Nekotekina
984aa44220
Partial commit: FS
2016-04-15 19:22:38 +03:00
Nekotekina
b85a68e8a1
Partial commit: RSX
2016-04-15 19:22:36 +03:00
Nekotekina
4cf41305e0
Partial commit: Cell (deletions)
2016-04-15 19:22:35 +03:00
Nekotekina
c4e99dbdb2
Partial commit: Cell
2016-04-15 19:22:34 +03:00
Nekotekina
42e1d4d752
Partial commit: Syscalls
2016-04-15 19:22:30 +03:00
Nekotekina
5637c22363
Partial commit: Modules (cell)
2016-04-15 19:22:29 +03:00
Nekotekina
7e30a0f464
Partial commit: Modules
2016-04-15 19:22:25 +03:00
Nekotekina
2553e45d76
Partial commit: Loader
2016-04-15 19:22:22 +03:00
Nekotekina
250ce63527
Partial commit: Utilities
2016-04-15 19:22:20 +03:00
Nekotekina
5fc6f59821
Partial commit: Preview
2016-04-15 19:22:15 +03:00
Raul Tambre
7c1ab47262
Fix OpenGL crash ( #1668 )
2016-04-08 22:18:46 +03:00
Danila Malyutin
6b5ee57718
rXml: use pugixml in header-only mode ( #1665 )
...
Fixes compilation in VS
2016-04-08 21:17:24 +03:00
vlj
d846eac0f1
Merge pull request #1664 from vlj/rsx
...
Fix rpcs3-test build.
2016-04-08 00:01:20 +02:00
Vincent Lejeune
fefeba03b8
Fix rpcs3-test build.
2016-04-07 23:30:43 +02:00
vlj
56ac7f2572
Merge pull request #1662 from vlj/rsx
...
Rsx/common: Some factorisation
2016-04-07 22:50:15 +02:00
Vincent Lejeune
3a3d264cb5
rsx/common/d3d12/gl/vulkan: Set dst stride in write_vertex_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2ae5a7ff39
rsx/common/d3d12/gl/vulkan: Use single overload for write_index_array_data_to_buffer.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
2e17ea1490
rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
2016-04-07 22:17:28 +02:00
Vincent Lejeune
cbe119b457
rsx/common: Remove MIN2/MAX2 macro.
2016-04-07 22:17:28 +02:00
vlj
960f4ceefc
Merge pull request #1653 from tambry/cloud
...
HLE: cellPngDec fixes, Common/DX12/Vulkan: texture formats improved
2016-04-07 21:31:54 +02:00
Raul Tambre
5ad060f150
Vulkan/DX12: Texture format fixes
...
DX12 also had a couple fixes
2016-04-07 21:34:32 +03:00
Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
...
It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
...
For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
vlj
8189577e8f
Merge pull request #1656 from mpm11011/master
...
Replace wx/xml with pugixml in rXML
2016-04-07 18:50:35 +02:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
...
Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
vlj
62258a1f1a
Merge pull request #1661 from kd-11/gl
...
gl: Specify buffer to read for blitting during flip; Remove some deprecated gl from core
2016-04-06 22:03:14 +02:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
vlj
4eb1267c5c
Merge pull request #1657 from kd-11/vulkan-wip
...
vulkan: Properly handle ssa variable as local
2016-04-06 01:37:13 +02:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
...
Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
vlj
b21e226b1c
Merge pull request #1654 from vlj/gl
...
Gl: Fixes missing geometry
2016-04-02 20:01:27 +02:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
vlj
8413cd7b0a
Merge pull request #1650 from vlj/gl
...
gl: Supports 1D and 3D textures.
2016-04-01 23:16:43 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
vlj
f81a02ed5e
Merge pull request #1648 from vlj/vulkan
...
Vulkan: Supports cubemap and 1D/3D texture.
2016-04-01 00:48:16 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
vlj
b46fc2fc49
Merge pull request #1649 from vlj/rsx
...
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compresse…
2016-03-31 23:49:55 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
vlj
7542d38681
Merge pull request #1642 from vlj/d3d12
...
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
2016-03-31 20:06:41 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
...
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
vlj
d5bb951237
Merge pull request #1644 from vlj/gl
...
Gl: Fix for cubemap and R5G6B5 rtt format.
2016-03-31 02:17:06 +02:00
Vincent Lejeune
4c0b5bbc62
gl: Correctly upload cubemap texture.
2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4
gl: Use right texture target.
2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a
gl: Fix r5g6b5 format.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e
gl: Fix unnormalized coord sampling.
2016-03-31 00:12:41 +02:00
vlj
f712b8aca4
Merge pull request #1643 from vlj/rsx
...
Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
2016-03-31 00:11:18 +02:00