ZeeWanderer
6250e478f4
[MSVC] glslang fix + vs2022 fixes
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- glslang - fixed wrong path to common props
- emucore - fixed for VS2022, its a 64 bit app now
- common_default.props - use C++20 standard for VS2022 and further
2021-07-17 02:52:03 +02:00
Eladash
66368debf8
Win32 FS: Implement support for large reads/writes
2021-07-16 18:48:20 +03:00
kd-11
aaac4c1bde
Clang workaround for c++20 non-compliance
2021-07-15 18:05:35 +03:00
kd-11
974a3c8807
Fix linux build
2021-07-15 18:05:35 +03:00
kd-11
369f1132f3
Formatting fixes
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- Non-functional stuff, move along
2021-07-15 18:05:35 +03:00
kd-11
2524c35638
vk: Improve handling of texture cache temporary resources
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- Temp resources from the texture cache are used to hold composite objects being sent to the GPU and can waste a lot of memory.
- Remove them if we run out of memory as they can linger around for a long time.
2021-07-15 18:05:35 +03:00
kd-11
d906ccc77e
vk: Switch on the new VRAM management system
2021-07-15 18:05:35 +03:00
kd-11
a2f93b0696
rsx: Implement a simple cache eviction routine
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- Can remove all non-essential textures from the cache except those passed as an exclusion list
2021-07-15 18:05:35 +03:00
kd-11
77c9dff054
vk: Minor whitespace fix
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- Non-functional formatting and warning fixes
2021-07-15 18:05:35 +03:00
kd-11
09f9f21261
vk: Add overallocation quota for texture cache
2021-07-15 18:05:35 +03:00
kd-11
5f6d1644cf
vk: Refactor VkTextureCache by moving most of the code to cpp file
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- Makes adding next set of changes easier
2021-07-15 18:05:35 +03:00
kd-11
c18e5e07cc
vk: Implement VRAM spilling
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- The idea is to shift memory to "shared graphics memory" when VRAM is running out
2021-07-15 18:05:35 +03:00
kd-11
000414c47d
vk: Refactor surface cache by moving code to cpp file
2021-07-15 18:05:35 +03:00
kd-11
2ffa8f4623
vk: Rename rsx::vk_render_targets to vk::surface_cache
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- Makes some changes much easier going forward to pull in vk-specific stuff into vk namespace.
- TODO: The same thing needs to happen with GL
2021-07-15 18:05:35 +03:00
kd-11
53c9fb3e00
vk: Improve memory load balancing and reporting
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- Track pool usage
- Take allocation percentages into account when making decisions on whether there is overloading or not
2021-07-15 18:05:35 +03:00
kd-11
342b25d00e
vk: Expose memory heap sizes to the runtime.
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- This will help to make decisions regarding VRAM utilization instead of relying on budget blindly
2021-07-15 18:05:35 +03:00
kd-11
88abf3a6ba
vk: Introduce the concept of VRAM allocation pools
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- Each buffer or image has to declare which pool it belongs to. This will aid with memory management down the line.
2021-07-15 18:05:35 +03:00
kd-11
71a5e5333a
rsx: Fix invalid reference when purging unlocked sections
2021-07-15 18:05:35 +03:00
Nekotekina
5dfa908835
fmt: add support for std::u8string
2021-07-15 17:07:41 +03:00
Nekotekina
ea0c559bc3
fmt: implement char8_t string support
2021-07-15 17:07:41 +03:00
Ani
15ae06a7c4
SPIRV-Tools: Revert to 2020.4
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Currently not being used, could eventually be removed
2021-07-14 19:51:36 +01:00
Ani
b6a0296d00
azure: Update VulkanSDK checksum
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From 1.2.154.1 to 1.2.182.0
2021-07-14 11:25:05 +01:00
Ani
2f361e94dd
SPIRV-Tools: Update from 2020.4 to 2020.5
2021-07-14 10:43:16 +01:00
Ani
89c2bb5cf1
VulkanSDK: Update from 1.2.154.1 to 1.2.182.0
2021-07-14 10:43:16 +01:00
Ani
b164345561
glext: Update from 2020.04.23 to 2021.04.20
2021-07-14 10:43:16 +01:00
Ani
3cc212940c
stb_truetype: Update from 1.24 to 1.25
2021-07-14 10:43:16 +01:00
Ani
2aec81330b
stb_image: Update from 2.26 to 2.27
2021-07-14 10:43:16 +01:00
Ani
f16b387ad9
curl: Update from 7.76.1 to 7.77.0
2021-07-14 10:43:16 +01:00
Ani
0a6968cfe5
glslang: Update from 11.4.0 to 11.5.0
2021-07-14 10:43:16 +01:00
Ani
8f19d11f29
FAudio: Update from 21.04 to 21.07
2021-07-14 10:43:16 +01:00
RipleyTom
a34201ebff
Fix deref in sceNpMatching2CreateContext ( #10539 )
2021-07-14 00:11:14 +01:00
Eladash
6a7324ab3e
kernel_explorer: Atomic PPU state updates
2021-07-10 22:20:37 +03:00
Megamouse
f4d0261387
Qt: add more Qt blockingMapped workarounds
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This probably won't fix anything, but better be safe than sorry
2021-07-10 13:29:39 +02:00
Megamouse
7f7bd961e2
Qt: kernel_explorer optimizations
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- roughly 10 times faster update from scratch on average
- removed some unused function
- added fatals for unexpected node failure
2021-07-10 08:18:38 +02:00
Megamouse
fcbacf8afd
sys_usbd: add PlayTV SCEH-0036
2021-07-08 22:06:48 +02:00
Megamouse
e75de44907
cellGame: treat media apps as CELL_GAME_GAMETYPE_HDD
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This is kinda hacky but it fixes some errors in PlayTv
2021-07-08 22:06:48 +02:00
Megamouse
161fa95066
cellGame: improve logging
2021-07-08 22:06:48 +02:00
Megamouse
8f8605ab2f
Mount bdvd_dir regardless of patch category
2021-07-08 22:06:48 +02:00
Megamouse
544a458f20
Qt: show patch version for disc games regardless of the patch category
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Patches for disc games can also appear as "TV App" etc.
2021-07-08 22:06:48 +02:00
polar
285b9dad83
Refactor faudio submodule ( #10397 )
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* updated bad header import
* added faudio shared library option
2021-07-08 21:31:45 +02:00
Megamouse
770a607ba5
Qt: add PPU LLVM Java Mode Handling to debug tab
2021-07-02 19:34:06 +02:00
Eladash
a2d4bd4fff
kernel-explorer: Add logging ability
2021-07-02 12:29:59 +02:00
Eladash
fe8d524352
Improve kernel-explorer's user experience
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* Default width of dialog has been increased to fit PPU, SPURS and filesystem objects' description length.
* Height has been increased as well to allow viwing more objects at once.
* Added title of the game to the kernel explorer's windows' title.
2021-07-02 12:29:59 +02:00
Megamouse
e212f16962
sceNp: fix invalid ctx dereference
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Fixes "Buzz! Quiz Player" Offline Gameplay
2021-07-01 23:09:23 +02:00
Ani
020fdcc781
rpcs3_version: Bump to 0.0.17
2021-06-30 20:14:13 +01:00
kd-11
194bfc54d1
rsx: Implement dynamic vertex offset updates
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- Vertex offsets can be updated mid-draw to dynamically render different meshes without breaking up draws
2021-06-30 10:07:33 +03:00
Eladash
9b050a33e4
Fix HLE callbacks within context of HLE PPU stack variables
2021-06-28 14:31:28 +03:00
Eladash
b6fccee6a4
Improve ppu_thread::stack_push
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Save actual stack memory allocation size locally. (not in PS3 memory)
2021-06-28 14:09:24 +03:00
Eladash
23468a2d07
vm_ptr.h: Use concepts
2021-06-28 14:01:58 +03:00
kd-11
2c7c1c501d
rsx: Implement support for extended vertex programs
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- Some games are kinda pushing it with RSX register space and spilling VP data into adjacent unused space.
2021-06-28 10:52:05 +03:00