Nekotekina
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c7ee8cadde
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cellFont, cellFs, cellGcmSys funcs added, minor cleanup
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2015-08-24 21:22:14 +03:00 |
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O1L
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c0b90d01bd
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Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds
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2015-08-24 20:54:35 +03:00 |
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O1L
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6ae7f450f1
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Compilation fix
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2015-08-24 00:23:31 +03:00 |
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O1L
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3c27bf0a6a
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Gui: separate 'Settings' code from MainFrame.cpp, minor cleanup
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2015-08-24 00:23:30 +03:00 |
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Danila Malyutin
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b01583f54b
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Some fixes for possible *nix compiler errors
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2015-08-24 00:20:06 +03:00 |
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Danila Malyutin
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8140ab459f
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Don't init llvm on travis
it should be installed from packages
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2015-08-24 00:20:04 +03:00 |
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Danila Malyutin
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6c4f968373
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Try to build with llvm
and update readme
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2015-08-24 00:20:03 +03:00 |
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Danila Malyutin
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d0283265cc
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Improve clock_gettime on osx
and some clean up
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2015-08-24 00:20:02 +03:00 |
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Danila Malyutin
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009370f73c
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Fix some compiling problems on OSX
and enable osx builds on travis
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2015-08-24 00:20:01 +03:00 |
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Raul Tambre
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e8088d1216
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Merge pull request #1191 from vlj/d3d12
d3d12: Fix metal slug 3 crash
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2015-08-22 00:23:13 +03:00 |
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Vincent Lejeune
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1ee749a9a8
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d3d12: Fix blend alpha mode
Follow GL spec.
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2015-08-17 22:12:58 +02:00 |
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Raul Tambre
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6124783180
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Merge pull request #1188 from vlj/d3d12
d3d12: Fix wrong index being used for sampler descriptor heap
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2015-08-17 12:26:44 +03:00 |
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Vincent Lejeune
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592543c47f
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d3d12: Fix wrong index being used for sampler descriptor heap
Fix a crash in Disgaea 3 with debug output enabled.
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2015-08-17 00:12:30 +02:00 |
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Vincent Lejeune
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be1511bd7a
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d3d12: Add a d2d overlay to display debug text
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2015-08-16 23:00:55 +02:00 |
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Vincent Lejeune
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fcd579a7b5
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d3d12: Record draw call count and duration instead of vertex/texture upload
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2015-08-16 23:00:46 +02:00 |
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Vincent Lejeune
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0e733b20de
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Lower minidx9/Include priority
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2015-08-16 23:00:35 +02:00 |
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Vincent Lejeune
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80c25b8ced
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d3d12: Reuse the same command list until flip or semaphoreRelease
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2015-08-16 23:00:27 +02:00 |
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Vincent Lejeune
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a93a81997f
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d3d12: Remove preventive "waitForCompletion" after a flip.
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2015-08-16 23:45:56 +03:00 |
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Vincent Lejeune
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a852d5caca
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d3d12: Disable openMP
It actually decreases performance.
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2015-08-16 23:45:54 +03:00 |
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Vincent Lejeune
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06532e3263
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d3d12: Do not invalidate surface texture if they are not set.
Fix hang with depth read texture and color buffer enabled.
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2015-08-16 23:45:52 +03:00 |
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Vincent Lejeune
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63a54dd70d
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d3d12: Rewrite per frame resource cleaning function.
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2015-08-16 23:45:51 +03:00 |
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Vincent Lejeune
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c2430d3af1
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d3d12: Use ComPtr for some others member.
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2015-08-16 23:45:49 +03:00 |
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Vincent Lejeune
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b54adebfc7
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d3d12: Do not recreate fence/event each frame.
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2015-08-16 23:45:47 +03:00 |
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Danila Malyutin
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491d5528ed
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Don't print all env vars on travis
clogs logs and might leak encrypted vars if we'll have any.
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2015-08-16 23:40:11 +03:00 |
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Danila Malyutin
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7460d215fd
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Fix travis OoM crash with gcc and -O3
Until with move to containers.
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2015-08-16 23:40:09 +03:00 |
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Danila Malyutin
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5bf6c25652
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Remove unneeded code (fixes flag "conflicts")
cmake should add appropriate flags depending on build type automatically
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2015-08-16 23:40:07 +03:00 |
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Danila Malyutin
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0fb8ad8c5a
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Update Cotire to 1.7.3
It fixes some bugs. Also use add_compile_options instead of add_defenitions where necessary
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2015-08-16 23:40:05 +03:00 |
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Danila Malyutin
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aeee0758c2
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Ignore warnings in VS from llvm headers
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2015-08-16 23:40:03 +03:00 |
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Danila Malyutin
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83b77ced9e
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Fix openal lib name in debug-memleak
is this config even working?
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2015-08-16 23:40:01 +03:00 |
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Nekotekina
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405d7cb70c
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Revert "RSX: Fix NV3089"
This reverts commit a86e44deb4 .
Reasons: it's broken and not strictly related with d3d12 PR.
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2015-08-16 18:37:20 +03:00 |
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Raul Tambre
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0ce4930c0f
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Merge pull request #1177 from Zangetsu38/Getsuga
Fix correct size setting windows.
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2015-08-15 10:38:29 +03:00 |
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Raul Tambre
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a3dc623270
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Merge pull request #1181 from vlj/d3d12
D3d12: Fixes
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2015-08-15 10:31:35 +03:00 |
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Vincent Lejeune
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3b0afe92e3
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d3d12: Add a dummy D3D12Lib struct that load/unload d3d12.dll
It allows to unload the lib after everything else has been released, it
fixes a crash when leaving an app with d3d12 backend.
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2015-08-14 23:39:38 +02:00 |
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Vincent Lejeune
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09cc127dd9
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d3d12: Use ComPtr<> instead of manually releasing some structures
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2015-08-14 23:39:37 +02:00 |
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Vincent Lejeune
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9cb88b3a8d
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d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
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2015-08-14 23:39:37 +02:00 |
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KaOs1
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f3d7c5da9d
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sys_mempool implementation fixes
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2015-08-14 22:44:41 +03:00 |
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KaOs1
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bc13128afe
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sys_mempool implemented
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2015-08-14 22:44:39 +03:00 |
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Vincent Lejeune
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befe93784f
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d3d12: Do not create/submit an extra command list for texture upload/rtt state change
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2015-08-14 21:23:30 +02:00 |
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Zangetsu38
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732eef6c02
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Update with master and Fixed Conflict
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2015-08-14 19:35:58 +02:00 |
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Vincent Lejeune
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4185fcb6cd
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d3d12: Do not output scale if there is no rtt available
Fix crash in Disgaea 3
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2015-08-14 17:03:16 +02:00 |
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Raul Tambre
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850416d530
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Merge pull request #1169 from vlj/d3d12
Implement a d3d12 backend
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2015-08-14 17:44:27 +03:00 |
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Vincent Lejeune
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abee3539b8
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d3d12: Fix non dx12 build config
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2015-08-14 00:29:22 +02:00 |
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Raul Tambre
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07f33a3809
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Merge pull request #1178 from danilaml/appveyor-llvm-dx12
Add llvm build to appveyor and fix wrong xaudio lib with cmake
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2015-08-13 09:31:42 +03:00 |
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Danila Malyutin
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1d09408e38
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Disable regular (non-llvm) builds to save time
because appveyor wouldn't run them in parallel. llvm builds are only ~1
min longer anyway.
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2015-08-13 01:34:34 +03:00 |
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Danila Malyutin
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99156c61e4
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Fix wrong XAudio lib being linked
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2015-08-13 01:12:15 +03:00 |
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Danila Malyutin
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c63db8842c
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Add llvm build to appveyor
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2015-08-12 23:59:56 +03:00 |
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Vincent Lejeune
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9cb7339067
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d3d12: Do not detach garbage collection thread
Thanks Neko for the tips.
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2015-08-12 22:59:15 +02:00 |
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Zangetsu38
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5e9eb9c3bb
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Fix correct size setting windows.
And other small change
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2015-08-12 17:41:46 +02:00 |
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Raul Tambre
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a775b428f4
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Merge pull request #1173 from vlj/llvm36-debug
Add debug options for llvm compiler
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2015-08-12 17:53:49 +03:00 |
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Vincent Lejeune
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cf1c86bb2f
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d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
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2015-08-12 00:28:38 +02:00 |
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