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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

vk/gl: unite video_out_calibration_pass fragment shader to new glsl

This commit is contained in:
Megamouse 2024-01-29 22:09:48 +01:00
parent 240f80b467
commit 3dac7d16e7
6 changed files with 109 additions and 166 deletions

View File

@ -461,87 +461,8 @@ namespace gl
;
fs_src =
"#version 420\n\n"
"layout(binding=31) uniform sampler2D fs0;\n"
"layout(binding=30) uniform sampler2D fs1;\n"
"layout(location=0) in vec2 tc0;\n"
"layout(location=0) out vec4 ocol;\n"
"\n"
"#define STEREO_MODE_DISABLED 0\n"
"#define STEREO_MODE_ANAGLYPH 1\n"
"#define STEREO_MODE_SIDE_BY_SIDE 2\n"
"#define STEREO_MODE_OVER_UNDER 3\n"
"\n"
"vec2 sbs_single_matrix = vec2(2.0,0.4898f);\n"
"vec2 sbs_multi_matrix = vec2(2.0,1.0);\n"
"vec2 ou_single_matrix = vec2(1.0,0.9796f);\n"
"vec2 ou_multi_matrix = vec2(1.0,2.0);\n"
"\n"
"uniform float gamma;\n"
"uniform int limit_range;\n"
"uniform int stereo_display_mode;\n"
"uniform int stereo_image_count;\n"
"\n"
"vec4 read_source()\n"
"{\n"
" if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);\n"
"\n"
" vec4 left, right;\n"
" if (stereo_image_count == 1)\n"
" {\n"
" switch (stereo_display_mode)\n"
" {\n"
" case STEREO_MODE_ANAGLYPH:\n"
" left = texture(fs0, tc0 * vec2(1.f, 0.4898f));\n"
" right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));\n"
" return vec4(left.r, right.g, right.b, 1.f);\n"
" case STEREO_MODE_SIDE_BY_SIDE:\n"
" if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);\n"
" else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));\n"
" case STEREO_MODE_OVER_UNDER:\n"
" if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);\n"
" else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );\n"
" default:\n" // undefined behavior
" return texture(fs0,tc0);\n"
" }\n"
" }\n"
" else if (stereo_image_count == 2)\n"
" {\n"
" switch (stereo_display_mode)\n"
" {\n"
" case STEREO_MODE_ANAGLYPH:\n"
" left = texture(fs0, tc0);\n"
" right = texture(fs1, tc0);\n"
" return vec4(left.r, right.g, right.b, 1.f);\n"
" case STEREO_MODE_SIDE_BY_SIDE:\n"
" if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));\n"
" else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));\n"
" case STEREO_MODE_OVER_UNDER:\n"
" if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));\n"
" else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));\n"
" default:\n" // undefined behavior
" return texture(fs0,tc0);\n"
" }\n"
" }\n"
" else\n"
" {\n"
" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"
" left = texture(fs0, coord_left);\n"
" right = texture(fs0, coord_right);\n"
" return vec4(left.r, right.g, right.b, 1.);\n"
" }\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" vec4 color = read_source();\n"
" color.rgb = pow(color.rgb, vec3(gamma));\n"
" if (limit_range > 0)\n"
" ocol = ((color * 220.) + 16.) / 255.;\n"
" else\n"
" ocol = color;\n"
"}\n";
#include "../Program/GLSLSnippets/VideoOutCalibrationPass.glsl"
;
m_input_filter = gl::filter::linear;
}

View File

@ -0,0 +1,100 @@
R"(
#version 420
#ifdef VULKAN
layout(set=0, binding=1) uniform sampler2D fs0;
layout(set=0, binding=2) uniform sampler2D fs1;
#else
layout(binding=31) uniform sampler2D fs0;
layout(binding=30) uniform sampler2D fs1;
#endif
layout(location=0) in vec2 tc0;
layout(location=0) out vec4 ocol;
#define STEREO_MODE_DISABLED 0
#define STEREO_MODE_ANAGLYPH 1
#define STEREO_MODE_SIDE_BY_SIDE 2
#define STEREO_MODE_OVER_UNDER 3
vec2 sbs_single_matrix = vec2(2.0,0.4898f);
vec2 sbs_multi_matrix = vec2(2.0,1.0);
vec2 ou_single_matrix = vec2(1.0,0.9796f);
vec2 ou_multi_matrix = vec2(1.0,2.0);
#ifdef VULKAN
layout(push_constant) uniform static_data
{
float gamma;
int limit_range;
int stereo_display_mode;
int stereo_image_count;
};
#else
uniform float gamma;
uniform int limit_range;
uniform int stereo_display_mode;
uniform int stereo_image_count;
#endif
vec4 read_source()
{
if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);
vec4 left, right;
if (stereo_image_count == 1)
{
switch (stereo_display_mode)
{
case STEREO_MODE_ANAGLYPH:
left = texture(fs0, tc0 * vec2(1.f, 0.4898f));
right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));
return vec4(left.r, right.g, right.b, 1.f);
case STEREO_MODE_SIDE_BY_SIDE:
if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);
else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));
case STEREO_MODE_OVER_UNDER:
if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);
else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );
default: // undefined behavior
return texture(fs0,tc0);
}
}
else if (stereo_image_count == 2)
{
switch (stereo_display_mode)
{
case STEREO_MODE_ANAGLYPH:
left = texture(fs0, tc0);
right = texture(fs1, tc0);
return vec4(left.r, right.g, right.b, 1.f);
case STEREO_MODE_SIDE_BY_SIDE:
if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));
else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));
case STEREO_MODE_OVER_UNDER:
if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));
else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));
default: // undefined behavior
return texture(fs0,tc0);
}
}
else
{
vec2 coord_left = tc0 * vec2(1.f, 0.4898f);
vec2 coord_right = coord_left + vec2(0.f, 0.510204f);
left = texture(fs0, coord_left);
right = texture(fs0, coord_right);
return vec4(left.r, right.g, right.b, 1.);
}
}
void main()
{
vec4 color = read_source();
color.rgb = pow(color.rgb, vec3(gamma));
if (limit_range > 0)
ocol = ((color * 220.) + 16.) / 255.;
else
ocol = color;
}
)"

View File

@ -870,90 +870,8 @@ namespace vk
"}\n";
fs_src =
"#version 420\n\n"
"layout(set=0, binding=1) uniform sampler2D fs0;\n"
"layout(set=0, binding=2) uniform sampler2D fs1;\n"
"layout(location=0) in vec2 tc0;\n"
"layout(location=0) out vec4 ocol;\n"
"\n"
"#define STEREO_MODE_DISABLED 0\n"
"#define STEREO_MODE_ANAGLYPH 1\n"
"#define STEREO_MODE_SIDE_BY_SIDE 2\n"
"#define STEREO_MODE_OVER_UNDER 3\n"
"\n"
"vec2 sbs_single_matrix = vec2(2.0,0.4898f);\n"
"vec2 sbs_multi_matrix = vec2(2.0,1.0);\n"
"vec2 ou_single_matrix = vec2(1.0,0.9796f);\n"
"vec2 ou_multi_matrix = vec2(1.0,2.0);\n"
"\n"
"layout(push_constant) uniform static_data\n"
"{\n"
" float gamma;\n"
" int limit_range;\n"
" int stereo_display_mode;\n"
" int stereo_image_count;\n"
"};\n"
"\n"
"vec4 read_source()\n"
"{\n"
" if (stereo_display_mode == STEREO_MODE_DISABLED) return texture(fs0, tc0);\n"
"\n"
" vec4 left, right;\n"
" if (stereo_image_count == 1)\n"
" {\n"
" switch (stereo_display_mode)\n"
" {\n"
" case STEREO_MODE_ANAGLYPH:\n"
" left = texture(fs0, tc0 * vec2(1.f, 0.4898f));\n"
" right = texture(fs0, (tc0 * vec2(1.f, 0.4898f)) + vec2(0.f, 0.510204f));\n"
" return vec4(left.r, right.g, right.b, 1.f);\n"
" case STEREO_MODE_SIDE_BY_SIDE:\n"
" if (tc0.x < 0.5) return texture(fs0, tc0* sbs_single_matrix);\n"
" else return texture(fs0, (tc0* sbs_single_matrix) + vec2(-1.f, 0.510204f));\n"
" case STEREO_MODE_OVER_UNDER:\n"
" if (tc0.y < 0.5) return texture(fs0, tc0* ou_single_matrix);\n"
" else return texture(fs0, (tc0* ou_single_matrix) + vec2(0.f, 0.020408f) );\n"
" default:\n" // undefined behavior
" return texture(fs0,tc0);\n"
" }\n"
" }\n"
" else if (stereo_image_count == 2)\n"
" {\n"
" switch (stereo_display_mode)\n"
" {\n"
" case STEREO_MODE_ANAGLYPH:\n"
" left = texture(fs0, tc0);\n"
" right = texture(fs1, tc0);\n"
" return vec4(left.r, right.g, right.b, 1.f);\n"
" case STEREO_MODE_SIDE_BY_SIDE:\n"
" if (tc0.x < 0.5) return texture(fs0,(tc0 * sbs_multi_matrix));\n"
" else return texture(fs1,(tc0 * sbs_multi_matrix) + vec2(-1.f,0.f));\n"
" case STEREO_MODE_OVER_UNDER:\n"
" if (tc0.y < 0.5) return texture(fs0,(tc0 * ou_multi_matrix));\n"
" else return texture(fs1,(tc0 * ou_multi_matrix) + vec2(0.f,-1.f));\n"
" default:\n" // undefined behavior
" return texture(fs0,tc0);\n"
" }\n"
" }\n"
" else\n"
" {\n"
" vec2 coord_left = tc0 * vec2(1.f, 0.4898f);\n"
" vec2 coord_right = coord_left + vec2(0.f, 0.510204f);\n"
" left = texture(fs0, coord_left);\n"
" right = texture(fs0, coord_right);\n"
" return vec4(left.r, right.g, right.b, 1.);\n"
" }\n"
"}\n"
"\n"
"void main()\n"
"{\n"
" vec4 color = read_source();\n"
" color.rgb = pow(color.rgb, vec3(gamma));\n"
" if (limit_range > 0)\n"
" ocol = ((color * 220.) + 16.) / 255.;\n"
" else\n"
" ocol = color;\n"
"}\n";
#include "../Program/GLSLSnippets/VideoOutCalibrationPass.glsl"
;
renderpass_config.set_depth_mask(false);
renderpass_config.set_color_mask(0, true, true, true, true);

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@ -137,7 +137,7 @@ namespace vk
bool m_pulse_glow = false;
bool m_clip_enabled = false;
bool m_disable_vertex_snap = false;
rsx::overlays::texture_sampling_mode m_texture_type;
rsx::overlays::texture_sampling_mode m_texture_type = rsx::overlays::texture_sampling_mode::none;
areaf m_clip_region;
coordf m_viewport;

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@ -938,6 +938,7 @@
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexFetch.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXVertexPrologue.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\ShuffleBytes.glsl" />
<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl" />
</ItemGroup>
<PropertyGroup Label="UserMacros" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -2496,5 +2496,8 @@
<None Include="Emu\RSX\Program\GLSLSnippets\RSXProg\RSXROPPrologue.glsl">
<Filter>Emu\GPU\RSX\Program\Snippets\RSXProg</Filter>
</None>
<None Include="Emu\RSX\Program\GLSLSnippets\VideoOutCalibrationPass.glsl">
<Filter>Emu\GPU\RSX\Program\Snippets</Filter>
</None>
</ItemGroup>
</Project>