- Added support for current default toolset, explitly specified c++17 standard and 8.1 win sdk.
- properties were defined via `common_default.props` and `common_default_macros.props`
Note: There are 2 files because some properties need to be imported before `Microsoft.Cpp.Default.props` , but other common properties can be imported after but they require marco defined in `Microsoft.Cpp.Default.props`.
- Added hidapi and libusb project files to repository to simplify msbuild changes.
- llvm and glslang projects modified to detect and use Visual Studio Version.
- Added `-Thost=x64` to llvm NMake CL (warning in cmake lists)
Note: `-A` option is used to set platform since rpcs3 requires cmake 3.8.3+ anyway.
Starting with QT 5.13, having both fonts causes stylesheets to use the fallback font even if the first font is present, but uses the first font when there's no fallback font.
The fallback font (Arial) can safely be removed as the default one is 'good enough' for the intended purpose of having a fallback.
With the option enabled GET commands are blocked until the current PUTLLC/PUTLLUC executer on that address finishes
Additional improvements:
- Minor race fix of sys_ppu_thread_exit (wait until the writer finishes)
- Max number of ppu threads bumped to 8
vkAcquireNextImageKHR can also return VK_SUBOPTIMAL_KHR and is non-fatal.
However, it's a good idea to still recreate the swap chain later to maintain
optimal presentation paths after temporary occlusion.
Since the merge of native OSK, back in February 2019, RPCS3 is able to support more languages with native UI. However, the description hasn't been updated since then.
As far as I know, the languages that are now supported are English, French, German, Italian and Spanish.
Both Greek and Russian use different alphabets from Latin, therefore they aren't supported. Polish or Norwegian uses special Latin characters that aren't covered in extended ASCII character set. Chinese, Japanese and Korean aren't also supported.