scribam
214ea1e0f6
AppVeyor Qt fix
2017-11-19 18:25:13 +00:00
scribam
0870862898
Use zeux/pugixml instead of RPCS3/pugixml
2017-11-19 01:36:12 +04:00
Nekotekina
c58738807e
Fix cond_variable timeout
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Thanks @Farseer2 for debugging
2017-11-18 10:24:17 +03:00
scribam
223f17ac7e
Bump CMake requirement
2017-11-16 01:41:51 +04:00
Nekotekina
c435b328c7
Implement savedata delete op
2017-11-15 21:00:02 +03:00
Nekotekina
3792a85084
Fix fs::dir (const begin/end)
2017-11-15 21:00:02 +03:00
Nekotekina
0d1cb8c878
Fix cellMsgDialog
2017-11-15 21:00:02 +03:00
Nekotekina
16d7023a92
cellSaveData fixes
2017-11-15 21:00:02 +03:00
Nekotekina
358afc045d
Minor fix (cellGame)
2017-11-15 21:00:02 +03:00
Nekotekina
0fbb8b9a18
Implement _sys_prx_load_module_by_fd
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Implement _sys_prx_load_module_on_memcontainer_by_fd
2017-11-15 21:00:02 +03:00
Nekotekina
9ef00b4a12
RSX: Rewrite frame limit
2017-11-15 21:00:02 +03:00
Nekotekina
916851bd4a
Optimize cpuid
2017-11-15 21:00:02 +03:00
Nekotekina
9bc0ec586a
Fix command line args
2017-11-15 21:00:02 +03:00
Nekotekina
f4eab09557
Add supporters
2017-11-15 21:00:02 +03:00
Nekotekina
f2980d57a1
ALSA audio backend fixes
2017-11-15 21:00:02 +03:00
Nekotekina
dbc9bdfe02
Implement set_ideal_processor_core (linux)
2017-11-15 21:00:02 +03:00
clienthax
9e0b881b2b
Fire callback in cellSearchInitialize
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Allows BLJS10131 to get ingame ;)
2017-11-15 02:26:36 +04:00
clienthax
946ba3be29
Fix bug in sys_spu_thread_group_create ( #3734 )
2017-11-14 22:24:55 +04:00
Ani
0064976c43
Bump version to 0.0.4
2017-11-12 18:13:22 +00:00
Ani
4bdb6674eb
GUI: Style fix for Kuroi (Dark)
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Small style fix for Kuroi (Dark) Theme
2017-11-12 18:13:22 +00:00
Ani
c7f7d7ef5b
Fixes commit count on GIT-VERSION
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AppVeyor: Fetches commit count from unshallowed upstream instead of fetching from HEAD (will always be 3 since we clone with depth of 3)
2017-11-12 18:13:22 +00:00
Robbie
2c19fdf092
Fix off by one error in trophies ( #3715 )
2017-11-12 17:36:13 +00:00
Ofek
8fc9862614
Fix cellGameGet(Set)Param ( #3690 )
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* Fix cellGameGet(Set)Param
2017-11-11 22:22:38 +00:00
Talkashie
55d84414ee
Stub sceNpSnsFbCheckConfig ( #3720 )
2017-11-11 22:18:32 +04:00
Talkashie
8c0bdd71d9
Correct two typos and a couple of other nitpicky things ( #3721 )
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Correct two typos and a couple of other nitpicky things
2017-11-11 12:56:59 +00:00
kd-11
3c9126d91f
rsx: Ignore FENCE instruction as it seems like its ignored on realhw
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- This is likely a compiler hint for performance reasons and not a mandate
2017-11-09 14:39:50 +03:00
kd-11
8b4836a12f
rsx: Fix shader cache version check
2017-11-09 14:39:50 +03:00
kd-11
b2a7eee1ec
rsx: Bump shader cache ver and fix blit engine crash
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- Disables blit operations if the target will have a size of 0 in any dimension
- Bumps shader cache ver to 1.1
2017-11-09 14:39:50 +03:00
kd-11
ed21bb309f
rsx: Minor fixups
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- Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA
-- This requires handling AA resolve by removing a half downscale on multisampled axes
- Return all ones when a vertex attribute is disabled.
-- Some games forget to enable vertex attributes actually needed by the fs
2017-11-08 13:15:34 +03:00
kd-11
7b3e4f5e3d
vk: Hotfix
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- facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
2017-11-08 13:15:34 +03:00
kd-11
30b3af0d12
vk: Cleanup, simplify renderpass management
2017-11-08 13:15:34 +03:00
kd-11
541cb4062b
vk: Fix shader logging
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- Do not overwrite logged programs
2017-11-08 13:15:34 +03:00
kd-11
4e9160104a
rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
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- Both backends now generate very similar code
2017-11-08 13:15:34 +03:00
kd-11
86fa379c78
rsx/vk: Fix unnormalized converted textures
2017-11-08 13:15:34 +03:00
kd-11
8733505d0a
rsx: Minor fixes
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- texture_cache: Fix internal size calculation for subresources
- vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
2017-11-08 13:15:34 +03:00
kd-11
242611aa46
gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver)
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- In rare cases the driver derefs a nullptr and dies, taking the emulator with it
- From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
2017-11-08 13:15:34 +03:00
kd-11
baa5a261a5
rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
2017-11-08 13:15:34 +03:00
kd-11
3730b9d1da
rsx: More fixes
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- Support for raster offsets in surface descriptors (looks to be unused)
- Do not tag disabled render targets when using MRT (pitch = 64)
- Add missing notify_surface_changed() call for openGL
2017-11-08 13:15:34 +03:00
kd-11
0d35363ea0
rsx: Minor optimization - dont update sampler state if texture state registers have not changed
2017-11-08 13:15:34 +03:00
kd-11
75504b3f5e
rsx: Rework context handling and stop leaking the GL ccontext
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- GL contexts are external handles that require manual lifecycle management
2017-11-08 13:15:34 +03:00
kd-11
4ca98e53a6
rsx: Fix for unnormalized texture access
2017-11-08 13:15:34 +03:00
kd-11
300a36d3d6
rsx: Fixes for cubemap reconstruction
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- Do not abort generation if sides are missing, replace with blank surfaces instead
- Make cubemaps scale with res scaling
2017-11-08 13:15:34 +03:00
kd-11
60c7a508a7
rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache
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- This limits the number of times an image is copied and improves performance
2017-11-08 13:15:34 +03:00
kd-11
1fa18757fc
rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW]
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- Enables real-time cubemap reflections
- TODO: Vulkan is broke; rsx is very slow with this feature
2017-11-08 13:15:34 +03:00
kd-11
fbb7186e66
rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
2017-11-08 13:15:34 +03:00
kd-11
0961a43997
rsx: Implement 1D<->2D image type casts
2017-11-08 13:15:34 +03:00
kd-11
7037504dcf
rsx: Workaround for missing AA flags on some surfaces
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- This just doesnt work right yet. It looks like AA is being used dynamically? (RDR)
- TODO: Try to locate flags to set AA if AA mode is not changed
2017-11-08 13:15:34 +03:00
kd-11
2385029eab
gl: Shift code around to increase work done after memory transfer operations
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- The current code is slower because memory operations are too close to their draw calls
-- This is mainly an issue with proprietary AMD drivers
2017-11-08 13:15:34 +03:00
kd-11
eed55a446c
rsx: Minor optimization
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- Defer resolving image copy operations to the binding step
2017-11-08 13:15:34 +03:00
kd-11
bbcb6b6851
rsx: Fbo fixes 2
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- Use AA mode to predict surface compression. Compression mode is useless without AA activated
- Rewrites most image subresource fetch routines to use the new heuristic
- Fix rsx:🧵 :find_tile. FEED000(X) can be substituted for (X) in the code
-- Fixes alot of failures when looking for tiled regions
rsx: Fix antialiased unnormalized coords
- scaling factors are inverse to allow proper coordinates to be computed in fs
2017-11-08 13:15:34 +03:00