Malcolm Jestadt
6ab3011eef
vk: Check_window_status fixups
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Intel ANV has been tested and verified to work without workaround
AMDVLK and the proprietary AMD driver have been confirmed to require workaround for window resizing
2019-05-24 17:16:29 +03:00
RipleyTom
d616ce223c
Official ds3 driver support
2019-05-22 16:56:40 +03:00
kd-11
370b9e196d
vk: Improve descriptor pool management
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- Add double-buffered descriptor pools to avoid use-after-free situations
- Make descriptor pools more configurable
- Also adds in a hack to allow renderdoc to capture properly
2019-05-22 01:18:46 +03:00
kd-11
46ba53f122
vk: Propagate more information to the driver
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- Pass "correct" layout to descriptors
- TODO: Fix renderpass attachment descriptors which are inadvertently doing silent transitions
2019-05-22 01:18:46 +03:00
kd-11
c3b234f972
gl: Fix staging buffer size calculation
2019-05-22 01:18:46 +03:00
Malcolm
9a26c0abda
Overlays: Fix timing
2019-05-21 13:01:38 +03:00
Nekotekina
7de3c410cf
SPU/PPU: update reservation logic on TSX path transactions
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Make use of lock bits in reservation counters.
On PPU, fallback to compare_and_swap instead of desperate retry.
On SPU, lighten write set on retry by 'locking' outside of the transaction.
2019-05-20 14:32:50 +03:00
Nekotekina
9abb303569
vm: expand reservation lock bit area to 7 bit
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This is minor change.
2019-05-19 17:46:55 +03:00
Nekotekina
ceaa669494
LLVM DSL: change array syntax again
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I probably misunderstand something.
2019-05-19 17:46:55 +03:00
Nekotekina
a6cde36dc4
Link LLVMAsmParser library
2019-05-19 17:46:55 +03:00
kd-11
8009e53642
rsx: Fix upload block range optimization
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- The 'max' index should take the first assigned ID; fixes problems with divisors
2019-05-19 17:33:21 +03:00
kd-11
a245d9fb24
vk: DOuble general-purpose heap allocation to 128M and add a better diagnostic message for OOM
2019-05-19 17:33:21 +03:00
kd-11
0ef7b2aaff
rsx: Use a saner model for swap queue handling
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- Use a simple queue to avoid redundant checks over all the contexts
- Poll queue if RSX pipe is idle
- Only check the queue when the frame context is dirty (after a queue operation)
- Reset descriptors at the start of the frame context to avoid having to synchronize mid-frame
- Fully synchronize if a descriptor reset is required mid-frame (spec compliance; also fixes flickering verts on some hardware)
2019-05-19 17:33:21 +03:00
kd-11
dc749d3975
vk: Bump max number of allocated draw calls from 4k to 16k
2019-05-19 17:33:21 +03:00
Nekotekina
85920253b3
SPU ASMJIT: fix BISLED
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Properly prevent losing branch target (addr) vs get_events result (flags).
Move get_events() to the beginning.
Match BISL indirect_branch() args.
2019-05-17 23:44:19 +03:00
Nekotekina
6416fee986
SPU ASMJIT: fix indirect branch target order
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Check stack mirror first, as in SPU LLVM.
2019-05-17 23:44:19 +03:00
Nekotekina
bf7ee2de4c
SPU: fix spu_runtime::g_tail_escape (unused yet)
2019-05-17 23:44:19 +03:00
Nekotekina
2cf139c7a8
SPU analyser: minor Safe fix
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Properly handle known indirect branch target as a function call target.
2019-05-17 23:44:19 +03:00
msuih
164a7636bf
Add max SPURS threads to settings
2019-05-17 23:43:00 +03:00
kd-11
e3f68c66d8
rsx: Use a shared sampler pool instead of relying on the drivers
2019-05-17 22:51:40 +03:00
Megamouse
edb1a32bb1
overlays: use L1 and R1 to step by 10 in the save data list
2019-05-17 20:21:23 +02:00
Megamouse
32bdd8ef7b
overlays: move some code to cpp files
2019-05-17 20:21:23 +02:00
kd-11
4037225e98
vk: Workaround for cyclic feedback loops
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- Transition attachments to LAYOUT_GENERAL in case of a feedback loop
- Fixes appearance of garbage along polygon edges in some
post-processing passes.
- Also reverse this transition when rendering goes back to normal
2019-05-17 16:41:17 +03:00
gidan80
9aa08313e3
Qt: Add custom pad configs
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Add a custom pad config for every game.
2019-05-16 20:37:41 +02:00
kd-11
cb78522620
rsx: Fixup for uninitialized surface antialiasing mode
2019-05-16 19:25:26 +03:00
kd-11
45a13d0319
rsx: Fixup for lost aliased surfaces
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- Intersection routines were changed and require explicit identification of the "old surface"
2019-05-16 19:25:26 +03:00
kd-11
05eb1e9193
rsx: Fix zombie image references from inside the texture cache
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- Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
2019-05-16 19:25:26 +03:00
kd-11
214bb3ec87
rsx: Always initialize memory unless it is guaranteed to be wiped
2019-05-16 19:25:26 +03:00
kd-11
88290d9fab
rsx: Hack around using data regions as transfer targets
2019-05-16 19:25:26 +03:00
kd-11
4182f9984d
rsx: Propagate split section information back to the texture cache
2019-05-16 19:25:26 +03:00
kd-11
3c7d8a1099
rsx: Minor texture/surface scanning optimization
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- Also re-enable optimization in blit engine accidentally disabled during debugging
2019-05-16 19:25:26 +03:00
kd-11
9f0090772a
rsx: Fix write tagging when comments are transferred in by blit engine
2019-05-16 19:25:26 +03:00
kd-11
4b443be881
rsx: Fix self-intersection with previous occupant of the address being replaced
2019-05-16 19:25:26 +03:00
kd-11
b840f6da28
[WIP] rsx: Use a sane reference counting model
2019-05-16 19:25:26 +03:00
kd-11
e3cf3ab6b8
rsx: Minor fixes
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- Fix transfer scaling (inverted)
- Fix under-estimated typeless acquisition when doing depth format scaling
2019-05-16 19:25:26 +03:00
kd-11
e02e27b2b3
rsx: Prevent out-of-bounds writes when resolving shader input textures
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- The target area can also have padding!
2019-05-16 19:25:26 +03:00
kd-11
1c439f6198
vk: Fix some spec violations
2019-05-16 19:25:26 +03:00
kd-11
88c20afd3a
rsx: Implement unaligned surface inheritance with hierachial contribution
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- Allows render targets to behave like stacked 3D views same as shader inputs are resolved
- Basically implements most of 'Read Color/Depth Buffers" option for 'free'.
- Allows splitting RTV/DSV resources if they are superceded by a partial surface
- Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data
- TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication
2019-05-16 19:25:26 +03:00
Nekotekina
a016728a9e
SPU LLVM: re-enable stack mirror
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It was disabled due to other bugs which should be fixed now.
2019-05-16 04:12:08 +03:00
Nekotekina
a69329fe02
SPU ASMJIT: Fix Giga mode
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This is embarassing.
Fixed local instruction table computation (indirect branch).
2019-05-16 04:11:05 +03:00
Nekotekina
26d131ef29
SPU LLVM: Fix Giga mode
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Forgot to adjust global chunk table computation.
2019-05-16 04:02:33 +03:00
Nekotekina
91897fa69d
SPU LLVM/ASMJIT: fix BRA/BRASL instructions for PIC
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Handle absolute branch addressing correctly.
2019-05-16 02:41:31 +03:00
Nekotekina
f95ec8a37c
SPU LLVM: simplify jump table computation
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Remove one add operation and adjust constants instead.
2019-05-16 00:54:50 +03:00
Nekotekina
b138d25b97
SPU Disasm: fix absolute addressing in some instructions.
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STQA, LQA, BRA, BRASL instructions.
2019-05-16 00:53:37 +03:00
Nekotekina
a921af1e96
SPU LLVM/ASMJIT: remove minor unnecessary code
2019-05-16 00:52:52 +03:00
Nekotekina
43ae4b3f33
SPU LLVM/ASMJIT: add missing PC clamping
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Minor fix, since it's mostly impossible to overflow.
2019-05-16 00:51:47 +03:00
Nekotekina
007108100e
SPU: implement spu_runtime::g_tail_escape
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May help to avoid gateway costs in some cases.
2019-05-15 18:47:40 +03:00
Nekotekina
4e75d2c2f7
SPU LLVM: don't save $2 in optimized functions
2019-05-15 16:41:57 +03:00
Nekotekina
adc7d96683
SPU LLVM: simplify function prototype
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Pass only $3
2019-05-15 16:18:13 +03:00
Nekotekina
16401722f1
SPU LLVM: fix $SP passing in functions, write PC on halt
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Allows to skip updating $SP in optimizable functions.
2019-05-15 15:42:03 +03:00