Megamouse
54e6cf95d7
Fix some warnings
2023-05-18 12:41:22 +02:00
Megamouse
3ea0e391db
Updates
2023-05-18 12:41:22 +02:00
Megamouse
4fd21f7764
Windows Use vector for performance counter data allocation
2023-05-18 09:15:49 +02:00
Megamouse
f8009451a9
rpcn: fix some msvc warnings
2023-05-18 09:15:49 +02:00
Megamouse
f5c48a00b4
Fix log message
2023-05-18 09:15:49 +02:00
Elad Ashkenazi
c70338a9a9
Logs/Debugger: Go-To-Address signal from log text
2023-05-18 08:43:39 +02:00
Megamouse
e83540d80c
Qt: don't refresh game grid after emu stop
...
It is not necessary to refresh the game grid after stopping a game.
2023-05-17 23:39:48 +02:00
Dark
24dde5d42b
Implement support for emulating Rock Band 3's MIDI Pro Adapter
...
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2023-05-17 22:59:44 +02:00
Joshua de Reeper
8e15afb2c4
sys_usbd: Emulate Disney Infinity Base
2023-05-17 21:26:58 +02:00
Megamouse
911cd678ff
cli: add ability to log ffmpeg codecs
2023-05-17 00:23:47 +02:00
RipleyTom
f11770b88b
Better accuracy for FREST/FRSQEST ( #13863 )
2023-05-15 17:20:47 +01:00
Eladash
514ef9a9c5
SPU Executable Code Dumping Tool
2023-05-15 14:11:13 +03:00
kd-11
57070aa8ff
vk: Minor refactor in OOM handler to skip scans if we already found a match
2023-05-15 12:28:19 +03:00
kd-11
e06c6b5ac8
vk: Refactor memory allocators to easily inspect device properties
2023-05-15 12:28:19 +03:00
kd-11
a6dada6c36
vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters.
...
- This whole surface cache garbage management needs to be merged with gc
2023-05-15 12:28:19 +03:00
kd-11
a058cf2ff0
vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors
2023-05-15 12:28:19 +03:00
kd-11
142d25c0d7
vk: Don't erase texture cache images directly. Use gc instead.
2023-05-15 12:28:19 +03:00
kd-11
4e6231a321
vk: Implement max VRAM override in config
2023-05-15 12:28:19 +03:00
kd-11
29d87a3743
vk: Refactor the vram exhausted handler
...
- Mostly a de-uglify pass
2023-05-15 12:28:19 +03:00
kd-11
9a2b06f35f
vk: Refactor vram exhausted handler to minimize risk of UAF hazards
...
1. A hard sync before starting the routines on fatal will release some memory going in improving chances of a successful eviction elsewhere.
2. A hard sync on exit cleans up, ensuring no UAF (with caveats)
2023-05-15 12:28:19 +03:00
kd-11
4e2f3a289c
vk: Tune resource quotas
...
- Tuned for 1G. The system requires about 128M for scratch and system data.
2023-05-15 12:28:19 +03:00
kd-11
db70cd058a
vk: Improve spill robustness
...
- Removes some incorrect checks that asserted incorrectly
- Make the collapsible check recursive
2023-05-15 12:28:19 +03:00
kd-11
b6cdf18165
vk: Lower scratch dimension alignment to 256 to minimize wastage
2023-05-15 12:28:19 +03:00
kd-11
7d710cbf8c
rsx: Do not allow 'compatible' check to pass if the size does not match
...
- It's not worth it. We end up with a mish-mash of internal configuration parameters that don't match the surface.
Maybe with more abstraction it can work, but there is little benefit.
2023-05-15 12:28:19 +03:00
Elad Ashkenazi
654c4e3c06
Logs: fix Stack Cell Errors setting reading
2023-05-14 19:51:18 +02:00
Elad Ashkenazi
a3271b08b7
System.cpp: Make boot of disc updates more strict
2023-05-14 17:47:56 +02:00
oltolm
b0de5970ce
Get the font directory from Windows ( #13825 )
2023-05-13 20:58:59 +02:00
Elad Ashkenazi
db7f84f9f8
SPU/PPU/Debugger: Ensure ascending stack frames ( #13833 )
...
* PPU/Debugger: Ensure ascending stack frames
* SPU/Debugger: Ensure descending stack frame pointers
2023-05-10 11:23:09 +03:00
Megamouse
58140e1d3a
Fix some warnings
2023-05-09 07:55:46 +02:00
Megamouse
315d9c308b
Qt: fix game list event filter
...
Fixes a regression caused by copy pasting the list construction to its
own constructor.
2023-05-08 23:05:12 +02:00
Eladash
d13c0ee393
SPU/Debugger: Detect stack-less functions
2023-05-08 19:27:21 +03:00
Zion Nimchuk
7740cac6dd
Add linuxdeploy-plugin-checkrt for compatibility with older distros
2023-05-08 08:45:41 +02:00
Elad Ashkenazi
ead8e5e0c3
PPU LLVM: Unbreak function linkage
2023-05-07 14:11:37 +03:00
RipleyTom
195de818b6
Fix rpcn config reset
2023-05-06 19:48:40 +02:00
RipleyTom
5c0113ce59
Deterministic FREST and FRSQEST
2023-05-06 12:59:34 +03:00
oltolm
db2341c842
fix ASAN error: make overlay_pass destructor virtual
2023-05-06 10:17:58 +02:00
oltolm
b7b87096d8
fix: make ASAN work on Windows
2023-05-06 10:17:58 +02:00
brian218
6a41b22a1b
sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007)
2023-05-06 10:26:37 +03:00
brian218
5696065727
sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code
2023-05-06 10:26:37 +03:00
brian218
e9281843bf
sys_fs: Implemented mount_info_map to keep proper track of mounted devices
2023-05-06 10:26:37 +03:00
brian218
43184a271f
sys_fs: Improved lv2_fs_object constructor
2023-05-06 10:26:37 +03:00
brian218
a7e1bc34de
sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls
2023-05-06 10:26:37 +03:00
brian218
98c46f7eb0
sys_game: Fixed potential bugs in sys_game_get_system_sw_version()
...
sys_game: Implemented sys_game_set_system_sw_version()
2023-05-06 10:26:37 +03:00
Megamouse
3de0f042c6
Qt: filter for rpcs3_*.qm files when enumerating languages
2023-05-06 09:16:24 +02:00
Megamouse
f115032095
Qt: implement flow layout game grid
...
This will allow us to properly style the grid and also remove the need to refresh the whole grid on a window resize
2023-05-06 06:31:58 +02:00
Megamouse
0b628cb50e
cellPamf: Add missing error code
2023-05-06 06:31:58 +02:00
Ștefan Talpalaru
751775a04c
CI: -DUSE_SDL=ON (on Linux)
2023-05-05 21:40:09 +03:00
Ștefan Talpalaru
177bb3c569
build: fix USE_SYSTEM_SDL
2023-05-05 21:40:09 +03:00
Ivan Chikish
3cf8c629fa
X86 SigHandler: Add support for BEXTR instruction
...
BEXTR is emitted for znver CPUs in recent LLVM.
2023-05-05 18:03:50 +03:00
kd-11
3947250daa
Whitespace fix
2023-05-05 16:59:06 +03:00