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rsx: Validate depth test setup to avoid address contention

This commit is contained in:
kd-11 2019-11-06 18:17:59 +03:00 committed by kd-11
parent 77ac875b0b
commit 8d1505752f

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@ -1084,7 +1084,7 @@ namespace rsx
const bool depth_test_enabled = rsx::method_registers.depth_test_enabled();
// Check write masks
layout.zeta_write_enabled = rsx::method_registers.depth_write_enabled();
layout.zeta_write_enabled = (depth_test_enabled && rsx::method_registers.depth_write_enabled());
if (!layout.zeta_write_enabled && stencil_test_enabled)
{
// Check if stencil data is modified
@ -1130,8 +1130,31 @@ namespace rsx
break;
case rsx::framebuffer_creation_context::context_draw:
// NOTE: As with all other hw, depth/stencil writes involve the corresponding depth/stencil test, i.e No test = No write
// NOTE: Depth test is not really using the memory if its set to always or never
// TODO: Perform similar checks for stencil test
if (!stencil_test_enabled)
{
if (!depth_test_enabled)
{
depth_buffer_unused = true;
}
else if (!rsx::method_registers.depth_write_enabled())
{
// Depth test is enabled but depth write is disabled
switch (rsx::method_registers.depth_func())
{
default:
break;
case rsx::comparison_function::never:
case rsx::comparison_function::always:
// No access to depth buffer memory
depth_buffer_unused = true;
break;
}
}
}
color_buffer_unused = !color_write_enabled || layout.target == rsx::surface_target::none;
depth_buffer_unused = !depth_test_enabled && !stencil_test_enabled;
m_framebuffer_state_contested = color_buffer_unused || depth_buffer_unused;
break;
default: