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https://github.com/RPCS3/llvm-mirror.git
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d069b95364
Reviewed By: rampitec Differential Revision: https://reviews.llvm.org/D93813
169 lines
4.2 KiB
C++
169 lines
4.2 KiB
C++
//===-- R600Defines.h - R600 Helper Macros ----------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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/// \file
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_TARGET_AMDGPU_R600DEFINES_H
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#define LLVM_LIB_TARGET_AMDGPU_R600DEFINES_H
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// Operand Flags
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#define MO_FLAG_CLAMP (1 << 0)
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#define MO_FLAG_NEG (1 << 1)
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#define MO_FLAG_ABS (1 << 2)
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#define MO_FLAG_MASK (1 << 3)
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#define MO_FLAG_PUSH (1 << 4)
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#define MO_FLAG_NOT_LAST (1 << 5)
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#define MO_FLAG_LAST (1 << 6)
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#define NUM_MO_FLAGS 7
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/// Helper for getting the operand index for the instruction flags
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/// operand.
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#define GET_FLAG_OPERAND_IDX(Flags) (((Flags) >> 7) & 0x3)
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namespace R600_InstFlag {
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enum TIF {
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TRANS_ONLY = (1 << 0),
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TEX = (1 << 1),
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REDUCTION = (1 << 2),
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FC = (1 << 3),
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TRIG = (1 << 4),
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OP3 = (1 << 5),
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VECTOR = (1 << 6),
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//FlagOperand bits 7, 8
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NATIVE_OPERANDS = (1 << 9),
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OP1 = (1 << 10),
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OP2 = (1 << 11),
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VTX_INST = (1 << 12),
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TEX_INST = (1 << 13),
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ALU_INST = (1 << 14),
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LDS_1A = (1 << 15),
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LDS_1A1D = (1 << 16),
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IS_EXPORT = (1 << 17),
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LDS_1A2D = (1 << 18)
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};
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}
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#define HAS_NATIVE_OPERANDS(Flags) ((Flags) & R600_InstFlag::NATIVE_OPERANDS)
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/// Defines for extracting register information from register encoding
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#define HW_REG_MASK 0x1ff
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#define HW_CHAN_SHIFT 9
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#define GET_REG_CHAN(reg) ((reg) >> HW_CHAN_SHIFT)
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#define GET_REG_INDEX(reg) ((reg) & HW_REG_MASK)
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#define IS_VTX(desc) ((desc).TSFlags & R600_InstFlag::VTX_INST)
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#define IS_TEX(desc) ((desc).TSFlags & R600_InstFlag::TEX_INST)
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namespace OpName {
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enum VecOps {
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UPDATE_EXEC_MASK_X,
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UPDATE_PREDICATE_X,
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WRITE_X,
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OMOD_X,
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DST_REL_X,
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CLAMP_X,
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SRC0_X,
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SRC0_NEG_X,
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SRC0_REL_X,
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SRC0_ABS_X,
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SRC0_SEL_X,
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SRC1_X,
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SRC1_NEG_X,
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SRC1_REL_X,
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SRC1_ABS_X,
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SRC1_SEL_X,
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PRED_SEL_X,
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UPDATE_EXEC_MASK_Y,
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UPDATE_PREDICATE_Y,
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WRITE_Y,
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OMOD_Y,
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DST_REL_Y,
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CLAMP_Y,
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SRC0_Y,
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SRC0_NEG_Y,
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SRC0_REL_Y,
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SRC0_ABS_Y,
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SRC0_SEL_Y,
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SRC1_Y,
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SRC1_NEG_Y,
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SRC1_REL_Y,
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SRC1_ABS_Y,
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SRC1_SEL_Y,
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PRED_SEL_Y,
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UPDATE_EXEC_MASK_Z,
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UPDATE_PREDICATE_Z,
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WRITE_Z,
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OMOD_Z,
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DST_REL_Z,
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CLAMP_Z,
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SRC0_Z,
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SRC0_NEG_Z,
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SRC0_REL_Z,
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SRC0_ABS_Z,
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SRC0_SEL_Z,
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SRC1_Z,
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SRC1_NEG_Z,
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SRC1_REL_Z,
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SRC1_ABS_Z,
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SRC1_SEL_Z,
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PRED_SEL_Z,
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UPDATE_EXEC_MASK_W,
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UPDATE_PREDICATE_W,
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WRITE_W,
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OMOD_W,
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DST_REL_W,
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CLAMP_W,
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SRC0_W,
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SRC0_NEG_W,
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SRC0_REL_W,
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SRC0_ABS_W,
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SRC0_SEL_W,
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SRC1_W,
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SRC1_NEG_W,
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SRC1_REL_W,
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SRC1_ABS_W,
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SRC1_SEL_W,
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PRED_SEL_W,
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IMM_0,
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IMM_1,
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VEC_COUNT
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};
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}
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//===----------------------------------------------------------------------===//
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// Config register definitions
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//===----------------------------------------------------------------------===//
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#define R_02880C_DB_SHADER_CONTROL 0x02880C
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#define S_02880C_KILL_ENABLE(x) (((x) & 0x1) << 6)
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// These fields are the same for all shader types and families.
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#define S_NUM_GPRS(x) (((x) & 0xFF) << 0)
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#define S_STACK_SIZE(x) (((x) & 0xFF) << 8)
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//===----------------------------------------------------------------------===//
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// R600, R700 Registers
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//===----------------------------------------------------------------------===//
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#define R_028850_SQ_PGM_RESOURCES_PS 0x028850
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#define R_028868_SQ_PGM_RESOURCES_VS 0x028868
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//===----------------------------------------------------------------------===//
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// Evergreen, Northern Islands Registers
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//===----------------------------------------------------------------------===//
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#define R_028844_SQ_PGM_RESOURCES_PS 0x028844
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#define R_028860_SQ_PGM_RESOURCES_VS 0x028860
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#define R_028878_SQ_PGM_RESOURCES_GS 0x028878
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#define R_0288D4_SQ_PGM_RESOURCES_LS 0x0288d4
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#define R_0288E8_SQ_LDS_ALLOC 0x0288E8
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#endif
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