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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00
Commit Graph

13021 Commits

Author SHA1 Message Date
Megamouse
269c4604aa VFS: move VFS settings to seperate file 2021-09-25 19:21:59 +03:00
Megamouse
8f1dc7a2d4 Fix VFS regression
Implements cfg_mode
2021-09-25 19:21:59 +03:00
Megamouse
da91a841b7 VFS: add logging to mount 2021-09-25 19:21:59 +03:00
Megamouse
4323ca4a01 Remove unused lambda 2021-09-25 19:21:59 +03:00
Eladash
fff0c96bf3 Debugger: Implement editing instruction for entire SPU group 2021-09-24 21:05:11 +03:00
Ani
7167fbf545
ci: Switch QT mirror (#10918) 2021-09-23 20:37:36 +01:00
kd-11
e4aff539b0 vk: Fix scanning for upload heap types.
- HOST_CACHED support must be prioritized, but is not a mandate.
- Scan for that flag explicitly and fall back to uncached if it is not supported.
- Uncached memory is too slow for our requirements to contend with cached memory.
2021-09-23 01:45:37 +03:00
Eladash
d0e31f4ec3 sys_fs: Add write log messages for SDATA/EDATA 2021-09-22 14:57:16 +03:00
Eladash
3e06446297 sys_fs: Fix sys_fs_read/write when nbytes is 0 2021-09-22 14:57:16 +03:00
Eladash
4237039d53 sys_fs: Fix SDATA/EDATA file-stat 2021-09-22 14:57:16 +03:00
Eladash
5ae7dbf77c Fix cellFsSdataOpenByFd flags 2021-09-22 14:57:16 +03:00
Megamouse
f1037f75d9 perf_overlay: fix initial graph positions with detail level none 2021-09-22 08:06:58 +02:00
Megamouse
a7cb513a89 cellOsk: partially implement continuous mode 2021-09-21 23:22:26 +02:00
Megamouse
e3ec71c683 cellOsk: partially implement cellOskDialogExtUpdateInputText 2021-09-21 23:22:26 +02:00
Megamouse
f7870d4968 cellOsk: do not notify INPUT_ENTERED on each input
Apparently the event is only sent when a user confirms the dialog during any continuous mode with seperate windows.
2021-09-21 23:22:26 +02:00
Megamouse
80ef0ce9b5 cellOsk: reset options after unload 2021-09-21 23:22:26 +02:00
Megamouse
696a3c4a42 cellOsk: stub some settings 2021-09-21 23:22:26 +02:00
Megamouse
81a01134bb cellOsk: fix dialog abort w/o user interaction 2021-09-21 23:22:26 +02:00
Megamouse
70c291753c cellOsk: dont send INPUT_ENTERED unless continuous 2021-09-21 23:22:26 +02:00
kd-11
3c7ada8e83 rsx: Fix 3D texture decode
- 3D mipmaps are shrunk in all 3 axes, they are not 2D array textures.
- Fixes mip1-mipN for all situations
2021-09-21 19:53:46 +03:00
kd-11
46b3027981 rsx: Invariably clear the texture state if referenced. 2021-09-21 19:53:46 +03:00
kd-11
334999f639 vk: Enable sampler mirror-clamped-to-edge as an extension 2021-09-21 19:53:46 +03:00
kd-11
dabfce5c82 rsx: Rework how depth/stencil initialization+clear works 2021-09-21 19:53:46 +03:00
kd-11
0a8d9a12ab vk: Rewrite memory initialization 2021-09-21 19:53:46 +03:00
kd-11
19b2da2590 Enable stencil export extension when required 2021-09-21 19:53:46 +03:00
Eladash
17a074e1ac
Fix memory leak in cellOskDialog (#10895) 2021-09-21 11:29:32 +03:00
Eladash
38d5f688b3 cellAudio fix 2021-09-20 07:59:34 +02:00
Megamouse
e307a1b4bd input: fix keyboard_pad_handler pressure sensitivity 2021-09-19 23:46:51 +02:00
Megamouse
a50e22a11f Overlays: Fix position of centered perf-overlay 2021-09-19 20:30:02 +02:00
AniLeo
c995505023 edat: Check for the correct directory 2021-09-18 18:20:55 +01:00
AniLeo
1f8f428a59 unpkg: Don't append title ID to license packages 2021-09-18 18:20:55 +01:00
Eladash
e10c6cbaf7 SPU: cpu_work() fixup, fix recursion in AV handler 2021-09-18 19:43:55 +03:00
Eladash
5870da0b55 SPU MFC: Add shuffling in steps setting 2021-09-18 19:43:55 +03:00
Eladash
5f729d4dbf GUI Settings: Add MFC Delay Command checkbox
Limited control over "MFC Commands Shuffling Limit" setting.
2021-09-18 19:43:55 +03:00
Megamouse
ebde86b967 CLI: add "high-res-timer" argument (defaults to 1) 2021-09-18 00:58:05 +02:00
Megamouse
14a425e487 rsx: wait when emulation is paused
This decreases my cpu usage by to <1% during Emu.Pause()
2021-09-17 23:13:24 +02:00
Megamouse
1f1d1da87b silence some warnings 2021-09-17 23:13:24 +02:00
Megamouse
129ade2f73 System: only init fxo objects if a game is started
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
c37c6fb6de System.cpp: Remove outdated and bugged code-block 2021-09-17 22:15:48 +02:00
Eladash
5736fa3351 Fix Emulator::IsPathInsideDir 2021-09-17 22:15:48 +02:00
Eladash
3e84a2acc0 PKG: Implement SDATA decryption 2021-09-17 22:15:48 +02:00
Eladash
77c252a4c0 PKG: Debugging messages 2021-09-17 22:15:48 +02:00
Eladash
e4f92ddf77 GUI: PARAM.SFO formatting 2021-09-17 22:15:48 +02:00
Eladash
1f3b1e1c99 Implement Emulator::GetFakeCat()
I still have nightmares about that cat.
2021-09-17 22:15:48 +02:00
Eladash
73bdf7481e Emu: Fix disc game move from hdd0/game 2021-09-17 22:15:48 +02:00
kd-11
c2ab3c664c rsx: Fix stupid overflow 2021-09-17 20:12:08 +03:00
Eladash
ddec5d6908 CPUThread: Prevent recursive check_state calls 2021-09-17 14:02:22 +03:00
Eladash
975aae1d13 SPU MFC: Implement MFC commands execution shuffling 2021-09-17 11:38:10 +03:00
Nekotekina
9e62ca562b SPU LLVM: implement SQRT and DIV pattern detection (xf) 2021-09-17 10:23:43 +03:00
Nekotekina
d28b0ba2fa SPU LLVM: implement spu_re, spu_rsqrte
Improve matching with peek_through_bitcasts() helper.
Implement erase_stores() helper.
2021-09-17 10:23:43 +03:00