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vk/gl: unite video_out_calibration_pass fragment shader to new glsl
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parent
240f80b467
commit
3dac7d16e7
@ -461,87 +461,8 @@ namespace gl
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;
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fs_src =
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"#version 420\n\n"
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"layout(binding=31) uniform sampler2D fs0;\n"
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"layout(binding=30) uniform sampler2D fs1;\n"
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"layout(location=0) in vec2 tc0;\n"
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"layout(location=0) out vec4 ocol;\n"
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"\n"
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"#define STEREO_MODE_DISABLED 0\n"
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"#define STEREO_MODE_ANAGLYPH 1\n"
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"#define STEREO_MODE_SIDE_BY_SIDE 2\n"
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"#define STEREO_MODE_OVER_UNDER 3\n"
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"\n"
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"vec2 sbs_single_matrix = vec2(2.0,0.4898f);\n"
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"vec2 sbs_multi_matrix = vec2(2.0,1.0);\n"
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"vec2 ou_single_matrix = vec2(1.0,0.9796f);\n"
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"vec2 ou_multi_matrix = vec2(1.0,2.0);\n"
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"\n"
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"uniform float gamma;\n"
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"uniform int limit_range;\n"
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"uniform int stereo_display_mode;\n"
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"uniform int stereo_image_count;\n"
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"\n"
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"vec4 read_source()\n"
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"{\n"
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" if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);\n"
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"\n"
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" vec4 left, right;\n"
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" if (stereo_image_count == 1)\n"
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" {\n"
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" switch (stereo_display_mode)\n"
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" {\n"
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" case STEREO_MODE_ANAGLYPH:\n"
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" left = texture(fs0, tc0 * vec2(1.f, 0.4898f));\n"
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" right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));\n"
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" return vec4(left.r, right.g, right.b, 1.f);\n"
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" case STEREO_MODE_SIDE_BY_SIDE:\n"
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" if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);\n"
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" else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));\n"
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" case STEREO_MODE_OVER_UNDER:\n"
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" if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);\n"
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" else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );\n"
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" default:\n" // undefined behavior
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" return texture(fs0,tc0);\n"
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" }\n"
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" }\n"
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" else if (stereo_image_count == 2)\n"
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" {\n"
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" switch (stereo_display_mode)\n"
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" {\n"
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" case STEREO_MODE_ANAGLYPH:\n"
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" left = texture(fs0, tc0);\n"
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" right = texture(fs1, tc0);\n"
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" return vec4(left.r, right.g, right.b, 1.f);\n"
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" case STEREO_MODE_SIDE_BY_SIDE:\n"
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" if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));\n"
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" else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));\n"
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" case STEREO_MODE_OVER_UNDER:\n"
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" if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));\n"
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" else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));\n"
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" default:\n" // undefined behavior
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" return texture(fs0,tc0);\n"
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" }\n"
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" }\n"
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" else\n"
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" {\n"
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" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
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" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"
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" left = texture(fs0, coord_left);\n"
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" right = texture(fs0, coord_right);\n"
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" return vec4(left.r, right.g, right.b, 1.);\n"
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" }\n"
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"}\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 color = read_source();\n"
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" color.rgb = pow(color.rgb, vec3(gamma));\n"
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" if (limit_range > 0)\n"
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" ocol = ((color * 220.) + 16.) / 255.;\n"
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" else\n"
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" ocol = color;\n"
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"}\n";
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#include "../Program/GLSLSnippets/VideoOutCalibrationPass.glsl"
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;
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m_input_filter = gl::filter::linear;
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}
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100
rpcs3/Emu/RSX/Program/GLSLSnippets/VideoOutCalibrationPass.glsl
Normal file
100
rpcs3/Emu/RSX/Program/GLSLSnippets/VideoOutCalibrationPass.glsl
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@ -0,0 +1,100 @@
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R"(
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#version 420
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#ifdef VULKAN
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layout(set=0, binding=1) uniform sampler2D fs0;
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layout(set=0, binding=2) uniform sampler2D fs1;
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#else
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layout(binding=31) uniform sampler2D fs0;
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layout(binding=30) uniform sampler2D fs1;
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#endif
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layout(location=0) in vec2 tc0;
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layout(location=0) out vec4 ocol;
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#define STEREO_MODE_DISABLED 0
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#define STEREO_MODE_ANAGLYPH 1
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#define STEREO_MODE_SIDE_BY_SIDE 2
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#define STEREO_MODE_OVER_UNDER 3
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vec2 sbs_single_matrix = vec2(2.0,0.4898f);
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vec2 sbs_multi_matrix = vec2(2.0,1.0);
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vec2 ou_single_matrix = vec2(1.0,0.9796f);
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vec2 ou_multi_matrix = vec2(1.0,2.0);
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#ifdef VULKAN
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layout(push_constant) uniform static_data
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{
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float gamma;
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int limit_range;
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int stereo_display_mode;
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int stereo_image_count;
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};
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#else
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uniform float gamma;
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uniform int limit_range;
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uniform int stereo_display_mode;
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uniform int stereo_image_count;
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#endif
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vec4 read_source()
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{
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if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);
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vec4 left, right;
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if (stereo_image_count == 1)
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{
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switch (stereo_display_mode)
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{
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case STEREO_MODE_ANAGLYPH:
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left = texture(fs0, tc0 * vec2(1.f, 0.4898f));
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right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));
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return vec4(left.r, right.g, right.b, 1.f);
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case STEREO_MODE_SIDE_BY_SIDE:
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if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);
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else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));
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case STEREO_MODE_OVER_UNDER:
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if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);
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else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );
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default: // undefined behavior
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return texture(fs0,tc0);
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}
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}
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else if (stereo_image_count == 2)
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{
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switch (stereo_display_mode)
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{
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case STEREO_MODE_ANAGLYPH:
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left = texture(fs0, tc0);
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right = texture(fs1, tc0);
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return vec4(left.r, right.g, right.b, 1.f);
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case STEREO_MODE_SIDE_BY_SIDE:
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if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));
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else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));
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case STEREO_MODE_OVER_UNDER:
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if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));
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else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));
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default: // undefined behavior
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return texture(fs0,tc0);
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}
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}
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else
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{
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vec2 coord_left = tc0 * vec2(1.f, 0.4898f);
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vec2 coord_right = coord_left + vec2(0.f, 0.510204f);
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left = texture(fs0, coord_left);
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right = texture(fs0, coord_right);
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return vec4(left.r, right.g, right.b, 1.);
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}
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}
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void main()
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{
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vec4 color = read_source();
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color.rgb = pow(color.rgb, vec3(gamma));
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if (limit_range > 0)
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ocol = ((color * 220.) + 16.) / 255.;
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else
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ocol = color;
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}
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)"
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@ -870,90 +870,8 @@ namespace vk
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"}\n";
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fs_src =
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"#version 420\n\n"
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"layout(set=0, binding=1) uniform sampler2D fs0;\n"
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"layout(set=0, binding=2) uniform sampler2D fs1;\n"
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"layout(location=0) in vec2 tc0;\n"
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"layout(location=0) out vec4 ocol;\n"
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"\n"
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"#define STEREO_MODE_DISABLED 0\n"
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"#define STEREO_MODE_ANAGLYPH 1\n"
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"#define STEREO_MODE_SIDE_BY_SIDE 2\n"
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"#define STEREO_MODE_OVER_UNDER 3\n"
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"\n"
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"vec2 sbs_single_matrix = vec2(2.0,0.4898f);\n"
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"vec2 sbs_multi_matrix = vec2(2.0,1.0);\n"
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"vec2 ou_single_matrix = vec2(1.0,0.9796f);\n"
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"vec2 ou_multi_matrix = vec2(1.0,2.0);\n"
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"\n"
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"layout(push_constant) uniform static_data\n"
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"{\n"
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" float gamma;\n"
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" int limit_range;\n"
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" int stereo_display_mode;\n"
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" int stereo_image_count;\n"
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"};\n"
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"\n"
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"vec4 read_source()\n"
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"{\n"
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" if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);\n"
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"\n"
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" vec4 left, right;\n"
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" if (stereo_image_count == 1)\n"
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" {\n"
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" switch (stereo_display_mode)\n"
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" {\n"
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" case STEREO_MODE_ANAGLYPH:\n"
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" left = texture(fs0, tc0 * vec2(1.f, 0.4898f));\n"
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" right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));\n"
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" return vec4(left.r, right.g, right.b, 1.f);\n"
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" case STEREO_MODE_SIDE_BY_SIDE:\n"
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" if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);\n"
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" else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));\n"
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" case STEREO_MODE_OVER_UNDER:\n"
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" if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);\n"
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" else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );\n"
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" default:\n" // undefined behavior
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" return texture(fs0,tc0);\n"
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" }\n"
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" }\n"
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" else if (stereo_image_count == 2)\n"
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" {\n"
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" switch (stereo_display_mode)\n"
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" {\n"
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" case STEREO_MODE_ANAGLYPH:\n"
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" left = texture(fs0, tc0);\n"
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" right = texture(fs1, tc0);\n"
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" return vec4(left.r, right.g, right.b, 1.f);\n"
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" case STEREO_MODE_SIDE_BY_SIDE:\n"
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" if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));\n"
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" else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));\n"
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" case STEREO_MODE_OVER_UNDER:\n"
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" if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));\n"
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" else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));\n"
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" default:\n" // undefined behavior
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" return texture(fs0,tc0);\n"
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" }\n"
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" }\n"
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" else\n"
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" {\n"
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" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
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" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"
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" left = texture(fs0, coord_left);\n"
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" right = texture(fs0, coord_right);\n"
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" return vec4(left.r, right.g, right.b, 1.);\n"
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" }\n"
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"}\n"
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"\n"
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"void main()\n"
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"{\n"
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" vec4 color = read_source();\n"
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" color.rgb = pow(color.rgb, vec3(gamma));\n"
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" if (limit_range > 0)\n"
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" ocol = ((color * 220.) + 16.) / 255.;\n"
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" else\n"
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" ocol = color;\n"
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"}\n";
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#include "../Program/GLSLSnippets/VideoOutCalibrationPass.glsl"
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;
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renderpass_config.set_depth_mask(false);
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renderpass_config.set_color_mask(0, true, true, true, true);
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@ -137,7 +137,7 @@ namespace vk
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bool m_pulse_glow = false;
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bool m_clip_enabled = false;
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bool m_disable_vertex_snap = false;
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rsx::overlays::texture_sampling_mode m_texture_type;
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rsx::overlays::texture_sampling_mode m_texture_type = rsx::overlays::texture_sampling_mode::none;
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areaf m_clip_region;
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coordf m_viewport;
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@ -938,6 +938,7 @@
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<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexFetch.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexPrologue.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl" />
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<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl" />
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</ItemGroup>
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<PropertyGroup Label="UserMacros" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -2496,5 +2496,8 @@
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<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXROPPrologue.glsl">
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<Filter>Emu\GPU\RSX\Program\Snippets\RSXProg</Filter>
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</None>
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<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl">
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<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
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</None>
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</ItemGroup>
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</Project>
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