Nekotekina
e3e6fb5489
Don't use vm::preallocated flag in patch enclave allocs
2021-12-26 14:40:21 +03:00
Nekotekina
dcd011048d
Implement "built_function" utility (runtime-generated assembly)
...
Similar to build_function_asm, but links without indirection.
Achieved by emitting code directly into a byte array.
2021-12-22 19:27:20 +03:00
nastys
08333e0876
macOS moltenVK support and SIGBUS handling ( #11252 )
2021-12-12 21:35:56 +01:00
Nekotekina
6b40d69a8f
Introduce coroutine support (util/coro.hpp)
...
Implement coroutine types `lazy` and `generator` in stx namespace.
Implement fs::list_dir_recursively.
2021-12-07 13:04:10 +03:00
Eladash
cb4711203b
logging: Tell apart PPU access violation caused by executing unmapped memory
2021-12-05 01:22:32 +03:00
DH
cccfb89aa0
[Config] Use std::less<> for std::map<...>
...
Reduces amount of string copies
[Utilities] fmt::replace_all: avoid creation of temporary strings
2021-12-02 21:36:57 +03:00
DH
813c3298ad
[Utilities] Fixed area_base operator* scalar type
2021-12-02 21:36:57 +03:00
Eladash
f16949c292
fs::file: always use strict reading mode for large reads ( #11206 )
2021-12-01 19:09:07 +03:00
Vestrel
37a722cc1d
Audio backend improvements
...
Callback based audio update.
Upgraded common backend interface.
Added Cubeb backend.
Support multiple audio providers.
Dropped pulse, alsa, openal backends.
2021-11-24 19:41:05 +01:00
Eladash
9afa960979
Fix possible fs::create_path recursion overflow
2021-10-22 15:37:47 +03:00
Eladash
24e76f2960
fs: Add fs::write_new, promotes safe file creation (no overwrite)
2021-10-10 09:34:50 +02:00
Eladash
75e66ab5e0
Make pad and patches config savinng atomic
2021-10-10 09:34:50 +02:00
Megamouse
f72d148d37
Fix config mode reset
2021-10-05 20:16:11 +02:00
Eladash
65c9cd99cd
Patches/PPU: Implement HLE/LLE/With-TOC function call patches
...
Example patches:
[ jumpf, 0x12340, "cellGcmSys:cellGcmSetFlip"] // Places a call to cellGcmSetFlip at 0x12340
[ jumpf, 0x12340, "cellGcmSys:0xDC09357E"] // Same, using FNID
[ jumpf, 0x12340, 0x2345678 ] # Function OPD based call eading OPD at 0x2345678
2021-09-26 20:49:57 +03:00
Eladash
e10c6cbaf7
SPU: cpu_work() fixup, fix recursion in AV handler
2021-09-18 19:43:55 +03:00
Megamouse
129ade2f73
System: only init fxo objects if a game is started
...
The progress_dialog and patch system aren't needed unless a game is started.
Before, they were both initialized everytime we added a single game to the game list or even when simply started RPCS3.
This both means that a thread was needlessly idling all the time and even worse: The patch.yml was read countless times when we didn't need it.
2021-09-17 22:45:14 +02:00
Eladash
73bdf7481e
Emu: Fix disc game move from hdd0/game
2021-09-17 22:15:48 +02:00
Eladash
50ad7ba1f6
vm: Fix vm::unmap
...
* Make vm::unmap atomic, squash the memory unmapping process inside this function while still using the same VM mutex ownership.
* Make vm::unmap not fail due to random vm::get calls, shared_ptr reference count is no longer a condition.
* Fix sys_mmapper_free_address spuriously failing with EBUSY due to random vm::get calls.
* Fix sys_vm_unmap race condition due to non-atomic vm::unmap.
* Add an optional verification block ptr arg to vm::unmap, used by patches.
2021-09-13 20:53:34 +03:00
Eladash
f98595bee5
Patches/PPU: Add jump_link patch type
2021-09-10 11:46:39 +03:00
Eladash
fafefb2cf5
Fixup No.3 after #10779
2021-09-10 11:46:39 +03:00
Eladash
bd66dfedc9
Do not allow to unpause after fatal error occured in emulation
...
* Plus fix #10590
2021-09-09 19:30:54 +02:00
Megamouse
76ac8ffbd6
input: fix custom pad config removal
2021-09-05 10:16:25 +02:00
Megamouse
3c0681ad6d
Qt: patch creator
2021-09-04 10:39:32 +02:00
Nekotekina
ad6a72e369
Fixup for #10779
2021-09-01 14:38:20 +03:00
Eladash
b40ed5bdb7
Patches/PPU: Extend and improve patching capabilities (code allocations, jumps to any address) ( #10779 )
...
* Patches/PPU: Implement dynamic code allocation + Any-Address jump patches
Also fix deallocation path of fixed allocation patches.
2021-09-01 13:38:17 +03:00
Eladash
ddb042148d
Patches/LLVM: Implement Complex Patches Support
2021-08-26 23:04:32 +03:00
Megamouse
72f0637efe
Windows/Audio: add listener for device change
...
For some reason XAudio2 doesn't automatically change the device anymore.
So let's just listen for the OnDefaultDeviceChanged event and update the cell audio thread if necessary.
2021-08-25 22:44:16 +02:00
Megamouse
cad96cef72
input: redesign pad profiles
2021-08-15 08:24:35 +02:00
Eladash
7fdbadf645
patch_manager: Prefer specific patches over global patches
2021-08-09 18:12:17 +02:00
Nekotekina
5ba8daf518
Fix thread time/cycles report with respect to thread pool
...
Fix all RUSAGE stats as well (POSIX)
2021-08-01 09:59:00 +03:00
Megamouse
0aa1aff6ba
StrFmt: fix comma placement in format_byte_array
2021-07-27 11:37:07 +02:00
Eladash
98e40d12ef
sys_ppu: Implement sys_ppu_thread_rename
2021-07-19 12:37:33 +02:00
Eladash
70a3c5d440
Fixup byte array formatter
2021-07-17 20:02:21 +02:00
Eladash
1e9afdc289
Formatting Library: Implement byte arrays formatting
2021-07-17 18:10:43 +02:00
Eladash
66368debf8
Win32 FS: Implement support for large reads/writes
2021-07-16 18:48:20 +03:00
Nekotekina
5dfa908835
fmt: add support for std::u8string
2021-07-15 17:07:41 +03:00
Nekotekina
ea0c559bc3
fmt: implement char8_t string support
2021-07-15 17:07:41 +03:00
Eladash
0aed00a758
Improve thread aborting mechanism ( #10490 )
...
Call pseudo-virtual operator=(thread_state) of thread context.
2021-06-27 11:43:48 +03:00
Megamouse
2c2003aa5b
move try_to_int64 to StrUtil
2021-06-25 09:41:32 +03:00
Nekotekina
3c614d95b8
fs: alternative fs::pending_file implementation (Win32)
...
Use MOVEFILE_WRITE_THROUGH instead of sync() on commit().
2021-06-20 22:08:24 +03:00
Nekotekina
696be6aacd
Implement fmt::ensure (assert-like with formatted message) + fmt::tie
...
Arguments should be provided via fmt::tie() due to some limitations.
Allow to specify simple message (non-formatting) for plain ::ensure().
Remove redundant function for narrow error.
2021-06-10 21:16:57 +03:00
Eladash
4f76211551
Hotfix #10411
2021-06-08 20:12:32 +03:00
Eladash
76bf720adf
Improve emulation stopping speed
...
Split phases of signalling threads and joining them.
2021-06-08 18:26:14 +03:00
Ani
a49446c9e9
Replace gsl::span for std::span (c++20) ( #7531 )
...
* Replace gsl::span for std::span (c++20)
* Replace gsl::byte with std::byte
Co-authored-by: Bevan Weiss <bevan.weiss@gmail.com>
2021-05-30 17:10:46 +03:00
Nekotekina
160b131de3
types.hpp: implement smin, smax, amin, amax
...
Rewritten the following global utility constants:
`umax` returns max number, restricted to unsigned.
`smax` returns max signed number, restricted to integrals.
`smin` returns min signed number, restricted to signed.
`amin` returns smin or zero, less restricted.
`amax` returns smax or umax, less restricted.
Fix operators == and <=> for synthesized rel-ops.
2021-05-22 12:10:57 +03:00
Eladash
638f20c80f
Improve get_current_cpu_thread()
2021-05-20 09:25:51 +03:00
Nekotekina
1d0f6eebdc
Improve error_code (new formatting constructor)
...
Minor cleanup in formatting utilities.
2021-05-19 22:41:16 +03:00
Nekotekina
d3b0a3dc46
bs_t<>: add all_of() and none_of()
...
Convenience functions.
2021-05-18 21:40:59 +03:00
Paul
4e12e70929
Add Intel's Rocket Lake 11th gen cpu. ( #10205 )
...
This does nothing but may be required later.
2021-05-13 11:34:37 +03:00
Eladash
f7b845d49c
fs: Optimize filesystem handle reconstruction
2021-05-12 12:12:34 +03:00
David Carlier
b09970f159
couple of warning build fixes
2021-05-09 09:25:40 +02:00
Nekotekina
e24ada37bf
fs: implement fs::get_temp_dir() (Win32)
...
Trying to workaround issues with sparse files (#10231 )
2021-05-05 19:38:36 +03:00
Eladash
daa53b77cf
Simplify named_thread construction
2021-05-01 18:08:03 +03:00
Megamouse
5720a32bc5
save-overlays: change list entry contents.
...
There's no need to tell the user that the entry is for game xy, they are already playing that game.
On a real PS3 only the subtitle and the date are displayed.
2021-04-30 00:30:26 +02:00
Nekotekina
f8e05f8e3c
Remove redundant operators !=
2021-04-29 22:57:40 +03:00
Nekotekina
5724d2d4c7
Simplify umax
...
Add operator less and conversion operator.
2021-04-29 12:21:12 +03:00
Nekotekina
b5e9f09972
fmt: support numeric u128 formatting
2021-04-25 18:17:38 +03:00
Nekotekina
61450335a5
named_thread: use concepts, improve constructors
...
Better default thread name detection.
2021-04-21 17:19:53 +03:00
Nekotekina
0c9c481cee
Use requires syntax in more places
...
Change style in some places.
2021-04-19 16:51:40 +03:00
David Carlier
b6732fbae9
MacOs build fix proposal.
...
Made on Big Sur, removing few unnecessary old specifics.
Build with LLVM homebrew.
2021-04-18 17:18:09 +03:00
Nekotekina
fb26da1cb0
bs_t<>: create BitSetEnum concept
...
Try concepts instead of SFINAE.
2021-04-17 19:23:19 +03:00
Nekotekina
9d4fcbf946
bs_t<>: fix/cleanup some operators
2021-04-17 15:54:33 +03:00
Eladash
67e2e154fa
Replace simple_type with std::common_type
2021-04-17 10:27:55 +03:00
Nekotekina
a211895e28
shared_ptr.hpp: use for fs::virtual_device
...
Add new constructors for single_ptr and shared_ptr.
Change virtual device prefix format.
2021-04-15 17:26:47 +03:00
p01arst0rm
c9d2aed286
small collection of fixes
2021-04-15 11:05:15 +03:00
p01arst0rm
1de7ac3c67
added inline suggestion to patch_engine_version to prevent duplicate includes
2021-04-13 09:14:53 +03:00
Megamouse
a16d8ba3ea
More random changes
2021-04-11 14:01:51 +03:00
Eladash
56d34e0e80
Enforce backslash at the end of emulated drives paths
2021-04-10 23:51:49 +03:00
Eladash
11824b3916
Win32 FS: Improve fs::create_dir
2021-04-10 23:51:49 +03:00
Eladash
49c5ce30cc
Emulation: Fix boot path resolving
...
* Fix /dev_flash executables path arg. (/host_root is wrong for it)
* Fix usage of /host_root for homebrew applications when it is not mounted, use /app_home.
* Fix path source detection. (don't get fooled by path slashes repetitions, symlinks, '.', ".." and ('\' on Windows))
* Unescape tail of /dev_hdd0 paths.
2021-04-08 23:57:00 +03:00
Nekotekina
95725bf7fc
Add -Werror=missing-noreturn (GCC, clang)
...
May be useful to diagnose functions which fail assertions unconditionally.
2021-04-08 10:29:47 +03:00
Nekotekina
963d150e93
Fix some -Weffc++ warnings (part 2)
2021-04-03 21:54:15 +03:00
Eladash
73320d4180
Output all fatal log messages to Console/debugger as well
2021-04-03 08:47:58 +02:00
Nekotekina
2212a131ef
Fix some -Weffc++ warnings (part 1)
2021-03-31 11:27:09 +03:00
Eladash
5a3c218239
thread-pool: Fix default rounding mode
2021-03-30 11:13:47 +03:00
xddxd
9d895e6b15
Scheduler overhaul
2021-03-26 00:29:44 +03:00
Nekotekina
b3fb6d7d18
Add and fix -Wredundant-decls (GCC)
2021-03-23 22:48:57 +03:00
Eladash
2f333424a6
Improve ELF/Trophy loader's error checking
2021-03-23 16:05:23 +03:00
Eladash
a67b347966
debugger: Fix SPU memory viewing ( #10007 )
...
* debugger: Fix SPU memory viewing
* Fix terminal recovery from page faults (hack allocation)
2021-03-23 13:33:07 +03:00
Megamouse
2c05e9719d
cfg: simplify get_nodes
2021-03-20 20:54:26 +03:00
Megamouse
ae01e1d2c3
cfg: move get_name to _base
2021-03-20 20:54:26 +03:00
Eladash
4c7fc8a70a
Improve fs::container_stream::write ( #9976 )
...
Add overflow condition.
2021-03-16 14:03:58 +03:00
Eladash
a5bb925a3d
Thread.cpp: Add missing newline
2021-03-15 20:41:33 +03:00
Nekotekina
ccdea1c4ad
Enable -Wduplicated-branches (GCC)
2021-03-13 18:03:08 +03:00
Eladash
cd6ef2958b
Add information about unnamed/main threads in logs and fatal dialog
...
* If thread is unnamed, keep log name empty for main thread, otherwise print thread id. In fatal dialog, main thread can be handled differently (with special remark that it's main thread).
* Always print thread id in fatal dialog, regardless of thread type.
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-11 22:55:06 +03:00
Nekotekina
a6350d5dd1
Fixup write_gather (Linux, BSD)
...
Split iovec into small portions (256 for now)
2021-03-09 15:54:04 +03:00
Nekotekina
a4fdbf0a88
Enable -Wstrict-aliasing=1 (GCC)
...
Fixed partially.
2021-03-09 03:10:15 +03:00
Nekotekina
5bdd1cf837
Remove some redundant code
...
Potential fix for future warnings.
2021-03-09 03:09:50 +03:00
Nekotekina
3609eb25c9
Implement thread_ctrl::is_main()
2021-03-06 23:10:31 +03:00
Nekotekina
55c75d2c87
Implement thread_ctrl::get_tid()
2021-03-06 23:10:31 +03:00
Nekotekina
c69c70cf5f
Another minor fix for fmt::split
...
Doesn't affect existing code.
If there are 2 or more separator, choose closest.
2021-03-06 19:30:09 +03:00
Nekotekina
7cd79714fa
Minor fix for fmt::split with empty string
...
Doesn't affect existing code, I believe.
Return at least 1 empty string if is_skip_empty=false.
2021-03-06 19:26:41 +03:00
Nekotekina
87af905018
Enable -Wunused-parameter
2021-03-06 18:07:08 +03:00
Nekotekina
52fe86b56c
fixed_typemap.hpp: make it a bit fool-proof
...
Require objects to be non-copyable (move is still allowed).
2021-03-02 21:58:49 +03:00
Nekotekina
ea5e837bd6
fixed_typemap.hpp: return reference
2021-03-02 16:08:14 +03:00
Nekotekina
bbf52f3cea
named_thread: fix bugs in std::forward usage
...
Fix few misused threads and other bugs.
2021-03-02 16:08:14 +03:00
Eladash
ff211a9508
LLVM: Do not crash on failure to create cache file
2021-03-02 16:07:51 +03:00
Eladash
48cd56acc2
Report deadlocked thread names in failures to stop emulation ( #9865 )
...
* Report deadlocked thread names in failures to stop emulation
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-03-01 01:06:48 +03:00
Nekotekina
de9d859f4a
named_thread: implement task queue
...
atomic_ptr: implement push_head()
thread_ctrl::state() triggers task queue execution.
2021-02-28 20:20:17 +03:00
Nekotekina
3aaa0172d5
named_thread: implement "default" event loop
...
Fixup "sleepy" thread at startup on Windows.
Permit threads which lack operator()() overload.
2021-02-28 20:16:13 +03:00
Nekotekina
29e7eda887
named_thread: rewrite result_storage
...
Use SFINAE as permitted by std::invoke_result_t<>
2021-02-28 20:16:13 +03:00
Nekotekina
cd01a1eb09
Move CPUStats.h -> util/cpu_stats.cpp
2021-02-23 18:24:50 +03:00
Nekotekina
090a769bf6
Implement fs::sync (Linux/POSIX)
2021-02-23 18:24:50 +03:00
Nekotekina
014846cf31
cellSaveData: fix minor issues
2021-02-23 18:24:50 +03:00
Megamouse
663b2c9c5e
overlays: Fix frametime graph spikes
...
The frametime_timer was restarted at the end of the update method, instead of immediately after reading its value.
This means that the frametime was lower than expected when an expensive task was executed in-between.
2021-02-23 13:27:54 +03:00
Eladash
d4af8dd89a
Fix atomicity of savedata/trophy data writes
2021-02-23 11:29:23 +03:00
Eladash
932f31e37b
Atomic PARAM.SFO writes
2021-02-23 11:29:23 +03:00
Nekotekina
980be9e0e8
JIT.cpp: fix overcommit bug (should have been Linux-specific)
...
Closes #9820
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-22 13:35:01 +03:00
Nekotekina
038148bf06
Fix almost all GCC warnings
2021-02-17 22:59:04 +03:00
Nekotekina
1446254a03
Add error on missing 'override'
...
For consistency.
2021-02-15 20:21:30 +03:00
Eladash
f43260bd58
Atomic waiting refactoring ( #9208 )
...
* Use atomic waitables instead instead of global thread wait as often as possible.
* Add ::is_stopped() and and ::is_paued() which can be used in atomic loops and with atomic wait. (constexpr cpu flags test functions)
* Fix notification bug of sys_spu_thread_group_exit/terminate. (old bug, enhanced by #9117 )
* Function time statistics at Emu.Stop() restored. (instead of current "X syscall failed with 0x00000000 : 0")
2021-02-13 17:50:07 +03:00
Nekotekina
0a23a5ef50
Rewrite fs::get_parent_dir
...
Don't analyse full path if possible.
2021-02-12 21:43:30 +03:00
Nekotekina
629d608d4f
Patch engine: add bd32, bd64 and utf8 patch types
...
bd32 is the same as be32 with a hint it's not executable.
utf8 is NOT null-terminated string, null can be added manually.
2021-02-12 21:43:30 +03:00
Eladash
e26ae9899c
Reimplement/fix PRX patches
2021-02-12 15:27:59 +03:00
kd-11
1bad9a939f
rsx: Refactor texture cache utils
...
- Also lays groundwork for optional hashed sections
2021-02-10 11:37:14 +03:00
Nekotekina
4f8cac731b
Fix SAFE_BUFFERS attribute for GCC
2021-02-09 12:33:50 +03:00
Nekotekina
b7ff2ecffb
Patch system: export some info for future use
...
For now it's just a list of addresses.
For now it's not used (just a stub).
2021-02-07 11:02:31 +03:00
Nekotekina
78bad361ab
Fix fs::unread (Linux)
...
Detach from fs::lock
Handle existing file case (unlink it).
2021-02-02 01:05:53 +03:00
Nekotekina
d0126f0fa0
Fix freezes in HLE Vdec and SPU LLVM precompilation.
...
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208
Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
aeeceb7d0b
Minor fixups
2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff
PPU LLVM: improve analyser
...
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Eladash
d3bc96a201
Fix minor issue with usage of STL thread::hardware_concurrency()
2021-01-29 18:23:29 +03:00
Eladash
a742501a4f
Do not account RSX for TSX pauses
2021-01-29 10:31:15 +03:00
Eladash
0652870204
New RSX Debugger
2021-01-28 17:40:26 +03:00
Nekotekina
34274ec391
Purge unused typeid() invocations
2021-01-28 10:23:29 +03:00
Eladash
28feea0447
Unfatal Segfaults
2021-01-27 21:54:29 +03:00
Nekotekina
c652d0b183
Detect execution access violation
...
Don't try to handle it, treat as fatal.
2021-01-27 11:53:10 +03:00
Nekotekina
22c55cbcfa
Add trace logging to thread_ctrl::set_thread_affinity_mask
2021-01-26 19:59:48 +03:00
Nekotekina
c24d89dd34
Threads: fix typo in emergency_exit (dump useful info)
2021-01-26 19:58:47 +03:00
Nekotekina
f10ea1fb9b
Thread pool: try to fix resetting affinity mask
...
Attempt to address #9657
2021-01-26 16:45:36 +03:00
Nekotekina
eb72cc9f04
Thread pool: reset thread affinity mask
2021-01-25 22:05:38 +03:00
Nekotekina
ee288340b0
Implement thread_ctrl::scoped_priority
...
RAII priority control (+1, or -1)
2021-01-25 21:49:16 +03:00
Nekotekina
8480674708
Thread pool: reset priority
2021-01-24 16:45:28 +03:00
Eladash
12e1be2626
Implement thread_ctrl::wait_on (see #9208 )
2021-01-21 18:31:51 +03:00
Nekotekina
c66b155dcb
Remove unnecessary fmt::throw_exception destructor body
...
Tested with GCC and Clang in Debug mode, it now works.
2021-01-20 09:02:25 +03:00
Eladash
dbecf0fa50
Introducing RSX debugger entry (main debugger)
2021-01-19 22:55:12 +03:00
Nekotekina
f9bc682115
Refactor some 'offending' code a bit (no effect)
...
It appears linkage errors were rare even in debug mode (GCC/clang).
2021-01-18 21:58:28 +03:00
Nekotekina
6cf0c5cd6d
Fix fmt::throw_exception destructor v2
...
Remove destructor for MSVC.
2021-01-18 21:19:34 +03:00
Nekotekina
e07484f057
Rewrite fmt::throw_exception destructor
...
Add _DEBUG in debug mode for consistency with MSVC.
2021-01-18 13:49:16 +03:00
Eladash
0070fce286
Compilation fix ( #9622 )
2021-01-18 13:41:39 +03:00
Nekotekina
3567c43fb5
LLVM: generate trampolines for "null" functions
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Embed name into the trampoline for easier debugging.
Only warn about it during the compilation phase.
2021-01-15 21:38:33 +03:00
Megamouse
a692adefd7
Remove legacy patch support
2021-01-13 10:39:17 +01:00
Nekotekina
f14d47bfe6
LLVM: log certain null functions
2021-01-12 15:39:43 +03:00
Nekotekina
db8e6fe7a7
Enable -Wunused-variable
2021-01-12 14:34:14 +03:00
Eladash
bf6f43ec3a
Utils: Rewrite fmt::split
2021-01-08 22:23:48 +03:00
Nekotekina
1dcf5e4f85
Error on no return type warning
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Added non-existing noreturn destructor to fmt::throw_exception (for clang).
2021-01-07 11:56:16 +03:00
kd-11
5f8564c655
Update Utilities/Thread.cpp
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Co-authored-by: Bird Egop <sampletext32@bk.ru>
2021-01-03 19:31:18 +03:00
kd-11
cbe0000d23
Improved Zen chip detection
2021-01-03 19:31:18 +03:00
Eladash
247e90b3d0
rsx: Shaders cache loading and saving bugfixes
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* Fixed crash whenever files are missing from the cache.
* Fixed crash whenever files are empty.
* Fixed crash whenever file creation/overwrite of cache files failed. (handled by fs::write_file)
* Fixed crash whenever there are any subdirectories inside the pipelines cache directories.
* Overwrite invalid shader cache files if encountered such.
* Optimizations have been added.
2021-01-03 01:47:07 +03:00
Florin9doi
f1c61067bc
Buzz! emulated controller ( #9504 )
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* Buzz emulated controller
Co-authored-by: Florin9doi <Florin9doi@users.noreply.github.com>
Co-authored-by: Ivan <nekotekina@gmail.com>
2020-12-31 21:02:03 +03:00