Megamouse
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3aa15c8a23
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Update hidapi from 0.13.1 to 0.14.0
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2023-05-23 22:23:44 +02:00 |
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Megamouse
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a3cc3aa8b8
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Update curl from 8.0.1 to 8.1.1
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2023-05-23 22:23:44 +02:00 |
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Megamouse
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29f67448e9
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pine: fix some warnings (#13904)
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2023-05-23 18:01:14 +02:00 |
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kd-11
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976a3ed3bf
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Formatting fixes
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2023-05-23 14:37:13 +03:00 |
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kd-11
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98c0944419
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vk: Fix some sampler load crashes
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2023-05-23 14:37:13 +03:00 |
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kd-11
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bf78b197a3
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vk: Reimplement sampler disposal using the new pool mechanism
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2023-05-23 14:37:13 +03:00 |
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kd-11
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427960fee8
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vk: Fix compiler warning
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2023-05-23 14:37:13 +03:00 |
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kd-11
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75da7d80dc
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vk: Reimplement sampler caching to take border color into account
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2023-05-23 14:37:13 +03:00 |
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kd-11
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7eb730ee03
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vk: Integrate custom border colors when supported
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2023-05-23 14:37:13 +03:00 |
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kd-11
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4b9fa7a417
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vk: Require customBorderColorWithoutFormat feature
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2023-05-23 14:37:13 +03:00 |
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kd-11
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6163acc8c5
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vk: Add border color extension detection
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2023-05-23 14:37:13 +03:00 |
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kd-11
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4add5b6bf0
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vk: Minor refactoring of optional features
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2023-05-23 14:37:13 +03:00 |
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Megamouse
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1ae3b37fbe
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sceNpTrophy: set timestamps
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2023-05-23 08:22:13 +02:00 |
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Elad Ashkenazi
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23c710cf53
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CPUThread.cpp: Fix an emulator crash on game exit
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2023-05-22 20:04:49 +03:00 |
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Eladash
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e29b81c444
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Debug Fixes
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2023-05-22 20:04:49 +03:00 |
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Megamouse
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73dba6d6e0
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overlays: do not play sounds on fast auto repeat
Currently there's a nasty sound stakkato going on if you keep the dpad pressed to the left in the home menu for example.
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2023-05-20 18:27:26 +02:00 |
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Megamouse
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09e845a539
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input: add sanity checks for buf_size
also improve log spam
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2023-05-20 13:24:43 +02:00 |
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Eladash
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e1744ceab2
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Debugger: Implement key-scrolling through threads
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2023-05-19 23:15:40 +02:00 |
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RipleyTom
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cbb1b1f28e
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Fix spu_fm
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2023-05-19 18:26:42 +03:00 |
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Elad Ashkenazi
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59f9938849
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cellSpurs: Fix ready count
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2023-05-19 14:18:51 +03:00 |
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Megamouse
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8db318094f
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Qt: fix memory leak on midi error
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2023-05-18 22:11:35 +02:00 |
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Megamouse
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5a4206e05d
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Qt: Don't refresh mic and midi list in constructor
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2023-05-18 22:11:35 +02:00 |
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Megamouse
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6794ae35a1
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mac arm: try to fix compilation
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2023-05-18 18:52:25 +02:00 |
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Megamouse
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8676913e73
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input: use enum class for pad connection
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2023-05-18 18:52:25 +02:00 |
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Megamouse
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2ef120fdcd
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input: add option to keep pads connected
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2023-05-18 18:52:25 +02:00 |
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kd-11
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08c1a14b13
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Fix init order for gpu_debug_marker
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2023-05-18 18:10:46 +03:00 |
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kd-11
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4a138aa918
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Fix init order
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2023-05-18 18:10:46 +03:00 |
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kd-11
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793a21a825
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rsx: Fix build after variable rename
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2023-05-18 18:10:46 +03:00 |
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kd-11
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6fd76054b4
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vk: Rename the debug marker to something more appropriate
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2023-05-18 18:10:46 +03:00 |
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kd-11
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c80be9e54b
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Fixup - command buffer wrapping
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2023-05-18 18:10:46 +03:00 |
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kd-11
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56ebae773c
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vk: C++-ify the debug marker sync object member names
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2023-05-18 18:10:46 +03:00 |
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kd-11
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fad6647255
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vk: Do not use raw GPU command buffer handles for any wrapped API calls
- There is no reason to do so and we seriously hamper debugging efforts
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2023-05-18 18:10:46 +03:00 |
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kd-11
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edb2b60f2f
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rsx: Perform region clipping in a normalized coordinate space
- Depending on what the caller wants to do, the scaling will be different for src vs dst calculations.
We cannot reliably handle this in the callee
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2023-05-18 18:10:46 +03:00 |
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kd-11
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d894ccb4ea
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vk: Preliminary support for debug markers
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2023-05-18 18:10:46 +03:00 |
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Megamouse
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bd09dc8ea8
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Qt: allow hiding trophy table columns
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2023-05-18 15:26:05 +02:00 |
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Megamouse
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a1e19e1cf8
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VS: set more O2
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2023-05-18 12:41:22 +02:00 |
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Megamouse
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799dbfc2c5
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MSVC: Ignore base address warning
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2023-05-18 12:41:22 +02:00 |
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Megamouse
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54e6cf95d7
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Fix some warnings
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2023-05-18 12:41:22 +02:00 |
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Megamouse
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3ea0e391db
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Updates
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2023-05-18 12:41:22 +02:00 |
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Megamouse
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4fd21f7764
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Windows Use vector for performance counter data allocation
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2023-05-18 09:15:49 +02:00 |
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Megamouse
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f8009451a9
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rpcn: fix some msvc warnings
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2023-05-18 09:15:49 +02:00 |
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Megamouse
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f5c48a00b4
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Fix log message
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2023-05-18 09:15:49 +02:00 |
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Elad Ashkenazi
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c70338a9a9
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Logs/Debugger: Go-To-Address signal from log text
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2023-05-18 08:43:39 +02:00 |
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Megamouse
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e83540d80c
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Qt: don't refresh game grid after emu stop
It is not necessary to refresh the game grid after stopping a game.
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2023-05-17 23:39:48 +02:00 |
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Dark
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24dde5d42b
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Implement support for emulating Rock Band 3's MIDI Pro Adapter
Co-authored-by: Megamouse <studienricky89@googlemail.com>
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2023-05-17 22:59:44 +02:00 |
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Joshua de Reeper
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8e15afb2c4
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sys_usbd: Emulate Disney Infinity Base
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2023-05-17 21:26:58 +02:00 |
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Megamouse
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911cd678ff
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cli: add ability to log ffmpeg codecs
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2023-05-17 00:23:47 +02:00 |
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RipleyTom
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f11770b88b
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Better accuracy for FREST/FRSQEST (#13863)
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2023-05-15 17:20:47 +01:00 |
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Eladash
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514ef9a9c5
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SPU Executable Code Dumping Tool
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2023-05-15 14:11:13 +03:00 |
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kd-11
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57070aa8ff
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vk: Minor refactor in OOM handler to skip scans if we already found a match
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2023-05-15 12:28:19 +03:00 |
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