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Commit Graph

15063 Commits

Author SHA1 Message Date
Megamouse
54e6cf95d7 Fix some warnings 2023-05-18 12:41:22 +02:00
Megamouse
3ea0e391db Updates 2023-05-18 12:41:22 +02:00
Megamouse
4fd21f7764 Windows Use vector for performance counter data allocation 2023-05-18 09:15:49 +02:00
Megamouse
f8009451a9 rpcn: fix some msvc warnings 2023-05-18 09:15:49 +02:00
Megamouse
f5c48a00b4 Fix log message 2023-05-18 09:15:49 +02:00
Elad Ashkenazi
c70338a9a9 Logs/Debugger: Go-To-Address signal from log text 2023-05-18 08:43:39 +02:00
Megamouse
e83540d80c Qt: don't refresh game grid after emu stop
It is not necessary to refresh the game grid after stopping a game.
2023-05-17 23:39:48 +02:00
Dark
24dde5d42b Implement support for emulating Rock Band 3's MIDI Pro Adapter
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2023-05-17 22:59:44 +02:00
Joshua de Reeper
8e15afb2c4 sys_usbd: Emulate Disney Infinity Base 2023-05-17 21:26:58 +02:00
Megamouse
911cd678ff cli: add ability to log ffmpeg codecs 2023-05-17 00:23:47 +02:00
RipleyTom
f11770b88b
Better accuracy for FREST/FRSQEST (#13863) 2023-05-15 17:20:47 +01:00
Eladash
514ef9a9c5 SPU Executable Code Dumping Tool 2023-05-15 14:11:13 +03:00
kd-11
57070aa8ff vk: Minor refactor in OOM handler to skip scans if we already found a match 2023-05-15 12:28:19 +03:00
kd-11
e06c6b5ac8 vk: Refactor memory allocators to easily inspect device properties 2023-05-15 12:28:19 +03:00
kd-11
a6dada6c36 vk: Use gc to clean up stale surface cache resources instead of fudging with frame counters.
- This whole surface cache garbage management needs to be merged with gc
2023-05-15 12:28:19 +03:00
kd-11
a058cf2ff0 vk: Rewrite draw call setup sequence to avoid OOM situations introducing stale descriptors 2023-05-15 12:28:19 +03:00
kd-11
142d25c0d7 vk: Don't erase texture cache images directly. Use gc instead. 2023-05-15 12:28:19 +03:00
kd-11
4e6231a321 vk: Implement max VRAM override in config 2023-05-15 12:28:19 +03:00
kd-11
29d87a3743 vk: Refactor the vram exhausted handler
- Mostly a de-uglify pass
2023-05-15 12:28:19 +03:00
kd-11
9a2b06f35f vk: Refactor vram exhausted handler to minimize risk of UAF hazards
1. A hard sync before starting the routines on fatal will release some memory going in improving chances of a successful eviction elsewhere.
2. A hard sync on exit cleans up, ensuring no UAF (with caveats)
2023-05-15 12:28:19 +03:00
kd-11
4e2f3a289c vk: Tune resource quotas
- Tuned for 1G. The system requires about 128M for scratch and system data.
2023-05-15 12:28:19 +03:00
kd-11
db70cd058a vk: Improve spill robustness
- Removes some incorrect checks that asserted incorrectly
- Make the collapsible check recursive
2023-05-15 12:28:19 +03:00
kd-11
b6cdf18165 vk: Lower scratch dimension alignment to 256 to minimize wastage 2023-05-15 12:28:19 +03:00
kd-11
7d710cbf8c rsx: Do not allow 'compatible' check to pass if the size does not match
- It's not worth it. We end up with a mish-mash of internal configuration parameters that don't match the surface.
  Maybe with more abstraction it can work, but there is little benefit.
2023-05-15 12:28:19 +03:00
Elad Ashkenazi
654c4e3c06 Logs: fix Stack Cell Errors setting reading 2023-05-14 19:51:18 +02:00
Elad Ashkenazi
a3271b08b7 System.cpp: Make boot of disc updates more strict 2023-05-14 17:47:56 +02:00
oltolm
b0de5970ce
Get the font directory from Windows (#13825) 2023-05-13 20:58:59 +02:00
Elad Ashkenazi
db7f84f9f8
SPU/PPU/Debugger: Ensure ascending stack frames (#13833)
* PPU/Debugger: Ensure ascending stack frames

* SPU/Debugger: Ensure descending stack frame pointers
2023-05-10 11:23:09 +03:00
Megamouse
58140e1d3a Fix some warnings 2023-05-09 07:55:46 +02:00
Megamouse
315d9c308b Qt: fix game list event filter
Fixes a regression caused by copy pasting the list construction to its
own constructor.
2023-05-08 23:05:12 +02:00
Eladash
d13c0ee393 SPU/Debugger: Detect stack-less functions 2023-05-08 19:27:21 +03:00
Zion Nimchuk
7740cac6dd Add linuxdeploy-plugin-checkrt for compatibility with older distros 2023-05-08 08:45:41 +02:00
Elad Ashkenazi
ead8e5e0c3 PPU LLVM: Unbreak function linkage 2023-05-07 14:11:37 +03:00
RipleyTom
195de818b6 Fix rpcn config reset 2023-05-06 19:48:40 +02:00
RipleyTom
5c0113ce59 Deterministic FREST and FRSQEST 2023-05-06 12:59:34 +03:00
oltolm
db2341c842 fix ASAN error: make overlay_pass destructor virtual 2023-05-06 10:17:58 +02:00
oltolm
b7b87096d8 fix: make ASAN work on Windows 2023-05-06 10:17:58 +02:00
brian218
6a41b22a1b sys_fs: Further implemented cellFsArcadeHddSerialNumber (0xc0000007) 2023-05-06 10:26:37 +03:00
brian218
5696065727 sys_fs: Improved sys_fs_fcntl(0xc0000015 and 0xc000001c) by integrating duplicate code 2023-05-06 10:26:37 +03:00
brian218
e9281843bf sys_fs: Implemented mount_info_map to keep proper track of mounted devices 2023-05-06 10:26:37 +03:00
brian218
43184a271f sys_fs: Improved lv2_fs_object constructor 2023-05-06 10:26:37 +03:00
brian218
a7e1bc34de sys_fs: Improved the functionality of lv2_fs_object::get_mp() and the efficiency of mount&newfs syscalls 2023-05-06 10:26:37 +03:00
brian218
98c46f7eb0 sys_game: Fixed potential bugs in sys_game_get_system_sw_version()
sys_game: Implemented sys_game_set_system_sw_version()
2023-05-06 10:26:37 +03:00
Megamouse
3de0f042c6 Qt: filter for rpcs3_*.qm files when enumerating languages 2023-05-06 09:16:24 +02:00
Megamouse
f115032095 Qt: implement flow layout game grid
This will allow us to properly style the grid and also remove the need to refresh the whole grid on a window resize
2023-05-06 06:31:58 +02:00
Megamouse
0b628cb50e cellPamf: Add missing error code 2023-05-06 06:31:58 +02:00
Ștefan Talpalaru
751775a04c CI: -DUSE_SDL=ON (on Linux) 2023-05-05 21:40:09 +03:00
Ștefan Talpalaru
177bb3c569 build: fix USE_SYSTEM_SDL 2023-05-05 21:40:09 +03:00
Ivan Chikish
3cf8c629fa X86 SigHandler: Add support for BEXTR instruction
BEXTR is emitted for znver CPUs in recent LLVM.
2023-05-05 18:03:50 +03:00
kd-11
3947250daa Whitespace fix 2023-05-05 16:59:06 +03:00