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Merge pull request #1525 from vlj/gl

gl: Add texture3d sampling function
This commit is contained in:
vlj 2016-02-29 20:49:10 +01:00
commit 12d8b795f7

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@ -58,6 +58,12 @@ std::string getFunctionImpl(FUNCTION f)
return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLECUBE_LOD:
return "textureLod($t, $0.xyz, $1)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D:
return "texture($t, $0.xyz)";
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_PROJ:
return "textureProj($t, $0.xyzw, $1.x)"; // Note: $1.x is bias
case FUNCTION::FUNCTION_TEXTURE_SAMPLE3D_LOD:
return "textureLod($t, $0.xyz, $1)";
case FUNCTION::FUNCTION_DFDX:
return "dFdx($0)";
case FUNCTION::FUNCTION_DFDY: