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Commit Graph

4647 Commits

Author SHA1 Message Date
Nekotekina
984aa44220 Partial commit: FS 2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1 Partial commit: RSX 2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0 Partial commit: Cell (deletions) 2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2 Partial commit: Cell 2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752 Partial commit: Syscalls 2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363 Partial commit: Modules (cell) 2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464 Partial commit: Modules 2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76 Partial commit: Loader 2016-04-15 19:22:22 +03:00
Nekotekina
250ce63527 Partial commit: Utilities 2016-04-15 19:22:20 +03:00
Nekotekina
5fc6f59821 Partial commit: Preview 2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262 Fix OpenGL crash (#1668) 2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718 rXml: use pugixml in header-only mode (#1665)
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
vlj
d846eac0f1 Merge pull request #1664 from vlj/rsx
Fix rpcs3-test build.
2016-04-08 00:01:20 +02:00
Vincent Lejeune
fefeba03b8 Fix rpcs3-test build. 2016-04-07 23:30:43 +02:00
vlj
56ac7f2572 Merge pull request #1662 from vlj/rsx
Rsx/common: Some factorisation
2016-04-07 22:50:15 +02:00
Vincent Lejeune
3a3d264cb5 rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39 rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490 rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12. 2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457 rsx/common: Remove MIN2/MAX2 macro. 2016-04-07 22:17:28 +02:00
vlj
960f4ceefc Merge pull request #1653 from tambry/cloud
HLE: cellPngDec fixes, Common/DX12/Vulkan: texture formats improved
2016-04-07 21:31:54 +02:00
Raul Tambre
5ad060f150 Vulkan/DX12: Texture format fixes
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf Fix jstrchk to be TODO
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a Fix forced_unit for unimplemented instructions
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb DX12 texture format fixes and improvements 2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922 HLE: Implement RGBA->GA support, minor fixes 2016-04-07 21:34:32 +03:00
vlj
8189577e8f Merge pull request #1656 from mpm11011/master
Replace wx/xml with pugixml in rXML
2016-04-07 18:50:35 +02:00
mpm11011
b57daef75a Pugixml to replace wx/xml in rXML
Pugixml to replace wx/xml in rXML

Change reinterpret cast to static cast.

Pass name in pred by reference
2016-04-06 17:35:06 -04:00
vlj
62258a1f1a Merge pull request #1661 from kd-11/gl
gl: Specify buffer to read for blitting during flip; Remove some deprecated gl from core
2016-04-06 22:03:14 +02:00
kd-11
dab1dda903 Specify buffers to read when blitting output to backbuffer 2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440 Remove deprecated features from core profile 2016-04-06 11:16:49 +03:00
vlj
4eb1267c5c Merge pull request #1657 from kd-11/vulkan-wip
vulkan: Properly handle ssa variable as local
2016-04-06 01:37:13 +02:00
kd-11
e9766f1b76 Properly handle ssa input type (non-varying)
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
vlj
b21e226b1c Merge pull request #1654 from vlj/gl
Gl: Fixes missing geometry
2016-04-02 20:01:27 +02:00
Vincent Lejeune
99717b7902 gl: Fix vertex buffer size. 2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121 gl: Move vertex setting in a separate file. 2016-04-02 18:27:49 +02:00
vlj
8413cd7b0a Merge pull request #1650 from vlj/gl
gl: Supports 1D and 3D textures.
2016-04-01 23:16:43 +02:00
Vincent Lejeune
d59486295d gl: Supports 1D and 3D textures. 2016-04-01 00:52:51 +02:00
vlj
f81a02ed5e Merge pull request #1648 from vlj/vulkan
Vulkan: Supports cubemap and 1D/3D texture.
2016-04-01 00:48:16 +02:00
Vincent Lejeune
69d08b6691 vulkan: Support cube and 1D/3D textures. 2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6 vulkan: Always map at least 1 byte. 2016-03-31 23:50:14 +02:00
vlj
b46fc2fc49 Merge pull request #1649 from vlj/rsx
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compresse…
2016-03-31 23:49:55 +02:00
Vincent Lejeune
5a3cf5d9ac rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format. 2016-03-31 20:40:19 +02:00
vlj
7542d38681 Merge pull request #1642 from vlj/d3d12
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
2016-03-31 20:06:41 +02:00
Vincent Lejeune
ce072f25e2 d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
vlj
d5bb951237 Merge pull request #1644 from vlj/gl
Gl: Fix for cubemap and R5G6B5 rtt format.
2016-03-31 02:17:06 +02:00
Vincent Lejeune
4c0b5bbc62 gl: Correctly upload cubemap texture. 2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4 gl: Use right texture target. 2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a gl: Fix r5g6b5 format. 2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e gl: Fix unnormalized coord sampling. 2016-03-31 00:12:41 +02:00
vlj
f712b8aca4 Merge pull request #1643 from vlj/rsx
Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
2016-03-31 00:11:18 +02:00