Alexandro Sánchez Bach
46146629ea
rsx/primitives and lv2/sys_semaphore improved
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* More information about rsx/primitives in the readme file.
* Fill the wrong semaphore attribute object with 00s instead of leaving
it uninitialized.
2014-06-22 18:19:09 +02:00
Alexandro Sánchez Bach
ae8c3d0731
Test added: rsx/primitives
2014-06-14 18:18:26 +02:00
Alexandro Sánchez Bach
a3e4cd9dc5
Updated cpu/ppu_gpr binary
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* Updated .gitignore
* Included an *.expected file for the 3rd rsx_fp_dynamic test.
2014-06-07 19:12:06 +02:00
Alexandro Sánchez Bach
2d1f3bbe3e
Test added: cpu/spu_fpu
2014-04-10 05:00:49 +02:00
Alexandro Sánchez Bach
763d903919
Tests added: rsx/rsx_fp_static
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The fragment shader draws something static on a fullscreen quad (two
triangles). The results from a real PS3 are saved in *.expected.png. The
source code of the fragment shader is saved in the *.cg files.
2014-03-30 17:22:42 +02:00
Alexandro Sánchez Bach
e5914b9ef0
Script added: PS3 Logs -> .expected file
2014-03-05 01:10:42 +01:00
DHrpcs3
593c68929a
Initial commit
2014-03-01 04:24:48 -08:00