mirror of
https://github.com/RPCS3/rpcs3.git
synced 2024-11-22 18:53:28 +01:00
input: reimplement lost optimization
We don't need to check all the buttons constantly
This commit is contained in:
parent
57473ff98d
commit
a74156fe5b
@ -240,39 +240,40 @@ void pad_thread::ThreadFunc()
|
|||||||
|
|
||||||
m_info.now_connect = connected_devices + num_ldd_pad;
|
m_info.now_connect = connected_devices + num_ldd_pad;
|
||||||
|
|
||||||
// The input_ignored section is only reached when a dialog was closed and the pads are still intercepted.
|
// The ignore_input section is only reached when a dialog was closed and the pads are still intercepted.
|
||||||
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
|
// As long as any of the listed buttons is pressed, cellPadGetData will ignore all input (needed for Hotline Miami).
|
||||||
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
|
// ignore_input was added because if we keep the pads intercepted, then some games will enter the menu due to unexpected system interception (tested with Ninja Gaiden Sigma).
|
||||||
const bool input_ignored = m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED);
|
if (m_info.ignore_input && !(m_info.system_info & CELL_PAD_INFO_INTERCEPTED))
|
||||||
bool any_button_pressed = false;
|
|
||||||
|
|
||||||
for (usz i = 0; i < m_pads.size(); i++)
|
|
||||||
{
|
{
|
||||||
const auto& pad = m_pads[i];
|
bool any_button_pressed = false;
|
||||||
|
|
||||||
if (pad->m_port_status & CELL_PAD_STATUS_CONNECTED)
|
for (usz i = 0; i < m_pads.size() && !any_button_pressed; i++)
|
||||||
{
|
{
|
||||||
|
const auto& pad = m_pads[i];
|
||||||
|
|
||||||
|
if (!(pad->m_port_status & CELL_PAD_STATUS_CONNECTED))
|
||||||
|
continue;
|
||||||
|
|
||||||
for (auto& button : pad->m_buttons)
|
for (auto& button : pad->m_buttons)
|
||||||
{
|
{
|
||||||
if (button.m_pressed)
|
if (button.m_pressed && (
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_START ||
|
||||||
|
button.m_outKeyCode == CELL_PAD_CTRL_SELECT))
|
||||||
{
|
{
|
||||||
if (button.m_outKeyCode == CELL_PAD_CTRL_CROSS ||
|
any_button_pressed = true;
|
||||||
button.m_outKeyCode == CELL_PAD_CTRL_CIRCLE ||
|
break;
|
||||||
button.m_outKeyCode == CELL_PAD_CTRL_TRIANGLE ||
|
|
||||||
button.m_outKeyCode == CELL_PAD_CTRL_SQUARE ||
|
|
||||||
button.m_outKeyCode == CELL_PAD_CTRL_START ||
|
|
||||||
button.m_outKeyCode == CELL_PAD_CTRL_SELECT)
|
|
||||||
{
|
|
||||||
any_button_pressed = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (input_ignored && !any_button_pressed)
|
if (!any_button_pressed)
|
||||||
{
|
{
|
||||||
m_info.ignore_input = false;
|
m_info.ignore_input = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::this_thread::sleep_for(1ms);
|
std::this_thread::sleep_for(1ms);
|
||||||
|
Loading…
Reference in New Issue
Block a user