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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 02:32:36 +01:00

Merge pull request #247 from unknownbrackets/texformats

Implement more texture formats per the test
This commit is contained in:
Alexandro Sánchez Bach 2014-05-19 00:52:20 +02:00
commit 0d0df4b491

View File

@ -258,19 +258,31 @@ public:
case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RED, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
glRemap = swizzleMaskX16;
}
break;
case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_SHORT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_UNSIGNED_SHORT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glRemap = swizzleMaskX32_Y16_X16;
}
@ -288,8 +300,14 @@ public:
break;
case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_BGRA, GL_HALF_FLOAT, pixels);
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RGBA, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
break;
case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
@ -336,17 +354,22 @@ public:
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex.GetWidth(), tex.GetHeight(), 0, GL_RG, GL_HALF_FLOAT, pixels);
checkForGlError("GLTexture::Init() -> glTexImage2D");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
checkForGlError("GLTexture::Init() -> glPixelStorei");
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
case CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN):
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.
@ -370,9 +393,8 @@ public:
}
break;
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
case CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8 & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN):
{
// TODO: Probably need to actually unswizzle if is_swizzled.
const u32 numPixels = tex.GetWidth() * tex.GetHeight();
unswizzledPixels = (u8 *)malloc(numPixels * 4);
// TODO: Speed.