Megamouse
763744268d
update_manager: replace deprecated LookToRead2_Init nonsense with regular c++ default initializer
2023-12-19 00:50:57 +01:00
Megamouse
00a80adfae
Update 7z to 23.01
2023-12-19 00:50:57 +01:00
kd-11
98b7642232
rsx: Avoid data loss in blit engine when WCB/WDB + RCB/RDB is active
2023-12-18 17:08:33 +03:00
brian218
19d1e4dcc9
sys_usbd: Fix up sys_usbd_get_descriptor() error handling according to hardware test
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usb_device_emulated: Allow partial copy of desscriptors
2023-12-17 19:38:40 +02:00
brian218
d18f929faf
sys_usbd: Prevent sys_usbd_get_descriptor() from buffer overflow
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sys_usbd: Add some more arguments to sys_usbd_attach()'s logging for better debugging
2023-12-16 16:24:55 +02:00
brian218
04ef8b8de5
Correct the link of glslanglibs_mt.7z in BUILDING.md according to #14870
2023-12-16 16:24:55 +02:00
Megamouse
f8e0c9e27a
Start/Stop IPC when changing the config setting
2023-12-15 18:08:07 +01:00
Megamouse
907e0fa8c8
Fix fxo dependencies
2023-12-15 18:08:07 +01:00
Megamouse
47fcb9562f
Trophy Manager: allow to lock/unlock trophies
2023-12-15 00:31:49 +01:00
RipleyTom
cee6d03033
Fix initialization order for network_thread
2023-12-14 19:34:14 +01:00
Megamouse
57cc7037f6
input/evdev: handle flatness deadzone value
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This may fix issues with sticky axis on evdev.
Also refactors some redundant axis scaling functions.
2023-12-14 15:51:11 +01:00
Megamouse
7c9a38e0f3
rsxaudio: fix ensure order
2023-12-14 15:51:11 +01:00
Megamouse
f594f485a4
Update soundtouch to 2.3.2
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Also adds an extra fix for time stretching:
Fix receiveSamples buffer advance if maxSamples is bigger than samplesInBuffer
2023-12-14 01:55:30 +01:00
RipleyTom
f709a5747a
Force sending a FIN packet on rpcn disconnect
2023-12-13 12:42:38 +02:00
Eladash
75494066ea
Qt: Cleanup game-install assistant pull request
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Use paths instead of IDs, disable typemap.
2023-12-12 21:23:33 +02:00
Eladash
60baa49007
sceNp/vm: Fix strings read, implement safe string reader
2023-12-12 21:23:33 +02:00
Megamouse
8ebb7b4952
windows/glslang: remove build dir after clean
2023-12-12 01:23:05 +01:00
kd-11
bbea303fbc
build/ci: Fix glslang build on msvc
2023-12-12 01:23:05 +01:00
kd-11
83eb07959d
build/ci: Pick latest glslang from rpcs3 glslang fork
2023-12-12 01:23:05 +01:00
Megamouse
e830b3cffe
Update Vulkan SDK to 1.3.268.0
2023-12-12 01:23:05 +01:00
Megamouse
15cd05cdfb
curl: use native CA store instead of deploying cacert.pem
2023-12-12 01:23:05 +01:00
Megamouse
a9eebe3b71
Update curl to 8.5.0
2023-12-12 01:23:05 +01:00
Megamouse
fa4a90f905
Update FAudio to 23.12
2023-12-12 01:23:05 +01:00
nastys
96e5a2909d
macOS CI: use 7-Zip for artifacts ( #14881 )
2023-12-11 19:21:06 +01:00
Eladash
a6839e823e
Qt: Post Game-Installation Assistant
2023-12-11 07:47:52 +02:00
oltolm
cb4a688e02
asm.hpp: fix usage of _mm_prefetch
2023-12-11 06:26:40 +02:00
kd-11
ab6bcd32a9
rsx: Improve strict mode check in 308a::color
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- The chances that someone is using strict mode is lower than the odds of having default ZCULL
2023-12-09 22:34:02 +03:00
kd-11
67f97b0e15
rsx: Let 308a::color have a synchronization side-effect in strict mode
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- Some games use 308a::color to implement custom sync primitives (ETQW).
- When the color data is written, the engine assumes all occlusion reports are ready which can cause severe flickering if we don't flush the pipeline.
2023-12-09 22:34:02 +03:00
Zion Nimchuk
f824be6b7b
Mac CI: Install python before updating
2023-12-07 01:36:25 +01:00
Elad Ashkenazi
fbeaa1c487
Savestates: Fix compressed serialization handler deadlock
2023-12-05 12:34:52 +02:00
Megamouse
57ee3c6a6d
cellRec: Remove outdated frame size check
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We are rescaling the images to the desired output format in the encoder.
The frames themselves are not a fixed container anymore.
2023-12-05 08:37:34 +01:00
Megamouse
a4011376e0
Qt: only allow double leftclick in screenshot manager
2023-12-05 08:37:34 +01:00
Eladash
69ef9c8a6a
PPU/sys_dbg: Implement self-modifying code
2023-12-03 12:57:21 +02:00
Megamouse
8ef844ca53
Qt: Remove default "Unknown" in GameInfo struct
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There is no need to initialize these anymore.
The game list already uses its own fallback string constants if needed.
2023-12-03 01:05:28 +01:00
Megamouse
a97bad97ae
Qt: Properly use ICON1.PAM from game data dir if available
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Fixes hover movie for disc games that have game data installed.
2023-12-03 01:05:28 +01:00
Megamouse
c245637c38
Qt: force hover event handling for flow widget items
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Fixes hover movies for stylesheets that didn't have a game grid item style set for the hover state.
2023-11-30 22:10:32 +01:00
Megamouse
4a4f537ee8
recording: Implement audio recording for rsx audio
2023-11-30 09:55:36 +01:00
Megamouse
44585b98cc
audio: fix time stretching regression
2023-11-30 00:34:32 +01:00
Megamouse
4520f7646f
recording: use scoped_lock
2023-11-30 00:34:32 +01:00
Megamouse
bebac4773a
cellRec: only access global video provider if necessary
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We do not necessarily use the video provider object in cellRec...
2023-11-30 00:34:32 +01:00
Megamouse
9e76e14a79
recording: optimize access to video recorder
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Use separate locks for audio and video
Fix audio mutex usage in cellRec.
Removes can_consume_sample, since we don't do any processing
between can_consume_sample and present_samples.
Use get_system_time for consistency.
Move pts reset to set_video_sink.
Make start time atomic.
Remove frame and sample counts.
Use m_active to early out to reduce mutex locks.
Do not try to present samples if the recording mode is stopped anyway.
2023-11-30 00:34:32 +01:00
Megamouse
826cdbb507
Qt 6.6.1
2023-11-29 22:44:57 +01:00
Megamouse
4dfda3240c
Qt: implement hover pam in game list
2023-11-29 20:11:45 +01:00
Megamouse
aae155e954
Qt: use vector for camera video sink buffer
2023-11-29 20:11:45 +01:00
oltolm
fdcb481f07
fix Clang warnings
2023-11-29 19:02:34 +01:00
kd-11
1c78584f41
rsx: Remove unnecessary "else" clauses
2023-11-29 19:52:16 +03:00
kd-11
685b3ee41b
rsx: Code quality and readability improvements
2023-11-29 19:52:16 +03:00
Eladash
b674e332fc
SPU: Fixup SPU Cache progress in first game boot
2023-11-29 10:51:32 +02:00
Megamouse
57324f1703
Qt: notify progress dialog cancelation when closing the game window
2023-11-29 00:46:20 +01:00
Megamouse
ac869ec855
Qt: fix random segfaults when canceling batch operations
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It occasionally happened that the progress_dialog object was deleted before we reached the end of the function.
2023-11-29 00:46:20 +01:00