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763d903919
The fragment shader draws something static on a fullscreen quad (two triangles). The results from a real PS3 are saved in *.expected.png. The source code of the fragment shader is saved in the *.cg files.
21 lines
257 B
Plaintext
21 lines
257 B
Plaintext
# Compiled Object files
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*.slo
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*.lo
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*.o
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# Compiled Dynamic libraries
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*.so
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*.dylib
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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# Uninteresting Log files
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*.ps3
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*.rpcs3
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# Uninteresting Source files
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tests/rsx/rsx_fp_dynamic/*.cpp
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tests/rsx/rsx_fp_static/*.cpp |