Ani
9caceeacd7
gui: Update compatibility colors
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Update to the colors now used by the website
2018-02-12 01:58:14 +04:00
Ani
2f7f8a629d
Move Contributing to .github
2018-02-12 01:58:14 +04:00
Ani
a994c46256
GL: Update glext.h to ver 20180114
2018-02-12 01:58:14 +04:00
Ani
c689a9ba8e
rpcs3qt: Handle duplicate name warning
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The name 'verticalLayout_29' (QVBoxLayout) is already in use, defaulting to 'verticalLayout_291'.
2018-02-12 01:58:14 +04:00
Ani
777cd9a8ae
Remove redundant imports
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They are already included on the related rpcs3qt files
2018-02-12 01:58:14 +04:00
Ani
6dd2c78b1b
Remove unused files (ps3emu_api)
2018-02-12 01:58:14 +04:00
Ani
372cb39ce8
openAL: Update to 1.18.2
2018-02-12 01:58:14 +04:00
Nekotekina
d2652aedd2
VK: add two options (workarounds)
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Force FIFO present mode option is workaround for recent MESA drivers
Force primitive restart flag should also work on said drivers
2018-02-11 19:52:14 +03:00
Nekotekina
fa04ff6d90
CPUTranslator: add bitcast, trunc, zext, sext
2018-02-10 15:57:01 +03:00
Nekotekina
cce0ad0c35
Clean vm::ps3 namespace use
2018-02-09 17:49:37 +03:00
Nekotekina
76be7d40ac
Remove PSP2
2018-02-09 15:24:46 +03:00
Nekotekina
13aa88c3c4
Game list: improve deduplication logic
2018-02-08 21:10:03 +03:00
Nekotekina
439a78d12c
SPU ASMJIT: rewrite 128-bit shifts by bit
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Six instructions changed to use xmm registers instead of gpr.
ROTQBII, ROTQMBII, SHLQBII look better (shifts by imm)
ROTQBI, ROTQMBI, SHLQBI changed for consistency (shifts by variable)
2018-02-08 21:10:03 +03:00
Nekotekina
c7c49ab286
SPU ASMJIT: minor change to ROTH instruction
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Only AVX-512 path is changed (third version).
This instruction is extremely rare.
And the code is probably not optimal.
So this commit is pretty useless.
2018-02-08 21:10:03 +03:00
Nekotekina
3972b176cd
Add ignore=dirty to hidapi submodule
2018-02-08 21:10:03 +03:00
Nekotekina
2a4f38959a
Update LLVM submodule URL
2018-02-08 21:10:03 +03:00
Nekotekina
b01e460863
PPU LLVM: rewrite AVG instructions
2018-02-08 21:10:03 +03:00
Nekotekina
93c0a0aa35
PPU LLVM: rewrite add/sub instructions
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Use new patterns for saturation instructions
Avoid ZExt/SExt completely
2018-02-08 21:10:03 +03:00
Nekotekina
74834527eb
SPU: rewrite ORX instruction
2018-02-08 21:10:03 +03:00
Nekotekina
9b9ac3ca62
SPU: emit VZEROUPPER
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Workaround dirty AVX high state
2018-02-08 21:10:03 +03:00
Nekotekina
db83113316
Initial cpu_translator impl
2018-02-08 21:10:03 +03:00
Nekotekina
d66e56392e
Handle exceptions at loading patch file
2018-02-08 20:46:13 +03:00
Nekotekina
17ce5d9117
Handle exceptions at game list update
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Should fix #4056
2018-02-08 20:46:13 +03:00
Nekotekina
e2439e962c
SPU: use XOP instructions
2018-02-08 20:46:13 +03:00
Nekotekina
84103b69cf
SPU: 16-bit shifts for AVX2
2018-02-08 20:46:13 +03:00
elad
5b5f2d4240
hle: add a missing check in sys_spu
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check if exit code exists and the spu is stopped by a stop instruction
and optimize the way were getting the exit code
2018-02-06 04:09:07 +04:00
elad
956ae17876
spu: add a missing STOP code
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should fix #2456
for whatever reason, this call accepts only an empty ouput mailbox, otherwise break
2018-02-06 04:09:07 +04:00
elad
a6fb6c865d
mfc: dont check for one completed command if tag update requast is 2
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Instead check only for completed commads tag groups specified in the tag mask ( as real hw does )
2018-02-06 04:09:07 +04:00
Nicba1010
06fc4233d2
appveyor: Add artifact sha-256 hash files ( #4148 )
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* Add artifact sha-256 hash files (for checksum)
2018-02-04 21:29:56 +00:00
Zeke Sonxx
c21fa2d8bc
Make fs::dir::open skip forward on failed metadata instead of crashing
2018-02-04 00:21:40 +04:00
TGEnigma
f6b0b31e8b
Fix gs_frame spawning on monitor other than the one the main window is on ( #4029 )
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* Fix gs_frame spawning on a screen other than the one the RPCS3 window is on for multi-monitor setups
* Cleaned up code & refactored it into a utility function for reuse
* Qt: take gs_frame's framemargins into account by using showEvent
2018-02-03 19:50:48 +00:00
scribam
cd9bfba790
Add sceNpMatchingInt
2018-02-03 14:07:38 +00:00
scribam
6001808174
Add callbacks for cellPhotoExport
2018-02-03 03:52:06 +00:00
zarroboogs
6b95d52ba3
update av build version as late as possible to prevent webhook breakage
2018-02-03 02:07:37 +00:00
zarroboogs
f290555e68
package artifacts using 7z LZMA2 ultra compression
2018-02-03 02:07:37 +00:00
zarroboogs
e8bae00f57
minor refactoring
2018-02-03 02:07:37 +00:00
zarroboogs
00cfe003f7
reformat libs fetching, fix appveyor build with luck
2018-02-03 02:07:37 +00:00
zarroboogs
3e4d12ccf1
update qt 5.9 -> 5.10.0
2018-02-03 02:07:37 +00:00
zarroboogs
46dd7084f7
download and distribute compat db, cache db in case download fails
2018-02-03 02:07:37 +00:00
zarroboogs
6f8e1f648c
add openssl artifact using prebuilt binaries from appveyor build env
2018-02-03 02:07:37 +00:00
zarroboogs
d322a81bd1
nuke after_package, move stuff to after_build
2018-02-03 02:07:37 +00:00
zarroboogs
6275636ada
version and artifacts changes - fetch latest tag from git describe, use 7z for artifacts in after_build section
2018-02-03 02:07:37 +00:00
zarroboogs
a226524e92
reformat and move BRANCH and PATH setting, reformat submodules fetching
2018-02-03 02:07:37 +00:00
zarroboogs
13b3be3e7f
reformat llvm and vulkan libs fetching
2018-02-03 02:07:37 +00:00
zarroboogs
71c47734fb
removed comments copied directly from appveyor docs, clone_folder is not needed since it's set to the default value
2018-02-03 02:07:37 +00:00
TGEnigma
55821041bf
core/GUI: Fix null pointer dereference
2018-02-02 11:17:12 +03:00
kd-11
e7537cded5
vk: Also discard background if window is too small in vertical axis
2018-02-02 10:07:55 +03:00
kd-11
ea8bdda9a3
rsx/gl/vk: Support for swizzled? context surfaces
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- For some surfaces, dimensions are passed via the log2 bits rather than surface pitch
-- This is similar to the setup for nv406e and probably means the surfaces are padded and swizzled
2018-02-02 10:07:55 +03:00
kd-11
eeb6e29e39
vulkan: implement proper texture read barriers
2018-02-02 10:07:55 +03:00
kd-11
b9cca71c47
gl: API compliance fixes
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- Do not assume texture2D when creating new textures
- Flag invalid texture cache if readonly texture is trampled by fbo memory.
Avoids binding a stale handle to the pipeline and is rare enough that it should not hurt performance
2018-02-02 10:07:55 +03:00