1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00

Fix bugs due to clocks scale setting being dynamic

This commit is contained in:
Eladash 2021-05-20 13:21:50 +03:00 committed by Megamouse
parent 0811d2d527
commit f0c4aa6777

View File

@ -65,7 +65,7 @@ struct cfg_root : cfg::node
cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds cfg::uint64 tx_limit1_ns{this, "TSX Transaction First Limit", 800}; // In nanoseconds
cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds cfg::uint64 tx_limit2_ns{this, "TSX Transaction Second Limit", 2000}; // In nanoseconds
cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100, true }; // Changing this from 100 (percentage) may affect game speed in unexpected ways cfg::_int<10, 3000> clocks_scale{ this, "Clocks scale", 100 }; // Changing this from 100 (percentage) may affect game speed in unexpected ways
cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy", cfg::_enum<sleep_timers_accuracy_level> sleep_timers_accuracy{ this, "Sleep Timers Accuracy",
#ifdef __linux__ #ifdef __linux__
sleep_timers_accuracy_level::_as_host, true }; sleep_timers_accuracy_level::_as_host, true };