Eladash
2c06043617
Debugger: correctness fixes and cleanup
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* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4
Cleanup disasm classes a bit
2020-12-21 13:46:26 +03:00
kd-11
e449111c33
vk: Fixup for renderpass issues
2020-12-19 12:58:44 +03:00
Megamouse
066e53da55
minor cleanup
2020-12-19 08:33:53 +01:00
Eladash
c74b2cb085
memory viewer: Fix resizing down
2020-12-18 21:00:09 +01:00
Nekotekina
eec11bfba9
Move align helpers to util/asm.hpp
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Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b
Fix bug with vector arg alignment in BIND_FUNC and callbacks.
2020-12-18 18:07:42 +03:00
Megamouse
b655e4aa47
Emu: implement on_exit callback
2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5
Hotfix: Emu.Quit after Emu.Stop
2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531
Cleanup and move sysinfo.h -> util/sysinfo.hpp
2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1
Replace uint64_t with u64
2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86
Replace uint32_t with u32
2020-12-18 12:23:53 +03:00
Nekotekina
ae633292c0
Replace int32_t with s32
2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891
Replace uint16_t with u16
2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57
Replace uint8_t with u8
2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d
Add usz alias for std::size_t
2020-12-18 12:23:53 +03:00
Nekotekina
360c4d1554
Simplify f16 type
2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3
Move busy_wait() to asm.hpp
2020-12-18 12:23:53 +03:00
Megamouse
908465b274
memory viewer: improve layout and resize
2020-12-18 09:58:12 +01:00
Megamouse
a7f10d142e
fix warning
2020-12-18 09:58:12 +01:00
Megamouse
e855673802
memory viewer: check width and height in image viewer
2020-12-18 09:58:12 +01:00
Megamouse
112ac7bd13
memory viewer: fix RGB Image viewer crash
2020-12-18 09:58:12 +01:00
Megamouse
ec7963df3d
memory viewer: use enum for color formats
2020-12-18 09:58:12 +01:00
Megamouse
343d006ae2
memory viewer: more cleanup
2020-12-18 09:58:12 +01:00
Megamouse
ed8e5498d1
memory viewer: fix horrible overflow that freezes rpcs3
2020-12-18 09:58:12 +01:00
Megamouse
3cfead4ca6
memory viewer cleanup
2020-12-18 09:58:12 +01:00
Eladash
c8947eee6a
GUI: Make memory viewer address edit accept 0x/0X prefixes
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Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash
6c1ca7d797
GUI: Polish the memory viewer
2020-12-17 22:57:13 +01:00
Eladash
2172974db9
Link the memory viewer with the debugger
2020-12-17 19:36:35 +01:00
Eladash
ba03df8511
GUI: Improve PS3 decryption tool
2020-12-17 18:49:04 +01:00
kd-11
fb47d1f788
vk: Register ampere GPU PCI IDs
2020-12-17 19:56:48 +03:00
Nekotekina
3c86e14ea4
Fix hexadecimal line numbers in error reports
2020-12-17 17:00:06 +03:00
Nekotekina
c16fb61bea
fixed_typemap.hpp: Fix assignment operator for g_ptr
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Maybe RPCS3 hangs will finally be gone.
2020-12-17 16:47:25 +03:00
Nekotekina
2acead357b
Update LLVM commit (minor fixups)
2020-12-17 16:47:25 +03:00
kd-11
235db57f0e
rsx: Do not reset vertex program texture mask when updating ucode analysis
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- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11
cfbde005fb
vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
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- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11
0a865bd9dc
vk: Workaround for validation layers bug
2020-12-17 09:36:20 +03:00
Nekotekina
6b3f722ff0
Hotfix: useless error
2020-12-16 11:57:29 +03:00
Fro Zen
3dbecada4e
Almost all Skylander variants ( #9443 )
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* Update skylander_dialog.cpp
* Fix formatting, sorted
* Support for skylanders variant
* Remove duplicate Legendary Hand of Fate
* Removed accidental Series 2 Dark Spyro
There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits
* Add LightCore Hex
* Remove Vehicle tag
* Add Big Bang Trigger Happy
Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Megamouse
d21f87af5d
Fix unresponsive UI during SPU compilation
2020-12-16 11:01:51 +03:00
Megamouse
0bfec59af8
Fix stop during shader compilation
2020-12-16 11:01:51 +03:00
kd-11
035a76f26d
Fix build
2020-12-16 10:10:06 +03:00
kd-11
42f4e831a2
vk: Clean up some leftovers from shader decompiler rewrites
2020-12-16 10:10:06 +03:00
kd-11
d3686dbb75
rsx: Add some texture upload statistics to the texture cache
2020-12-16 10:10:06 +03:00
kd-11
fb1c790350
rsx: Make debug overlay dynamic
2020-12-16 10:10:06 +03:00
kd-11
0ef5743261
rsx: Fix sampler descriptor updates for framebuffer resources
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- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina
e82bef425f
vm: fix warnings and add narrow cast for u64 ptrs
2020-12-15 20:10:16 +03:00
Nekotekina
24c246a9f6
Fix potential thread_pool crash on exit
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Minor issue.
2020-12-15 20:01:26 +03:00
Nekotekina
e39348ad96
Make lf_queue<> compatible with atomic_wait
2020-12-15 19:19:36 +03:00
Nekotekina
ca5f0444bf
shared_ptr.hpp: add wait support for atomic_ptr<>
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As well as default mask and value transformation function overload.
2020-12-15 12:52:21 +03:00