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Make RPCS3 not delete savestate on boot by default

This commit is contained in:
Elad Ashkenazi 2022-10-23 08:13:25 +03:00 committed by Megamouse
parent 4c8630d29f
commit 801609fb78

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@ -315,7 +315,7 @@ struct cfg_root : cfg::node
node_savestate(cfg::node* _this) : cfg::node(_this, "Savestate") {}
cfg::_bool start_paused{ this, "Start Paused" }; // Pause on first frame
cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", true }; // Close emulation when saving, delete save after loading
cfg::_bool suspend_emu{ this, "Suspend Emulation Savestate Mode", false }; // Close emulation when saving, delete save after loading
cfg::_bool state_inspection_mode{ this, "Inspection Mode Savestates" }; // Save memory stored in executable files, thus allowing to view state without any files (for debugging)
cfg::_bool save_disc_game_data{ this, "Save Disc Game Data", false };
} savestate{this};