Nekotekina
67785a918c
Implement simple thread pool
2020-11-13 03:32:24 +03:00
Megamouse
a3eb5c2d63
More Header cleanup
2020-11-06 22:14:05 +01:00
Nekotekina
34fa010601
Improve cond_var notifiers
...
But nobody uses it anyway, so clean up includes.
2020-11-06 00:10:16 +03:00
Nekotekina
10caa2981f
Improve raw_notify a bit
2020-10-24 14:16:32 +03:00
Eladash
fe9c61fe73
atomic.hpp: Fix atomic_storage_futex::raw_notify
2020-09-12 22:11:40 +03:00
RipleyTom
10820fa135
Implement sceNpSignaling & signaling improvements ( #8836 )
2020-09-07 22:50:17 +01:00
Eladash
a029a94c73
SPU: Use waitable atomics for SPU channels interface
2020-07-23 13:45:58 +03:00
Nekotekina
f6200ba635
Implement thread_ctrl::get_process_affinity_mask()
2020-05-01 22:00:56 +03:00
Nekotekina
76294beae1
Implement thread_ctrl::get_thread_affinity_mask()
2020-04-29 00:09:40 +03:00
Nekotekina
aae338a91c
named_thread_group: add a default constructor
2020-03-28 17:17:51 +03:00
Nekotekina
49d8731c1c
Thread.h: fix warning
2020-03-21 13:49:41 +03:00
Nekotekina
c577bd2111
Implement thread_state::errored
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State after calling thread emergency_exit() function.
Also default-construct thread result in this case.
2020-03-20 21:31:27 +03:00
Nekotekina
04dedb17eb
Disable exception handling.
...
Use -fno-exceptions in cmake.
On MSVC, enable _HAS_EXCEPTION=0.
Cleanup throw/catch from the source.
Create yaml.cpp enclave because it needs exception to work.
Disable thread_local optimizations in logs.cpp (TODO).
Implement cpu_counter for cpu_threads (moved globals).
2020-03-12 16:03:08 +03:00
Nekotekina
07e1766a7c
Implement thread_ctrl::emergency_exit()
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Replace exception throws with this.
2020-03-08 15:11:02 +03:00
Nekotekina
8d847d6f1c
Thread: internal cleanup
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Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329
Thread: removed unused wait() with predicate.
...
It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372
Threads: move linux m_timer to static thread_local variable
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Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
f72971f19f
Implement named_thread_group
2020-02-29 16:55:25 +03:00
Nekotekina
799c3f9708
Remove global thread counter (again)
...
Seems fine without it now.
2020-02-28 21:50:19 +03:00
Nekotekina
490f58ff3c
Try to purge thread_state::detached
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It's rarely necessary, but can cause unexpected problems.
2020-02-28 21:11:13 +03:00
Nekotekina
65eeee0f4c
Remove cancerous lf_value<>
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Replace thread names (generic, PPU, SPU) with new shared pointers.
Devirtualize cpu_thread::get_name (used in single case).
2020-02-28 18:54:46 +03:00
Nekotekina
a0d2bc9769
named_thread: allow default constructor only with thread_name
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In C++20, lambdas may be default-constructible allowing nasty stuff.
2020-02-26 21:23:30 +03:00
Nekotekina
b083edccd3
Threads: remove some unused code (remnants from thread spawn)
2020-02-25 15:57:57 +03:00
Nekotekina
b59bb16fad
Threads: removed outdated on_abort detection deemed unnecessary
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May cause regressions.
2020-02-25 15:48:25 +03:00
Nekotekina
3f943945a7
Threads: Remove unused on_wait() detection to simplify code
2020-02-25 15:36:08 +03:00
Nekotekina
7eebe06931
Restore thread counter (world may be not ready yet)
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Remove dumb 1300ms timeout.
2020-02-25 11:51:19 +03:00
Nekotekina
8b4b859091
Remove "thread_ctrl::spawn"
2020-02-23 15:03:38 +03:00
Nekotekina
6a443c0fbd
Deprecate thread_ctrl::spawn
2019-10-12 19:14:50 +03:00
plappermaul
925f2ce02f
Use Linux timers for sleeps up to 1ms ( #6697 )
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* Use Linux timers for sleeps up to 1ms (v3)
The current sleep timer implementation basically offers two variants. Either
wait the specified time exactly with a condition variable (as host) or use a
combination of it with a thread yielding busy loop afterwards (usleep timer).
While the second one is very precise it consumes CPU loops for each wait call
below 50us. Games like Bomberman Ultra spam 30us waits and the emulator hogs
low power CPUs. Switching to host mode reduces CPU consumption but gives a
~50us penalty for each wait call. Thus extending all sleeps by a factor of
more than two.
The following bugfix tries to improve the system timer for Linux by using
Linux native timers for small wait calls below 1ms. This has two effects.
- Host wait setting has much less wait overhead
- usleep wait setting produces lower CPU overhead
2019-10-09 20:03:34 +03:00
Nekotekina
8031180373
Add dummy alert param to thread_ctrl::wait API
2019-10-06 16:03:10 +03:00
Nekotekina
50fc5dfde5
Use g_fxo for rsx::rsx_replay_thread
2019-09-26 23:26:36 +03:00
Nekotekina
75941e62a8
named_thread: implement default thread name support
2019-09-17 02:46:34 +03:00
Nekotekina
c1b0934f72
Simplify thread_base::join()
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Use waitable atomics
2019-09-10 19:25:39 +03:00
Nekotekina
d13ff285d1
Rewrite cond_variable
to use waitable atomics
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Increase max_timeout and fix max_timeout usage
2019-09-10 19:25:39 +03:00
Nekotekina
faba366f89
named_thread: install atomic wait callback
2019-09-10 18:48:46 +03:00
Nekotekina
f63e89f9b4
Implement waitable atomics
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Moved Atomic.h to util/atomic.hpp
List source files in CMakeLists.txt
2019-07-29 03:04:55 +03:00
Nekotekina
4e4c896136
Expand thread affinity mask to u64
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Also fix and note __APPLE__ path.
2019-07-20 15:58:28 +03:00
Nekotekina
1b37e775be
Migration to named_thread<>
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Add atomic_t<>::try_dec instead of fetch_dec_sat
Add atomic_t<>::try_inc
GDBDebugServer is broken (needs rewrite)
Removed old_thread class (former named_thread)
Removed storing/rethrowing exceptions from thread
Emu.Stop doesn't inject an exception anymore
task_stack helper class removed
thread_base simplified (no shared_from_this)
thread_ctrl::spawn simplified (creates detached thread)
Implemented overrideable thread detaching logic
Disabled cellAdec, cellDmux, cellFsAio
SPUThread renamed to spu_thread
RawSPUThread removed, spu_thread used instead
Disabled deriving from ppu_thread
Partial support for thread renaming
lv2_timer... simplified, screw it
idm/fxm: butchered support for on_stop/on_init
vm: improved allocation structure (added size)
2018-10-19 22:22:35 +03:00
Nekotekina
4bef0f8dab
Rename thread_abort (name conflict)
2018-10-02 23:26:54 +03:00
Nekotekina
3359e9a51b
Minor thread fixes
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Call thread result destructor
2018-10-02 02:22:26 +03:00
Nekotekina
306f95a9ae
New named_thread template (preview)
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Old class named_thread renamed to old_thread
It's too hard to move in a single commit
2018-09-27 14:04:16 +03:00
Nekotekina
a605dd0a3f
Add missing deleted operators
2018-09-27 12:16:43 +03:00
Nekotekina
c5676e5649
Remove thread_ctrl::atexit
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It was only a workaround for poor C++11 thread_local support
2018-09-15 17:09:56 +03:00
Nekotekina
99ffc3fca9
Use std::invoke_result_t
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Also simplify idm code
2018-09-08 00:32:04 +03:00
VelocityRa
8981227644
util/thread_ctrl: Method for measuring cycles a thread has run for
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Also add a getter for the native thread handle.
2018-05-30 12:35:41 +03:00
kd-11
cbc8bf01a1
cell/scheduler: Manage thread placement depending on cpu hardware
2018-01-19 12:03:57 +03:00
Nekotekina
7d3a528871
Use Qt for error reports
2017-11-23 20:36:21 +03:00
Nekotekina
6561ddae41
PPU LLVM: multithread compilation
2017-06-24 19:12:19 +03:00
kd-11
df7b466656
spu: Speed hacks - Do not starve PPU threads
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optionally hint to the OS scheduler to give less attention to SPUs
ui: Add speed 'hacks' as configurable options
2017-05-10 21:50:14 +03:00
Nekotekina
436c245d13
Remove unused code
2017-02-13 18:33:31 +03:00