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Merge pull request #1543 from vlj/gl
Gl: Factorisation of texture init code
This commit is contained in:
commit
dd233c9f38
@ -177,6 +177,8 @@ OPENGL_PROC(PFNGLCOPYIMAGESUBDATAPROC, CopyImageSubData);
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OPENGL_PROC(PFNGLDEBUGMESSAGECONTROLARBPROC, DebugMessageControlARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGEINSERTARBPROC, DebugMessageInsertARB);
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OPENGL_PROC(PFNGLDEBUGMESSAGECALLBACKARBPROC, DebugMessageCallbackARB);
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OPENGL_PROC(PFNGLTEXSTORAGE2DPROC, TexStorage2D);
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//...
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#if !defined(__GNUG__) || defined(__MINGW32__)
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@ -7,6 +7,120 @@
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#include "../rsx_utils.h"
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#include "../Common/TextureUtils.h"
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namespace
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{
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std::tuple<GLenum, GLenum, GLenum> get_sized_internal_format_format_type(u32 texture_format)
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{
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_B8: return std::make_tuple(GL_R8, GL_RED, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_A1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
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case CELL_GCM_TEXTURE_A4R4G4B4: return std::make_tuple(GL_RGBA4, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4);
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case CELL_GCM_TEXTURE_R5G6B5: return std::make_tuple(GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
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case CELL_GCM_TEXTURE_A8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
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case CELL_GCM_TEXTURE_G8B8: return std::make_tuple(GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_R6G5B5: return std::make_tuple(GL_RGB565, GL_RGBA, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_DEPTH24_D8: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE);
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_FLOAT);
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case CELL_GCM_TEXTURE_DEPTH16: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT);
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT: return std::make_tuple(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_FLOAT);
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case CELL_GCM_TEXTURE_X16: return std::make_tuple(GL_R16, GL_RED, GL_UNSIGNED_SHORT);
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case CELL_GCM_TEXTURE_Y16_X16: return std::make_tuple(GL_RG16, GL_RG, GL_UNSIGNED_SHORT);
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case CELL_GCM_TEXTURE_R5G5B5A1: return std::make_tuple(GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: return std::make_tuple(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT);
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: return std::make_tuple(GL_RGBA32F, GL_RGBA, GL_FLOAT);
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case CELL_GCM_TEXTURE_X32_FLOAT: return std::make_tuple(GL_R32F, GL_RED, GL_FLOAT);
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case CELL_GCM_TEXTURE_D1R5G5B5: return std::make_tuple(GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV);
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case CELL_GCM_TEXTURE_D8R8G8B8: return std::make_tuple(GL_RGBA8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8);
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return std::make_tuple(GL_RG16F, GL_RG, GL_HALF_FLOAT);
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}
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throw EXCEPTION("Compressed or unknown texture format %x", texture_format);
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}
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bool is_compressed_format(u32 texture_format)
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{
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_B8:
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_A4R4G4B4:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_X32_FLOAT:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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case CELL_GCM_TEXTURE_D8R8G8B8:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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return false;
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return true;
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}
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throw EXCEPTION("Unknown format %x", texture_format);
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}
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bool requires_unpack_byte(u32 texture_format)
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{
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_X16:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_Y16_X16:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_D1R5G5B5:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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return true;
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}
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return false;
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}
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std::array<GLenum, 4> get_swizzle_remap(u32 texture_format)
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{
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// NOTE: This must be in ARGB order in all forms below.
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switch (texture_format)
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{
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case CELL_GCM_TEXTURE_B8: return{ GL_RED, GL_RED, GL_RED, GL_RED };
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case CELL_GCM_TEXTURE_A4R4G4B4: return { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_G8B8: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_X16: return { GL_RED, GL_ONE, GL_RED, GL_ONE };
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case CELL_GCM_TEXTURE_Y16_X16: return { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
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case CELL_GCM_TEXTURE_X32_FLOAT: return { GL_RED, GL_ONE, GL_ONE, GL_ONE };
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case CELL_GCM_TEXTURE_D1R5G5B5: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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case CELL_GCM_TEXTURE_D8R8G8B8: return { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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case CELL_GCM_TEXTURE_Y16_X16_FLOAT: return { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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case CELL_GCM_TEXTURE_A1R5G5B5:
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case CELL_GCM_TEXTURE_R5G6B5:
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case CELL_GCM_TEXTURE_A8R8G8B8:
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case CELL_GCM_TEXTURE_R6G5B5:
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case CELL_GCM_TEXTURE_DEPTH24_D8:
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT:
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case CELL_GCM_TEXTURE_DEPTH16:
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT:
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case CELL_GCM_TEXTURE_R5G5B5A1:
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT:
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT23:
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case CELL_GCM_TEXTURE_COMPRESSED_DXT45:
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return{ GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
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}
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throw EXCEPTION("Unknown format %x", texture_format);
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}
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}
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namespace rsx
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{
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namespace gl
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@ -165,10 +279,6 @@ namespace rsx
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u32 format = full_format & ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN);
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bool is_swizzled = !!(~full_format & CELL_GCM_TEXTURE_LN);
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static const GLint glRemapStandard[4] = { GL_ALPHA, GL_RED, GL_GREEN, GL_BLUE };
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// NOTE: This must be in ARGB order in all forms below.
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const GLint *glRemap = glRemapStandard;
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::gl::pixel_pack_settings().apply();
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::gl::pixel_unpack_settings().apply();
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@ -197,48 +307,20 @@ namespace rsx
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glPixelStorei(GL_UNPACK_ROW_LENGTH, aligned_pitch);
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if (!is_compressed_format(format))
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{
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const auto &sized_internal_format_format_type = get_sized_internal_format_format_type(format);
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glTexStorage2D(m_target, tex.mipmap(), std::get<0>(sized_internal_format_format_type), tex.width(), tex.height());
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if (requires_unpack_byte(format))
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexSubImage2D(m_target, 0, 0, 0, tex.width(), tex.height(), std::get<1>(sized_internal_format_format_type), std::get<2>(sized_internal_format_format_type), texture_data);
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if (requires_unpack_byte(format))
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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}
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else
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{
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switch (format)
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{
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case CELL_GCM_TEXTURE_B8: // One 8-bit fixed-point number
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BLUE, GL_UNSIGNED_BYTE, texture_data);
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static const GLint swizzleMaskB8[] = { GL_BLUE, GL_BLUE, GL_BLUE, GL_BLUE };
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glRemap = swizzleMaskB8;
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break;
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}
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case CELL_GCM_TEXTURE_A1R5G5B5:
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_A4R4G4B4:
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, texture_data);
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// We read it in as R4G4B4A4, so we need to remap each component.
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static const GLint swizzleMaskA4R4G4B4[] = { GL_BLUE, GL_ALPHA, GL_RED, GL_GREEN };
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glRemap = swizzleMaskA4R4G4B4;
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break;
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}
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case CELL_GCM_TEXTURE_R5G6B5:
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{
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LOG_WARNING(RSX, "CELL_GCM_R5G6B5 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGB, tex.width(), tex.height(), 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_A8R8G8B8:
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_COMPRESSED_DXT1: // Compressed 4x4 pixels into 8 bytes
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{
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u32 size = ((tex.width() + 3) / 4) * ((tex.height() + 3) / 4) * 8;
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@ -259,157 +341,11 @@ namespace rsx
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glCompressedTexImage2D(m_target, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, tex.width(), tex.height(), 0, size, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_G8B8:
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_BYTE, texture_data);
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static const GLint swizzleMaskG8B8[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
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glRemap = swizzleMaskG8B8;
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break;
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}
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case CELL_GCM_TEXTURE_R6G5B5:
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH24_D8: // 24-bit unsigned fixed-point number and 8 bits of garbage
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{
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glTexImage2D(m_target, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH24_D8_FLOAT: // 24-bit unsigned float and 8 bits of garbage
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{
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glTexImage2D(m_target, 0, GL_DEPTH_COMPONENT24, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH16: // 16-bit unsigned fixed-point number
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{
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glTexImage2D(m_target, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_SHORT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_DEPTH16_FLOAT: // 16-bit unsigned float
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{
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glTexImage2D(m_target, 0, GL_DEPTH_COMPONENT16, tex.width(), tex.height(), 0, GL_DEPTH_COMPONENT, GL_FLOAT, texture_data);
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break;
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}
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case CELL_GCM_TEXTURE_X16: // A 16-bit fixed-point number
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{
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LOG_WARNING(RSX, "CELL_GCM_X16 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_UNSIGNED_SHORT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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static const GLint swizzleMaskX16[] = { GL_RED, GL_ONE, GL_RED, GL_ONE };
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glRemap = swizzleMaskX16;
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break;
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}
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case CELL_GCM_TEXTURE_Y16_X16: // Two 16-bit fixed-point numbers
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{
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LOG_WARNING(RSX, "CELL_GCM_Y16_X16 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_UNSIGNED_SHORT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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static const GLint swizzleMaskX32_Y16_X16[] = { GL_GREEN, GL_RED, GL_GREEN, GL_RED };
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glRemap = swizzleMaskX32_Y16_X16;
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break;
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}
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case CELL_GCM_TEXTURE_R5G5B5A1:
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{
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LOG_WARNING(RSX, "CELL_GCM_R5G6B5A1 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_W16_Z16_Y16_X16_FLOAT: // Four fp16 values
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{
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LOG_WARNING(RSX, "CELL_GCM_W16_Z16_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_HALF_FLOAT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_W32_Z32_Y32_X32_FLOAT: // Four fp32 values
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{
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LOG_WARNING(RSX, "CELL_GCM_W32_Z32_Y32_X32_FLOAT texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_FLOAT, texture_data);
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_X32_FLOAT: // One 32-bit floating-point number
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RED, GL_FLOAT, texture_data);
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static const GLint swizzleMaskX32_FLOAT[] = { GL_RED, GL_ONE, GL_ONE, GL_ONE };
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glRemap = swizzleMaskX32_FLOAT;
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break;
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}
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case CELL_GCM_TEXTURE_D1R5G5B5:
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{
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LOG_WARNING(RSX, "CELL_GCM_D1R5G5B5 texture. Watch out for corruption due to swapped color channels!");
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
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// TODO: Texture swizzling
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, texture_data);
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static const GLint swizzleMaskX32_D1R5G5B5[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
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glRemap = swizzleMaskX32_D1R5G5B5;
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glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
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break;
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}
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case CELL_GCM_TEXTURE_D8R8G8B8: // 8 bits of garbage and three unsigned 8-bit fixed-point numbers
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{
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glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
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static const GLint swizzleMaskX32_D8R8G8B8[] = { GL_ONE, GL_RED, GL_GREEN, GL_BLUE };
|
||||
glRemap = swizzleMaskX32_D8R8G8B8;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case CELL_GCM_TEXTURE_Y16_X16_FLOAT: // Two fp16 values
|
||||
{
|
||||
LOG_WARNING(RSX, "CELL_GCM_Y16_X16_FLOAT texture. Watch out for corruption due to swapped color channels!");
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_TRUE);
|
||||
glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RG, GL_HALF_FLOAT, texture_data);
|
||||
glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
|
||||
|
||||
static const GLint swizzleMaskX32_Y16_X16_FLOAT[] = { GL_RED, GL_GREEN, GL_RED, GL_GREEN };
|
||||
glRemap = swizzleMaskX32_Y16_X16_FLOAT;
|
||||
break;
|
||||
}
|
||||
|
||||
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_B8R8_G8R8:
|
||||
case ~(CELL_GCM_TEXTURE_LN | CELL_GCM_TEXTURE_UN) & CELL_GCM_TEXTURE_COMPRESSED_R8B8_R8G8:
|
||||
{
|
||||
glTexImage2D(m_target, 0, GL_RGBA, tex.width(), tex.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
LOG_ERROR(RSX, "Init tex error: Bad tex format (0x%x | %s | 0x%x)", format, (is_swizzled ? "swizzled" : "linear"), tex.format() & 0x40);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const std::array<GLenum, 4>& glRemap = get_swizzle_remap(format);
|
||||
|
||||
glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, tex.mipmap() - 1);
|
||||
|
||||
if (format != CELL_GCM_TEXTURE_B8 && format != CELL_GCM_TEXTURE_X16 && format != CELL_GCM_TEXTURE_X32_FLOAT)
|
||||
|
Loading…
Reference in New Issue
Block a user