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ps3autotests/.gitignore
Alexandro Sánchez Bach 763d903919 Tests added: rsx/rsx_fp_static
The fragment shader draws something static on a fullscreen quad (two
triangles). The results from a real PS3 are saved in *.expected.png. The
source code of the fragment shader is saved in the *.cg files.
2014-03-30 17:22:42 +02:00

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# Compiled Object files
*.slo
*.lo
*.o
# Compiled Dynamic libraries
*.so
*.dylib
# Compiled Static libraries
*.lai
*.la
*.a
# Uninteresting Log files
*.ps3
*.rpcs3
# Uninteresting Source files
tests/rsx/rsx_fp_dynamic/*.cpp
tests/rsx/rsx_fp_static/*.cpp