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Fix bugs due to clocks scale setting being dynamic

This commit is contained in:
Eladash 2021-05-20 13:21:50 +03:00 committed by Megamouse
parent 0811d2d527
commit f0c4aa6777

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@ -65,7 +65,7 @@ struct cfg_root : cfg::node
cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds
cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100, true }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy",
#ifdef __linux__
sleep_timers_accuracy_level::_as_host, true };