kd-11
82439327fa
gl: Support loading data from SSBO using compute shaders
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- Gives better performance than using raw draw calls.
- Does not work with all formats. The draw call version is still used when needed.
2022-07-13 02:09:58 +03:00
kd-11
f60002e87d
gl: Optimize memory barriers a bit
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- Move waits to server side
- Increase the scratch buffer size to avoid waiting on barriers
2022-07-13 02:09:58 +03:00
kd-11
9fc6382909
gl: Finalize BGRA storage format internals
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- Performance is terrible but it works properly now
2022-07-13 02:09:58 +03:00
kd-11
ebad08aa97
gl: Fix image creation for virtual formats
2022-07-13 02:09:58 +03:00
kd-11
599f1dd157
gl: Properly match BGRA RTT formats
2022-07-13 02:09:58 +03:00
kd-11
bb5ce67d57
gl: Handle corner cases for CopyBufferToImage
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- Handle 3D textures and cubemaps
- Handle writing to mip > 0
2022-07-13 02:09:58 +03:00
kd-11
f948ce399e
gl: Implement CopyBufferToImage in software
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- Overrides the drivers CopyBufferToImage handling where possible
2022-07-13 02:09:58 +03:00
kd-11
954c60947d
gl: Avoid calling gl functions without a context even if the object is GL_NONE
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- While calling glDestroyXXXX with GL_NONE is a no-op, calling it without a context will crash some drivers.
2022-07-13 02:09:58 +03:00
kd-11
98b6783c05
gl: Fix image views broken after refactor
2022-07-13 02:09:58 +03:00
kd-11
0894d2886a
Fix build
2022-07-13 02:09:58 +03:00
kd-11
4995b4abe3
gl: Do not use raw GL image copy command for RSX data
2022-07-13 02:09:58 +03:00
kd-11
35ef19cfc8
gl: Refactor the rest of GLHelpers
2022-07-13 02:09:58 +03:00
kd-11
09824a718f
gl: Separate BGRA8 storage from RGBA8
2022-07-13 02:09:58 +03:00
Megamouse
f4e85af53c
sceNpUtil: implement skeleton bandwidth test
2022-07-12 22:45:40 +02:00
Eladash
74a909cfbc
logs: Batch log messages (optimization)
2022-07-12 21:37:06 +02:00
Eladash
0bfdfd8433
Savestates: Implement Ctrl+R to reload the most recent savestate
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Ctrl+R no longer means Resume emulation, this functionality has been transferred to Ctrl+P which is also capable of pausing the emulation. (so it's now a toggle)
2022-07-12 15:15:42 +03:00
Eladash
1f5cf776b2
Savestates: Fix "Suspend Emulation Savestate Mode" setting
2022-07-12 15:15:42 +03:00
Eladash
cdd6840826
Savestates/SPU: Complete fix for saving sys_spu_thread_receive_event
2022-07-12 15:15:42 +03:00
Eladash
ab27ee4cf4
Savestates/RSX: Save NV406E semaphore waiting
2022-07-12 15:15:42 +03:00
Eladash
6211295155
atomic.hpp: Truncation warning fix
2022-07-12 15:15:42 +03:00
Eladash
befd7ceb89
Savestates/sys_spu: Minor fix in saving sys_spu_thread_receive_event
2022-07-10 14:19:59 +03:00
Eladash
2cead6f328
Savestates/SPU: Fix saving sys_spu_thread_send_event
2022-07-10 14:19:59 +03:00
Eladash
4e3d58f75a
Savestates: Fix crash when savestating before PPU/SPU compilation finishes
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Unintentional concurrent access to m_ar ptr itself.
2022-07-10 14:19:59 +03:00
Eladash
24fddf1ded
rsx: Fix emu stopping crash when using multi-threaded rsx
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FXO signaled abort before it completed its work, leading to unsignalled vk::fence and deadlock. Fix it by deregistering it from FXO.
2022-07-10 14:19:59 +03:00
Eladash
87cd65ff03
Savestates: support game collections
2022-07-10 14:19:59 +03:00
Eladash
219e3d61f8
Minor fix in shm::map_critical
2022-07-10 14:19:59 +03:00
Eladash
4ade06f36f
Savestates/RSX: Restore the ZCULL control state
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And fix the ZCULL control state at the initial state of RSX.
2022-07-10 14:19:59 +03:00
Nekotekina
786510a937
Use gettid() on Linux, don't use std: 🧵 :id
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pthread_self() returns a large opaque pointer which is harder to use.
2022-07-10 12:22:28 +03:00
Megamouse
0c6df39a45
cellSearch: more error checks and shuffle
2022-07-09 16:39:10 +02:00
Vestrel
648ad0cd90
cellAudio: fix downmix if device doesn't support multichannel ( #12328 )
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* cellAudio: fix downmix if device doesn't support multichannel
* Downmix in 2 stages
2022-07-09 15:25:28 +02:00
Megamouse
cd0d43382f
Qt: fix custom settings audio device corruption
2022-07-08 23:56:10 +02:00
Vestrel
98b730c806
Audio: device switching and channel count detection ( #12246 )
2022-07-08 17:13:38 +02:00
Nekotekina
4b787b22c8
Implement FN (lambda shortener)
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Useful for some higher order functions.
Allows to make short lambdas even shorter.
2022-07-08 14:47:41 +03:00
Nekotekina
5c6f5a1610
Cleanse LOG_CONSTINIT macro
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Should be unnecessary.
2022-07-08 14:47:41 +03:00
Eladash
0b8d5f7b98
Savestates: Fix argv
2022-07-08 12:57:43 +03:00
Eladash
314d481dcd
Savestates: Fix typo in page size setting
2022-07-08 12:57:43 +03:00
Eladash
0980c68e6f
Savestates: Increase timeout for emulation stopping
2022-07-08 12:57:43 +03:00
Eladash
983bfa2088
Savestates: Decryption of executable fix
2022-07-08 12:57:43 +03:00
Eladash
3a9928de65
Savestates: Log file descriptor information
2022-07-08 12:57:43 +03:00
Eladash
1fd5fb2f7e
Savestates: Fix minor race with LV2 timers
2022-07-08 12:57:43 +03:00
Eladash
4ac88fa8d3
Savestates/RSX: Save drawing context
2022-07-08 12:57:43 +03:00
Eladash
5f8f9e33f1
RSX/Savestates: Replace GCM hack with a proper fix
2022-07-08 12:57:43 +03:00
Eladash
f0c71ae2ae
Savestates: Fix saving sys_event_queue_destroy
2022-07-08 12:57:43 +03:00
Megamouse
0c7ecdc954
cellMusicDecode: add more error checks and silence some log messages
2022-07-08 07:55:46 +02:00
Elad Ashkenazi
73a687df7d
Savestates/Not Savestates: Fix exitspawn to HDD0 executable with mounted BDVD
2022-07-07 21:59:39 +02:00
Megamouse
b683110e72
cellGem/overlays: show cursor if necessary
2022-07-07 12:40:23 +02:00
Megamouse
3840015e7d
cellGem: implement basic ds3 cursor movement
2022-07-06 21:49:31 +02:00
Megamouse
639b8112b6
Input: make move handler dynamic
2022-07-06 21:49:31 +02:00
Megamouse
2bf17f5d3c
input: fix horrible pad hacks
2022-07-06 21:49:31 +02:00
Megamouse
4823d4c32a
input: add background input option
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Adds an option to disable background input to the IO tab in the settings dialog.
This will disable pad input as well as ps move and overlays input when the window is unfocused.
2022-07-06 21:49:31 +02:00