Nekotekina
7f9d41ac47
Implement cfg::uint for unsigned integers
2020-04-04 21:38:40 +03:00
Whatcookie
dd8a3eaac5
Util: Add FMA and INVARIANT_TSC detection ( #7937 )
2020-04-04 19:12:06 +01:00
Nick Renieris
1231274e0f
CPUThread: Split dump() info to separate methods
2020-04-03 01:36:35 +01:00
Nekotekina
ba7f4af02b
CFG: minor cleanup
2020-03-31 21:50:23 +03:00
Megamouse
fc3a134e7d
Emu: make "Silence All Logs" dynamic
2020-03-31 18:06:37 +02:00
Megamouse
a76a4d8136
change sig_log to SIG
2020-03-31 18:06:37 +02:00
JohnHolmesII
ad13075b36
Build: Fix potential issue with Windows builds not receiving correct
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branch info
2020-03-29 14:10:07 +03:00
Nekotekina
aae338a91c
named_thread_group: add a default constructor
2020-03-28 17:17:51 +03:00
Jan Beich
777f0a7c82
Implement IsDebuggerPresent on BSDs ( #7880 )
2020-03-28 01:57:41 +00:00
JohnHolmesII
6712ac0a72
Build: Do not warn for local builds
2020-03-27 23:00:22 +03:00
JohnHolmesII
70d6a12894
CI: Port Windows build to Azure Pipelines ( #7757 )
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* CI: Port Windows build to Azure Pipelines from Appveyor
* CI: Split Windows build into scripts
* CI: Remove Appveyor
* CI: Add GitHub Release deployment to Azure Windows Build
* VCS: Add full branch name function to rpcs3_version
The STRINGIZE macro was a little awkward, and difficult to control
at configure time. Since other version information is already
included, the full branch name is now added as a function. It's
runtime instead of compile-time checking, but it seems worth it.
* CI: Overhaul Windows setup script
Previously, there was no way of forcing a re-download
of cached dependencies when they were replaced by new ones. In
addition, there was really no verification of downloads or cache.
Now, changing a few lines at the top of the file will automagically
force a cache update.
2020-03-27 16:37:27 +03:00
RipleyTom
cd4eed0704
Gives ANSI path to curl CURLOPT_CAINFO
2020-03-27 14:23:20 +03:00
Nekotekina
b33648fd14
Implement SAFE_BUFFERS as __attribute__((no_stack_protector))
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It was doing nothing outside of MSVC. Still seems doing nothing.
2020-03-25 11:18:48 +03:00
Nekotekina
49d8731c1c
Thread.h: fix warning
2020-03-21 13:49:41 +03:00
Nekotekina
7f5dd1dd62
Fix thread_base::join
2020-03-21 10:36:04 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
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State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina
aa5c6c4d2b
Cleanup std::is_pod usage (deprecated in C++20)
2020-03-18 18:28:46 +03:00
Eladash
c9b5ba4a5c
BEType.h: use common initial sequance in v128
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Partially obey 'strict type aliasing' rule.
2020-03-17 18:22:13 +03:00
Eladash
cb4192bce9
vm: Log all guest memory bases at startup
2020-03-14 18:30:14 +02:00
Nekotekina
04dedb17eb
Disable exception handling.
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Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
6bd96a4590
Fix thread_base::finalize (and emergency_exit, collaterally)
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Forgot to reset futex callback. Could cause crashes.
2020-03-10 23:23:32 +03:00
Bird Egop
4e25daffa6
Explicitly rename has_512 into has_avx512 ( #7751 )
2020-03-10 19:21:00 +03:00
Nekotekina
1678b37aa0
Use TRAP on segfault with debugger (Linux)
2020-03-10 14:06:06 +03:00
Nekotekina
adfd8ab43c
Break in the debugger in thread_ctrl::emergency_exit
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Implement IsDebuggerPresent analog for non-Windows systems.
2020-03-10 13:28:24 +03:00
Nekotekina
87d4b14ca9
Pause only on fatal messages
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Also make some access violation an error since we don't pause on it.
2020-03-10 11:26:42 +03:00
Nekotekina
07e1766a7c
Implement thread_ctrl::emergency_exit()
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Replace exception throws with this.
2020-03-08 15:11:02 +03:00
Nekotekina
12a3cdf0e8
Move Log.cpp to util/logs.cpp
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Minor cleanup
2020-03-07 13:31:10 +03:00
Nekotekina
e4a81b1d13
Move Log.h to util/logs.hpp
2020-03-07 12:29:23 +03:00
Nekotekina
a166d3680e
Don't throw on invalid whence (return fs::error::einval)
2020-03-07 11:52:54 +03:00
Nekotekina
8461a5cbe2
Add fs::error::unknown, don't throw
2020-03-07 11:22:04 +03:00
Nekotekina
66b0b78055
Logs.cpp: more code moved to main.cpp
2020-03-07 11:15:44 +03:00
Nekotekina
2209be5216
Logs: remove mem-mapped buffer and move instance lock to main.cpp
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Part of the work to untangle utilities from RPCS3-specific things.
2020-03-07 10:49:09 +03:00
Adiost
f776910966
Qt/Input: new ds4 LED settings
2020-03-05 22:37:48 +01:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina Aux1
250736ece5
Fix warnings in emucore
2020-03-04 21:23:34 +03:00
Eladash
bb1b4bac9b
Update thread_base::notify_abort()
2020-03-04 14:39:41 +03:00
Nekotekina
8d847d6f1c
Thread: internal cleanup
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Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329
Thread: removed unused wait() with predicate.
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It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372
Threads: move linux m_timer to static thread_local variable
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Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
5b0476e772
Update LLVM to new llvm-mirror (LLVM 11)
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Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
cb252b1ce2
Partial revert of 5871c4e93f
2020-02-29 18:39:15 +03:00
Nekotekina
d37e770497
Shut up all channels on exit at some point
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Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00
Eladash
5871c4e93f
Segfault/exceptions reports: Get rid of unhandled exeption handler, log memory bases
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* Getting rid of handled exception handler fixes 2 things:
- Visual Studio debugger won't force it's own handler on unhandled exception.
- SPU segfaults in recompiler can now be reported.
* Log vm memory bases.
2020-02-29 17:16:36 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
...
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
...
It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
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Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
bf4bdf73b7
Remove unused lf_hashmap
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There are better ways to implement this.
2020-02-28 18:54:46 +03:00
gamerforEA
93552a5958
Apply some Clang-Tidy fixes
2020-02-27 00:38:55 +03:00
gamerforEA
49294a3dd2
Add missing include guards
2020-02-27 00:38:55 +03:00
Nekotekina
a0d2bc9769
named_thread: allow default constructor only with thread_name
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In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Eladash
0d4f8ca234
fs: Make fs::get_dir_size able to report an error
2020-02-26 18:17:13 +00:00
Nekotekina
b083edccd3
Threads: remove some unused code (remnants from thread spawn)
2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
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May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7
Threads: Remove unused on_wait() detection to simplify code
2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
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Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Megamouse
f7666f44da
Untangle GUI and input includes
2020-02-24 16:31:01 +01:00
Nekotekina
e772dde3cc
Add more thread information (context switch, page faults).
...
Only implemented on Linux, possibly works on some BSD.
2020-02-23 16:21:26 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
fa0bf6a92c
Fix "unknown pragma" on zlib clang workarounds
2020-02-23 10:42:35 +03:00
JohnHolmesII
7eccbecb2f
File.cpp: Make var ref instead of copy
2020-02-23 01:22:38 +01:00
Eladash
6bb083a77c
Add more information for segfault reports ( #7538 )
2020-02-22 10:58:42 +00:00
Megamouse
0dd417e5f2
Add more game window title options
2020-02-20 20:07:25 +01:00
Nekotekina
4d1f818162
umax: restore "natural" operation order
2020-02-20 17:13:41 +03:00
Nekotekina
2f255a528e
Another attempt on umax
2020-02-20 15:18:31 +03:00
Nekotekina
92e3eaf3ff
Fix signed-unsigned comparisons and mark warning as error (part 2).
2020-02-19 22:54:58 +03:00
Nekotekina
771eff273b
First part of fixing sign-compare warning (inside be_t).
2020-02-19 22:54:58 +03:00
Nekotekina
0cf35e3b22
Implement umax global variable (max unsigned value)
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Implements operators == and != comparisons.
2020-02-19 22:54:58 +03:00
Nekotekina
0ee2f761ae
Fix warning in lf_fifo<>::push_begin()
2020-02-18 14:59:11 +03:00
Nekotekina
f08c778d2c
Use more starts_with/ends_with.
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Remove ends_with global func.
2020-02-18 14:53:23 +03:00
Nekotekina
6a1a0bf48d
Use std::endian for endianness test
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Remove legacy IS_LE_MACHINE IS_BE_MACHINE macro.
2020-02-17 21:33:24 +03:00
Megamouse
fe75311be2
move config structs to own files and clean up some headers
2020-02-17 15:08:17 +03:00
Eladash
606693a9f7
Avoid closing the emulator after access violation
2020-02-13 14:14:28 +03:00
Nekotekina
e8988faed5
geometry.h: remove MSVC workaround
2020-02-12 12:50:42 +03:00
Nekotekina
7137142351
geometry.h: more cleanup
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Remove wrong constructors.
2020-02-12 12:50:42 +03:00
Nekotekina
bcbe324534
geometry.h: make conversion operators explicit
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It requires static_cast<> to call them.
2020-02-11 13:21:45 +03:00
Eladash
639245c071
Make handle_access_violation noexcept
2020-02-10 17:27:34 +03:00
Nekotekina
034267adb2
Compilation fix
2020-02-10 16:57:56 +03:00
Nekotekina
c0f80cfe7a
Use attributes for LIKELY/UNLIKELY
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Remove LIKELY/UNLIKELY macro.
2020-02-05 10:42:34 +03:00
Nekotekina
1a78e0e80c
Make RPCS3 compile in C++2a mode
2020-02-04 23:43:55 +03:00
Nekotekina
0a2874405d
logs: allow disabling RPCS3.log.gz
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Disabled by creating a directory with the same name.
2020-02-02 14:32:29 +03:00
Nekotekina
87a5dd66ab
Move logs::channel registration out of the constructor
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Allow constinit initialization of logs::channel.
2020-02-02 14:12:54 +03:00
Nekotekina
6dfd97f0b6
Modernize SPU logging (spu_log variable) and remove log legacy
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Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0
Modernize PPU logging (ppu_log variable)
2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f
Remove HLE log channel
2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
Nekotekina
3c0bd821c8
Give log channels fancier names
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Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
ec80932c21
logs: use relaxed atomics
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May help with optimizations.
2020-02-01 10:30:03 +03:00
Nekotekina
3eca2d5d6c
Remove legacy LOADER log channel
2020-02-01 07:49:38 +03:00
Nekotekina
d9a0619ddd
Remove legacy GENERAL log channel
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Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Nekotekina
d5f019c3d3
Implement logs::silence
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Disables all log channels.
Also disables unsupported "default" log level for log channels.
2020-01-31 16:44:48 +03:00
Nekotekina
a867522b16
logs: implement logs::get_channels()
2020-01-31 16:44:48 +03:00
Nekotekina
26cccead6e
logs: remove legacy MEMORY channel
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Add channels vm_log, sig_log.
2020-01-31 16:44:48 +03:00
Nekotekina
e7b24461ec
Implement logs::get_level
2020-01-31 12:09:52 +03:00
Nekotekina
007a7a5859
Fixup for LOG system.
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Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Silent
9f678cc47a
Fix code relying on initialization order
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Allows Debug - LLVM to boot
2020-01-31 11:23:55 +03:00
RipleyTom
795bc5d52b
Add mutex guard for s_unfire
2020-01-28 19:16:16 +03:00
Malcolm Jestadt
ad8988afd3
Embedded SPU elf patching
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- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Nekotekina
0f87c6c7c3
Make system config thread-safe (almost)
2020-01-20 21:51:28 +03:00
Nekotekina
7fcc49004d
lf_fifo: fix UB and fix size()
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Simplify internal counter to atomic<u64>.
Make size() return correct difference between push and pop pointers.
2020-01-17 00:24:07 +03:00