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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 12:12:50 +01:00
Commit Graph

11696 Commits

Author SHA1 Message Date
Eladash
2c06043617 Debugger: correctness fixes and cleanup
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
kd-11
e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse
066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Eladash
c74b2cb085 memory viewer: Fix resizing down 2020-12-18 21:00:09 +01:00
Nekotekina
eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b Fix bug with vector arg alignment in BIND_FUNC and callbacks. 2020-12-18 18:07:42 +03:00
Megamouse
b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5 Hotfix: Emu.Quit after Emu.Stop 2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina
ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891 Replace uint16_t with u16 2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57 Replace uint8_t with u8 2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina
360c4d1554 Simplify f16 type 2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
Megamouse
908465b274 memory viewer: improve layout and resize 2020-12-18 09:58:12 +01:00
Megamouse
a7f10d142e fix warning 2020-12-18 09:58:12 +01:00
Megamouse
e855673802 memory viewer: check width and height in image viewer 2020-12-18 09:58:12 +01:00
Megamouse
112ac7bd13 memory viewer: fix RGB Image viewer crash 2020-12-18 09:58:12 +01:00
Megamouse
ec7963df3d memory viewer: use enum for color formats 2020-12-18 09:58:12 +01:00
Megamouse
343d006ae2 memory viewer: more cleanup 2020-12-18 09:58:12 +01:00
Megamouse
ed8e5498d1 memory viewer: fix horrible overflow that freezes rpcs3 2020-12-18 09:58:12 +01:00
Megamouse
3cfead4ca6 memory viewer cleanup 2020-12-18 09:58:12 +01:00
Eladash
c8947eee6a GUI: Make memory viewer address edit accept 0x/0X prefixes
Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash
6c1ca7d797 GUI: Polish the memory viewer 2020-12-17 22:57:13 +01:00
Eladash
2172974db9 Link the memory viewer with the debugger 2020-12-17 19:36:35 +01:00
Eladash
ba03df8511 GUI: Improve PS3 decryption tool 2020-12-17 18:49:04 +01:00
kd-11
fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
Nekotekina
3c86e14ea4 Fix hexadecimal line numbers in error reports 2020-12-17 17:00:06 +03:00
Nekotekina
c16fb61bea fixed_typemap.hpp: Fix assignment operator for g_ptr
Maybe RPCS3 hangs will finally be gone.
2020-12-17 16:47:25 +03:00
Nekotekina
2acead357b Update LLVM commit (minor fixups) 2020-12-17 16:47:25 +03:00
kd-11
235db57f0e rsx: Do not reset vertex program texture mask when updating ucode analysis
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11
cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11
0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00
Nekotekina
6b3f722ff0 Hotfix: useless error 2020-12-16 11:57:29 +03:00
Fro Zen
3dbecada4e
Almost all Skylander variants (#9443)
* Update skylander_dialog.cpp

* Fix formatting, sorted

* Support for skylanders variant

* Remove duplicate Legendary Hand of Fate

* Removed accidental Series 2 Dark Spyro

There is no series 2 dark spyro, also im removing these as im finding them so sorry if theres tons of commits

* Add LightCore Hex

* Remove Vehicle tag

* Add Big Bang Trigger Happy

Co-authored-by: RipleyTom <RipleyTom@users.noreply.github.com>
2020-12-16 11:02:59 +03:00
Megamouse
d21f87af5d Fix unresponsive UI during SPU compilation 2020-12-16 11:01:51 +03:00
Megamouse
0bfec59af8 Fix stop during shader compilation 2020-12-16 11:01:51 +03:00
kd-11
035a76f26d Fix build 2020-12-16 10:10:06 +03:00
kd-11
42f4e831a2 vk: Clean up some leftovers from shader decompiler rewrites 2020-12-16 10:10:06 +03:00
kd-11
d3686dbb75 rsx: Add some texture upload statistics to the texture cache 2020-12-16 10:10:06 +03:00
kd-11
fb1c790350 rsx: Make debug overlay dynamic 2020-12-16 10:10:06 +03:00
kd-11
0ef5743261 rsx: Fix sampler descriptor updates for framebuffer resources
- Each desc manages its own lifetime now instead of relying on global timestamp check
- Fixes situation where same object remains active without update for long
2020-12-16 10:10:06 +03:00
Nekotekina
e82bef425f vm: fix warnings and add narrow cast for u64 ptrs 2020-12-15 20:10:16 +03:00
Nekotekina
24c246a9f6 Fix potential thread_pool crash on exit
Minor issue.
2020-12-15 20:01:26 +03:00
Nekotekina
e39348ad96 Make lf_queue<> compatible with atomic_wait 2020-12-15 19:19:36 +03:00
Nekotekina
ca5f0444bf shared_ptr.hpp: add wait support for atomic_ptr<>
As well as default mask and value transformation function overload.
2020-12-15 12:52:21 +03:00