0, [r0]
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; CHECK-NEXT: vmovx.f16 s8, s1
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; CHECK-NEXT: vmovx.f16 s4, s0
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; CHECK-NEXT: vins.f16 s4, s8
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; CHECK-NEXT: vmovx.f16 s8, s3
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; CHECK-NEXT: vmovx.f16 s5, s2
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; CHECK-NEXT: vins.f16 s0, s1
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; CHECK-NEXT: vins.f16 s5, s8
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; CHECK-NEXT: vldrb.u8 q2, [r0, #16]
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; CHECK-NEXT: vins.f16 s2, s3
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; CHECK-NEXT: vmovx.f16 s12, s9
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; CHECK-NEXT: vmovx.f16 s6, s8
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; CHECK-NEXT: vins.f16 s6, s12
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; CHECK-NEXT: vmovx.f16 s12, s11
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; CHECK-NEXT: vmovx.f16 s7, s10
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; CHECK-NEXT: vins.f16 s8, s9
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; CHECK-NEXT: vmov.f32 s1, s2
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; CHECK-NEXT: vins.f16 s10, s11
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; CHECK-NEXT: vmov.f32 s2, s8
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; CHECK-NEXT: vins.f16 s7, s12
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; CHECK-NEXT: vmov.f32 s3, s10
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; CHECK-NEXT: vadd.f16 q0, q0, q1
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%l1 = load <16 x half>, <16 x half>* %src, align 1
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%s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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|
%s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%a = fadd <8 x half> %s1, %s2
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store <8 x half> %a, <8 x half> *%dst
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ret void
|
|
}
|
|
|
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; f64
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|
|
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define void @vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
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|
; CHECK-LABEL: vld2_v2f64:
|
|
; CHECK: @ %bb.0: @ %entry
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|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
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|
; CHECK-NEXT: vldrw.u32 q1, [r0]
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|
; CHECK-NEXT: vadd.f64 d1, d0, d1
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|
; CHECK-NEXT: vadd.f64 d0, d2, d3
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|
; CHECK-NEXT: vstrw.32 q0, [r1]
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|
; CHECK-NEXT: bx lr
|
|
entry:
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|
%l1 = load <4 x double>, <4 x double>* %src, align 8
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|
%s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
|
|
%s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
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|
%a = fadd <2 x double> %s1, %s2
|
|
store <2 x double> %a, <2 x double> *%dst
|
|
ret void
|
|
}
|
|
|
|
define void @vld2_v4f64(<8 x double> *%src, <4 x double> *%dst) {
|
|
; CHECK-LABEL: vld2_v4f64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0]
|
|
; CHECK-NEXT: vadd.f64 d1, d0, d1
|
|
; CHECK-NEXT: vadd.f64 d0, d2, d3
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
|
|
; CHECK-NEXT: vadd.f64 d3, d2, d3
|
|
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
|
|
; CHECK-NEXT: vadd.f64 d2, d4, d5
|
|
; CHECK-NEXT: vstrw.32 q1, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%l1 = load <8 x double>, <8 x double>* %src, align 8
|
|
%s1 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
|
|
%s2 = shufflevector <8 x double> %l1, <8 x double> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
|
|
%a = fadd <4 x double> %s1, %s2
|
|
store <4 x double> %a, <4 x double> *%dst
|
|
ret void
|
|
}
|