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Commit Graph

9021 Commits

Author SHA1 Message Date
Eladash
65e47490c4 cellSysCacheClear/Mount() improved
Clear() error checking simplified a bit
Mount() now clears cache if ID was changed from last or NULL specified.

Implemented vfs::host::remove_all():
Clear() now uses vfs::host::remove_all() to match behaviour on Windows with ps3
2019-10-27 15:56:16 +03:00
Nekotekina
83f253636a SPU LLVM: verbose patchpoints in "giga table" 2019-10-27 13:04:05 +03:00
Nekotekina
16edb5bdd0 SPU Analyser: don't compile on "analyser failed" 2019-10-27 13:04:05 +03:00
Nekotekina
5f00b32867 SPU: fixup for duplicates in recompilers
Fixup for the edge case.
2019-10-27 13:04:05 +03:00
Nekotekina
37dbbce194 SPU LLVM: Enable "Giga table" in Mega mode
Was previously only enabled in Giga mode.
Also fill the table with branch patchpoints.
2019-10-27 13:04:05 +03:00
Megamouse
6fe32887b2 Qt: disable progress_dialog resize 2019-10-27 08:02:45 +01:00
Megamouse
200162cf2a Qt: connect compat error handling to error signal 2019-10-27 08:02:45 +01:00
Megamouse
59747fd708 Qt: add quickstart link to SSL warnings 2019-10-27 08:02:45 +01:00
Nekotekina
8c28c4e8ec SPU: Make recompilers lock-free. 2019-10-26 23:33:18 +03:00
Nekotekina
9ac6ef6494 SPU: cleanup former OOM handling
Remove cpu_flag::jit_return.
It's obsolete now, and worked only in SPU ASMJIT anyway.
2019-10-26 21:24:12 +03:00
Nekotekina
7a32af7a57 Implement lf_bunch<>
Simple concurrent container without erase support.
2019-10-26 21:24:12 +03:00
Nekotekina
2e85b5ebaa SPU: Make JIT allocator lock-free on all platforms 2019-10-26 21:24:12 +03:00
Nekotekina
0c06456950 Simplify lf_queue<> (second attempt)
It doesn't need reinterpret_cast anymore.
2019-10-26 21:24:12 +03:00
msuih
a4d8cab67e Qt version bump
Also gives a tip about the Qt5_DIR definition.
2019-10-26 21:23:38 +03:00
MSuih
f3ed26e9db Small warnings cleanup (#6671)
* Ignore more warnings

These are intentional

* Signed/unsigned mismatch when comparing

* Explictly cast values

* Intentionally discard a nodiscard value

* Change ppu_tid to u32

* Do not use POSIX function name on Windows

* Qt: Use horizontalAdvance instead of width

* Change progress variables to u32
2019-10-25 13:32:21 +03:00
Megamouse
89a2d04f96 Qt: add mutex to game list creation
should prevent random crashes when accessing maps
2019-10-25 12:10:07 +02:00
arabek
63a0b97dd1 Normalize audio when downmixing to avoid clipping (#6867)
* Normalize audio when downmixing to avoid clipping

Idea came from this topic:
https://hydrogenaud.io/index.php?topic=104214.msg855199#msg855199

Fixes very loud audio in Motorstorm (and probably other games
when playing over headphones/stereo speakers with
Downmix to Stereo option enabled)
2019-10-25 12:56:47 +03:00
Oschowa
6944e180c8 rpcs3qt/settings_dialog: fix Audio Buffering setting for FAudio backend 2019-10-25 00:56:53 +03:00
Oschowa
9e753e1ffd 3rdparty: update FAudio to 19.10
and add 'ignore = dirty' to faudio submodule
2019-10-25 00:56:53 +03:00
Oschowa
d8ff7c759b 3rdparty: only build FAudio with SDL >= 2.0.9 2019-10-25 00:56:53 +03:00
Oschowa
06433d614a Implement FAudio backend (#6374) 2019-10-24 22:26:29 +03:00
RipleyTom
a32f979814 Conserve error value when trying to open log file 2019-10-24 22:22:15 +03:00
RipleyTom
c89ad38ef1 Check if we're in the process of restarting when trying to open the log 2019-10-24 18:36:28 +02:00
Marin Baron
4599d58413 Fix debug build gcc/clang linker.
Create temporary variable to resolve undefined reference.

[ 98%] Linking CXX executable ../bin/rpcs3
/usr/bin/ld : Emu/librpcs3_emu.a(sys_vm.cpp.o) : dans la fonction « sys_vm_t::~sys_vm_t() » :
/mnt/raid/Git/rpcs3/rpcs3/Emu/Cell/lv2/sys_vm.cpp:21 : référence indéfinie vers « id_manager::id_traits<sys_vm_t, void>::invalid »
collect2: erreur: ld a retourné le statut de sortie 1
make[2]: *** [rpcs3/CMakeFiles/rpcs3.dir/build.make:426: bin/rpcs3] Error 1
2019-10-24 14:34:38 +03:00
JohnHolmesII
0842724f94 Update cellVoice.cpp
Caused warnings. Not sure what the actual intention was, this may need to be inverted.
This commit assumes that erase() returning 0 is a sign that deletion
failed, or that there was corruption. There should be a port there.
2019-10-24 14:19:52 +03:00
Emmanuel Gil Peyrot
9253f7d645 Audio: don’t build XAudio2 backend on Linux
The files already had a #ifdef _WIN32, but this avoid even trying to
compile their translation unit.

I was surprised to see XAudio2 being mentioned on Linux, this makes sure
no one else will get this surprise.
2019-10-24 14:16:29 +03:00
Megamouse
a360836fef Qt: don't update the gui from QtConcurrent 2019-10-24 00:26:07 +02:00
Megamouse
56a249fd5a Qt: multi thread trophy loading 2019-10-24 00:26:07 +02:00
Megamouse
221508fa07 Qt: indent try and catch block 2019-10-24 00:26:07 +02:00
Megamouse
b805238b8a Qt: multi thread game list refresh from drive 2019-10-24 00:26:07 +02:00
Megamouse
5b59c18dcc Qt: multithreaded icon resize 2019-10-24 00:26:07 +02:00
Nekotekina
6867fc5f06 Revert "Simplify lf_queue<>"
This reverts commit 050e5b4aec.
2019-10-23 21:55:31 +03:00
Megamouse
d0ea71289e fix weird filters for display sleep files
For some reason kd-11 thought generated files was a good place to put them
2019-10-23 20:35:32 +02:00
Megamouse
c88654bc8f Remove VS D3D12 Dependencies 2019-10-23 20:35:32 +02:00
Nekotekina
ed0c25f760 Update LLVM (fixup) 2019-10-23 18:10:47 +03:00
Nekotekina
ec1ea466fd atomic.hpp: fix typo 2019-10-23 16:01:14 +03:00
Nekotekina
050e5b4aec Simplify lf_queue<>
It doesn't need reinterpret_cast anymore.
2019-10-23 16:01:14 +03:00
Nekotekina
6e19881b82 Update LLVM (10) 2019-10-23 16:01:14 +03:00
kd-11
d53d7bb598 vk: Restore vega native use of FP16 in shaders
- AMD proprietary drivers should work fine
2019-10-23 12:20:06 +03:00
Emmanuel Gil Peyrot
54d95373d0 Support fullscreen properly on Wayland
The current behaviour when going fullscreen from windowed was to keep
the previous size of the swapchain, with black borders on all sides,
which looks quite ugly.

The root of this issue is that rpcs3 only checks for frame resize if
vkQueuePresent() returns VK_SUBOPTIMAL_KHR, which drivers can’t do on
Wayland, see https://gitlab.freedesktop.org/mesa/mesa/issues/1979
2019-10-23 12:19:46 +03:00
Megamouse
2cc71afdcd Remove further occurrences of DirectX 12 2019-10-23 00:03:20 +02:00
kd-11
e04b6cd7c0 rsx: Copypasta fix
- r1 is always float4 never half4. Its a full-width register unlike the
other outputs which are optionally half-width.
2019-10-23 00:50:24 +03:00
Zion
f1d474f932 Bump version built on to 16.04, Update clang to 8, update Qt to 5.12.3 2019-10-22 21:52:01 +03:00
kd-11
00bc3fe658 Drop d3d12 backend 2019-10-22 21:45:14 +03:00
Emmanuel Gil Peyrot
14c63ec014 Fix misleading indent. 2019-10-22 16:11:43 +03:00
Emmanuel Gil Peyrot
9d1b7af2eb Avoid std::move() for copy elision
This could disable zero-copy optimisations, which is the opposite of
what we want.
2019-10-22 16:11:43 +03:00
Eladash
586fe11e22 Fix cellGcm HLE regression
Also correct flags.
2019-10-22 13:45:09 +03:00
Eladash
945abcc6cd rsx: Align down index array offset
* Also use improved to_be_t<> template (recetly ignoring one byte long types) for vm gsl::byte referencing, remove redundent narrow<> cast (same type)
2019-10-22 13:45:09 +03:00
kd-11
3bb70e837a vk: Silly copypasta 2019-10-22 13:44:49 +03:00
kd-11
0b2f9f0f17 rsx: Add support for delayed shader discard.
- Noticed a glitch on AMD hw and windows drivers where discard seems to affect entire 4x4 cells.
- Dead fragments (outside the primitive boundary) could have their discards trigger as they do not have proper access to variables.
- This introduces dead fragments along triangle edges, causing a diagonal line pattern across the screen that is very annoying.
2019-10-22 13:44:49 +03:00