Nekotekina
1b34fa26ac
Update commits.lst (example)
2021-02-06 12:57:14 +03:00
Nekotekina
25827c12a3
Make out of source builds get copy of /GuiConfigs/, /git/, etc.
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Reduce quality of kot-bg.jpg.
2021-02-06 12:55:14 +03:00
Nekotekina
cb32fd15ee
Add supporters
2021-02-06 00:37:53 +03:00
Nekotekina
d6dcab443d
Updater: add minor sanity check
2021-02-06 00:37:53 +03:00
Nekotekina
c32fec774f
Create mini-cache for commits
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Located in bin/git/commits.lst;
Created with GitHub API with --get-commit-db key.
Can be lazily appended with the same key.
2021-02-06 00:37:53 +03:00
kd-11
ddac4686a7
rsx: Clear vertex output register if nothing is written to it
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- On NVIDIA GPUs, gl_Position is not initialized. Always clear to 0 to avoid on-screen crap
2021-02-05 22:22:07 +03:00
Megamouse
2865865382
Don't use std::exit during Qt initialization
2021-02-05 17:32:48 +01:00
Eladash
7ce835e878
Support logger stopping at std::exit ( #9722 )
2021-02-05 17:07:17 +03:00
Megamouse
7e0fdbbe99
Fix rpcs3.vcxproj
2021-02-04 23:11:05 +01:00
Megamouse
fd1f2ca1c6
Rename some variables to snake_case
2021-02-04 23:11:05 +01:00
Nekotekina
a6a92f7b6b
Qt: remove Q_OBJECT for mouse/kb handlers
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Had to move QObject in parent list for g_fxo changes.
2021-02-04 23:11:05 +01:00
Eladash
4f85f151fd
SPU: Always signal the debugger about termination
2021-02-03 15:05:38 +03:00
Eladash
478ae0715e
Tiny fix for zombie PPU threads
2021-02-03 15:05:38 +03:00
Megamouse
714eb6dcc5
Disable LimitCacheSize option in custom configs
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It doesn't make sense on a per game basis and is used before loading them anyway
2021-02-02 18:37:18 +01:00
Megamouse
89942ed92a
optimize add_only boot process
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No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse
6ed9251f44
Remove tooltip event filter from gamelist
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Fixes a weird issue where tooltips for the wrong game would popup.
I don't know why the event filter was needed.
Maybe the tooltips didn't work otherwise back then or it was just some copy paste from google.
2021-02-02 15:46:42 +01:00
Megamouse
2c32a721fc
Allow BootGame with indirect paths
2021-02-02 13:21:26 +01:00
Nekotekina
08aaae7999
PPU LLVM: workaround patch handling
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Try to address #9704
2021-02-02 10:33:13 +03:00
Nekotekina
78bad361ab
Fix fs::unread (Linux)
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Detach from fs::lock
Handle existing file case (unlink it).
2021-02-02 01:05:53 +03:00
Eladash
2005c89baa
memory viewer: Implement RSX mode
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* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Megamouse
8c6aa9db31
Print report_fatal_error to cmd
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useful if used like:
start /w ./rpsc3 --headless <path>
2021-02-01 21:44:23 +01:00
Nekotekina
58eef983e2
PPU Analyser: fix constraints for all elfs.
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Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina
390b192f0a
TSX: workaround for check_state freezes
2021-02-01 19:14:24 +03:00
Nekotekina
7b40859eff
Remove unused header
2021-02-01 19:14:01 +03:00
Nekotekina
d0126f0fa0
Fix freezes in HLE Vdec and SPU LLVM precompilation.
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Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
0c034ad7de
PPU LLVM: upgrade to GHC call conv
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Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina
aeeceb7d0b
Minor fixups
2021-02-01 11:30:50 +03:00
Nekotekina
d5f16ce272
PPU Analyser: better constraints for SPRX
2021-02-01 11:30:50 +03:00
Nekotekina
c89362f6a2
PPU LLVM: don't use module name as PRX indicator
2021-02-01 11:30:50 +03:00
Nekotekina
8a029159cd
PPU Analyser: compile certain functions on per-instruction basis
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PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina
891ebd0cb1
PPU Analyser: use reloc info (disabled for now)
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Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina
382509d778
PPU LLVM: Implement inline __add_get_ov
2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff
PPU LLVM: improve analyser
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Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Eladash
e71c2df39d
Debugger: Add some more shortcut descriptions in F1 helper
2021-02-01 00:21:50 +03:00
Eladash
cfc7865f82
Debugger: Allow to unpause a thread which has been paused by global pause
2021-02-01 00:21:50 +03:00
Nekotekina
cf6606065d
PPU: fix some typos in asm code
2021-01-31 20:00:04 +03:00
Megamouse
9feb92df1b
More informative Error message on Vulkan driver crash
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The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse
be26810cd7
RSX: Implement set_value for progress dialogs
2021-01-31 15:02:26 +01:00
Megamouse
df79b6c238
RSX: update shader loading dialog at 60 fps
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Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash
82c86ed2f7
Implement standalone OVL (overlay) loading mode
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* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash
9077563dac
Add missing destructor of progress dialog
2021-01-31 12:55:20 +01:00
Eladash
8d15f44b33
Fix ppu progress dialog percentage
2021-01-31 12:55:20 +01:00
Eladash
b3fbada10e
Fix potential crash of progress dialog
2021-01-31 12:55:20 +01:00
Megamouse
31cdd7bdd2
Prevent minor race in Progress Dialog Server
2021-01-31 12:18:32 +03:00
Megamouse
c464e90d5d
Fix stop exit of check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c
Minor optimization for check_only ppu_initialize
2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306
Simplify compile threads
2021-01-31 12:18:32 +03:00
Megamouse
2025f02105
Search for more game data directories.
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Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea
Fix ppu compilation progress dialog
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We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 ( #9687 )
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Fix regression from #9680
2021-01-30 19:05:02 +03:00