mirror of
https://github.com/RPCS3/rpcs3.git
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Qt: add game icons to the trophy manager
and fix some header behaviour
This commit is contained in:
parent
6f0bad34f4
commit
bb8e89f84a
@ -21,7 +21,6 @@
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#include <QScrollBar>
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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inline QSize sizeFromSlider(const int& pos) { return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (pos / (float)gui::gl_max_slider_pos); }
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game_list_frame::game_list_frame(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget *parent)
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: custom_dock_widget(tr("Game List"), parent), xgui_settings(guiSettings), xemu_settings(emuSettings)
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@ -808,7 +807,7 @@ void game_list_frame::ShowCustomConfigIcon(QTableWidgetItem* item, bool enabled)
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void game_list_frame::ResizeIcons(const int& sliderPos)
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{
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m_icon_size_index = sliderPos;
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m_Icon_Size = sizeFromSlider(sliderPos);
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m_Icon_Size = gui_settings::SizeFromSlider(sliderPos);
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RepaintIcons();
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}
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@ -259,3 +259,8 @@ QString gui_settings::GetCurrentStylesheetPath()
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return m_settingsDir.absoluteFilePath(stylesheet + ".qss");
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}
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QSize gui_settings::SizeFromSlider(int pos)
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{
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return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (pos / (float)gui::gl_max_slider_pos);
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}
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@ -171,6 +171,7 @@ namespace gui
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const gui_save gs_height = gui_save(gs_frame, "height", 720);
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const gui_save tr_icon_height = gui_save(trophy, "icon_height", 75);
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const gui_save tr_game_iconSize = gui_save(trophy, "game_iconSize", 25);
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const gui_save tr_show_locked = gui_save(trophy, "show_locked", true);
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const gui_save tr_show_unlocked = gui_save(trophy, "show_unlocked", true);
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const gui_save tr_show_hidden = gui_save(trophy, "show_hidden", false);
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@ -231,6 +232,8 @@ public Q_SLOTS:
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void SaveCurrentConfig(const QString& friendlyName);
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static QSize SizeFromSlider(int pos);
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private:
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QString ComputeSettingsDir();
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void BackupSettingsToTarget(const QString& destination);
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@ -43,6 +43,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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setWindowTitle(tr("Trophy Manager"));
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setObjectName("trophy_manager");
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m_game_icon_size_index = m_gui_settings->GetValue(gui::tr_game_iconSize).toInt();
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m_icon_height = m_gui_settings->GetValue(gui::tr_icon_height).toInt();
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m_show_locked_trophies = m_gui_settings->GetValue(gui::tr_show_locked).toBool();
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m_show_unlocked_trophies = m_gui_settings->GetValue(gui::tr_show_unlocked).toBool();
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@ -72,7 +73,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_table->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_game_table->setEditTriggers(QAbstractItemView::NoEditTriggers);
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m_game_table->setColumnCount(GameColumns::GameColumnsCount);
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m_game_table->setHorizontalHeaderLabels(QStringList{ tr("Game"), tr("Progress") });
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m_game_table->setHorizontalHeaderLabels(QStringList{ tr("Icon"), tr("Game"), tr("Progress") });
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m_game_table->horizontalHeader()->setDefaultAlignment(Qt::AlignLeft);
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m_game_table->horizontalHeader()->setStretchLastSection(true);
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m_game_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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@ -96,6 +97,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_trophy_table->verticalHeader()->setVisible(false);
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m_trophy_table->verticalHeader()->setSectionResizeMode(QHeaderView::Fixed);
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m_trophy_table->setContextMenuPolicy(Qt::CustomContextMenu);
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m_trophy_table->setAlternatingRowColors(true);
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m_splitter = new QSplitter();
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m_splitter->addWidget(m_game_table);
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@ -117,16 +119,31 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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m_game_table->setRowCount(m_trophies_db.size());
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m_game_icon_size = gui_settings::SizeFromSlider(m_game_icon_size_index);
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for (int i = 0; i < m_trophies_db.size(); ++i)
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{
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const int all_trophies = m_trophies_db[i]->trop_usr->GetTrophiesCount();
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const int unlocked_trophies = m_trophies_db[i]->trop_usr->GetUnlockedTrophiesCount();
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const int percentage = 100 * unlocked_trophies / all_trophies;
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const std::string icon_path = m_trophies_db[i]->path + "/ICON0.PNG";
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const QString name = qstr(m_trophies_db[i]->game_name).simplified();
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const QString progress = QString("%1% (%2/%3)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
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const QString progress = QString("%0% (%1/%2)").arg(percentage).arg(unlocked_trophies).arg(all_trophies);
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m_game_combo->addItem(name, i);
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// Load game icon
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QPixmap icon;
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if (!icon.load(qstr(icon_path)))
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{
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LOG_WARNING(GENERAL, "Could not load trophy game icon from path %s", icon_path);
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}
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custom_table_widget_item* icon_item = new custom_table_widget_item;
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icon_item->setData(Qt::UserRole, icon);
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icon_item->setData(Qt::DecorationRole, icon.scaled(m_game_icon_size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation));
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m_game_table->setItem(i, GameColumns::GameIcon, icon_item);
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m_game_table->setItem(i, GameColumns::GameName, new custom_table_widget_item(name));
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m_game_table->setItem(i, GameColumns::GameProgress, new custom_table_widget_item(progress, Qt::UserRole, percentage));
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}
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@ -162,13 +179,20 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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check_platinum_trophy->setCheckable(true);
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check_platinum_trophy->setChecked(m_show_platinum_trophies);
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QLabel* slider_label = new QLabel();
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slider_label->setText(tr("Icon Size: %0").arg(m_icon_height));
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QLabel* trophy_slider_label = new QLabel();
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trophy_slider_label->setText(tr("Trophy Icon Size: %0x%1").arg(m_icon_height).arg(m_icon_height));
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QLabel* game_slider_label = new QLabel();
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game_slider_label->setText(tr("Game Icon Size: %0x%1").arg(m_game_icon_size.width()).arg(m_game_icon_size.height()));
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m_icon_slider = new QSlider(Qt::Horizontal);
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m_icon_slider->setRange(25, 225);
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m_icon_slider->setValue(m_icon_height);
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m_game_icon_slider = new QSlider(Qt::Horizontal);
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m_game_icon_slider->setRange(0, gui::gl_max_slider_pos);
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m_game_icon_slider->setValue(m_game_icon_size_index);
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// LAYOUTS
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QGroupBox* choose_game = new QGroupBox(tr("Choose Game"));
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QVBoxLayout* choose_layout = new QVBoxLayout();
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@ -191,10 +215,12 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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settings_layout->addWidget(check_platinum_trophy);
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show_settings->setLayout(settings_layout);
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QGroupBox* icon_settings = new QGroupBox(tr("Trophy Icon Options"));
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QGroupBox* icon_settings = new QGroupBox(tr("Icon Options"));
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QVBoxLayout* slider_layout = new QVBoxLayout();
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slider_layout->addWidget(slider_label);
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slider_layout->addWidget(trophy_slider_label);
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slider_layout->addWidget(m_icon_slider);
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slider_layout->addWidget(game_slider_label);
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slider_layout->addWidget(m_game_icon_slider);
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icon_settings->setLayout(slider_layout);
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QVBoxLayout* options_layout = new QVBoxLayout();
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@ -210,16 +236,13 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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all_layout->setStretch(1, 1);
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setLayout(all_layout);
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PopulateUI();
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ApplyFilter();
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if (!restoreGeometry(m_gui_settings->GetValue(gui::tr_geometry).toByteArray()))
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resize(QDesktopWidget().availableGeometry().size() * 0.7);
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QByteArray splitterstate = m_gui_settings->GetValue(gui::tr_splitterState).toByteArray();
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if (splitterstate.isEmpty()) // resize 1:2
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if (splitterstate.isEmpty())
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{
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const int width_left = m_splitter->width() / 3;
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const int width_left = m_splitter->width() * 0.4;
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const int width_right = m_splitter->width() - width_left;
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m_splitter->setSizes({ width_left, width_right });
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}
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@ -236,6 +259,7 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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else if (m_game_table->rowCount() > 0)
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{
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// If no settings exist, go to default.
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m_game_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_game_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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}
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@ -249,14 +273,16 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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// If no settings exist, go to default.
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m_trophy_table->verticalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_trophy_table->horizontalHeader()->resizeSections(QHeaderView::ResizeMode::ResizeToContents);
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m_trophy_table->horizontalHeader()->setSectionResizeMode(TrophyColumns::Icon, QHeaderView::Fixed);
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}
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PopulateUI();
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ApplyFilter();
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// Make connects
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connect(m_icon_slider, &QSlider::valueChanged, this, [=](int val)
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{
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m_icon_height = val;
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slider_label->setText(tr("Icon Size: %0").arg(val));
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trophy_slider_label->setText(tr("Trophy Icon Size: %0x%1").arg(val).arg(val));
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ResizeTrophyIcons(val);
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if (m_save_icon_height)
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{
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@ -278,6 +304,32 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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}
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});
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connect(m_game_icon_slider, &QSlider::valueChanged, this, [=](int val)
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{
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m_game_icon_size_index = val;
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m_game_icon_size = gui_settings::SizeFromSlider(val);;
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game_slider_label->setText(tr("Game Icon Size: %0x%1").arg(m_game_icon_size.width()).arg(m_game_icon_size.height()));
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ResizeGameIcons(val);
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if (m_save_game_icon_size)
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{
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m_save_game_icon_size = false;
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m_gui_settings->SetValue(gui::tr_game_iconSize, val);
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}
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});
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connect(m_game_icon_slider, &QSlider::sliderReleased, this, [&]()
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{
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m_gui_settings->SetValue(gui::tr_game_iconSize, m_game_icon_slider->value());
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});
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connect(m_game_icon_slider, &QSlider::actionTriggered, [&](int action)
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{
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if (action != QAbstractSlider::SliderNoAction && action != QAbstractSlider::SliderMove)
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{ // we only want to save on mouseclicks or slider release (the other connect handles this)
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m_save_game_icon_size = true; // actionTriggered happens before the value was changed
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}
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});
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connect(check_lock_trophy, &QCheckBox::clicked, [this](bool checked)
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{
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m_show_locked_trophies = checked;
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@ -339,6 +391,11 @@ trophy_manager_dialog::trophy_manager_dialog(std::shared_ptr<gui_settings> gui_s
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{
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m_game_combo->setCurrentText(m_game_table->item(m_game_table->currentRow(), GameColumns::GameName)->text());
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});
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// Show dialog and then paint gui in order to adjust headers correctly
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show();
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ReadjustGameTable();
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ReadjustTrophyTable();
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}
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bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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@ -412,6 +469,22 @@ bool trophy_manager_dialog::LoadTrophyFolderToDB(const std::string& trop_name)
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return true;
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}
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void trophy_manager_dialog::ResizeGameIcons(int val)
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{
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if (m_game_combo->count() <= 0)
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return;
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for (int i = 0; i < m_game_table->rowCount(); ++i)
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{
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QTableWidgetItem* item = m_game_table->item(i, GameColumns::GameIcon);
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QPixmap pixmap = item->data(Qt::UserRole).value<QPixmap>();
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QPixmap scaled = pixmap.scaled(m_game_icon_size, Qt::KeepAspectRatio, Qt::TransformationMode::SmoothTransformation);
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item->setData(Qt::DecorationRole, scaled);
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}
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ReadjustGameTable();
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}
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void trophy_manager_dialog::ResizeTrophyIcons(int size)
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{
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if (m_game_combo->count() <= 0)
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@ -422,10 +495,11 @@ void trophy_manager_dialog::ResizeTrophyIcons(int size)
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for (int i = 0; i < m_trophy_table->rowCount(); ++i)
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{
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int trophy_id = m_trophy_table->item(i, TrophyColumns::Id)->text().toInt();
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m_trophy_table->item(i, TrophyColumns::Icon)->setData(Qt::DecorationRole, m_trophies_db[db_pos]->trophy_images[trophy_id].scaledToHeight(size, Qt::SmoothTransformation));
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QPixmap scaled = m_trophies_db[db_pos]->trophy_images[trophy_id].scaledToHeight(size, Qt::SmoothTransformation);
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m_trophy_table->item(i, TrophyColumns::Icon)->setData(Qt::DecorationRole, scaled);
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}
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ReadjustTable();
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ReadjustTrophyTable();
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}
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void trophy_manager_dialog::ApplyFilter()
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@ -596,15 +670,37 @@ void trophy_manager_dialog::PopulateUI()
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m_trophy_table->setSortingEnabled(true); // Re-enable sorting after using setItem calls
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ReadjustTable();
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ReadjustTrophyTable();
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}
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void trophy_manager_dialog::ReadjustTable()
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void trophy_manager_dialog::ReadjustGameTable()
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{
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// Fixate vertical header and row height
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m_game_table->verticalHeader()->setMinimumSectionSize(m_game_icon_size.height());
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m_game_table->verticalHeader()->setMaximumSectionSize(m_game_icon_size.height());
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m_game_table->resizeRowsToContents();
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// Resize and fixate icon column
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m_game_table->resizeColumnToContents(GameColumns::GameIcon);
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m_game_table->horizontalHeader()->setSectionResizeMode(GameColumns::GameIcon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_game_table->resizeColumnToContents(GameColumns::GameColumnsCount - 1);
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}
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void trophy_manager_dialog::ReadjustTrophyTable()
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{
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// Fixate vertical header and row height
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m_trophy_table->verticalHeader()->setMinimumSectionSize(m_icon_height);
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m_trophy_table->verticalHeader()->setMaximumSectionSize(m_icon_height);
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m_trophy_table->resizeRowsToContents();
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// Resize and fixate icon column
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m_trophy_table->resizeColumnToContents(TrophyColumns::Icon);
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m_trophy_table->horizontalHeader()->setSectionResizeMode(TrophyColumns::Icon, QHeaderView::Fixed);
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// Shorten the last section to remove horizontal scrollbar if possible
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m_trophy_table->resizeColumnToContents(TrophyColumns::Count - 1);
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}
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void trophy_manager_dialog::closeEvent(QCloseEvent * event)
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@ -33,15 +33,16 @@ enum TrophyColumns
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IsUnlocked = 4,
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Id = 5,
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Count = 6,
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Count
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};
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enum GameColumns
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{
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GameName = 0,
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GameProgress = 1,
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GameIcon = 0,
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GameName = 1,
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GameProgress = 2,
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GameColumnsCount = 2,
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GameColumnsCount
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};
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class trophy_manager_dialog : public QWidget
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@ -54,6 +55,7 @@ class trophy_manager_dialog : public QWidget
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public:
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explicit trophy_manager_dialog(std::shared_ptr<gui_settings> gui_settings);
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private Q_SLOTS:
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void ResizeGameIcons(int val);
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void ResizeTrophyIcons(int val);
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void ApplyFilter();
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void ShowContextMenu(const QPoint& pos);
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@ -68,7 +70,8 @@ private:
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*/
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void PopulateUI();
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void ReadjustTable();
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void ReadjustGameTable();
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void ReadjustTrophyTable();
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void closeEvent(QCloseEvent* event) override;
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@ -92,6 +95,11 @@ private:
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int m_icon_height = 75;
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bool m_save_icon_height = false;
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QSlider* m_icon_slider = nullptr;
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int m_game_icon_size_index = 25;
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QSize m_game_icon_size = QSize(m_game_icon_size_index, m_game_icon_size_index);
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bool m_save_game_icon_size = false;
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QSlider* m_game_icon_slider = nullptr;
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};
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#endif
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