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Commit Graph

9836 Commits

Author SHA1 Message Date
Nekotekina
f6e90b4c72 Fix FAudio logging 2020-02-01 13:34:36 +03:00
InvoxiPlayGames
c1180d76dd sys_usbd: Fix bug preventing multiple USB devices 2020-02-01 12:34:42 +03:00
Nekotekina
6dfd97f0b6 Modernize SPU logging (spu_log variable) and remove log legacy
Remove legacy macro (LOG_ERROR, etc)
2020-02-01 11:52:52 +03:00
Nekotekina
327bb2d8f0 Modernize PPU logging (ppu_log variable) 2020-02-01 11:52:24 +03:00
Nekotekina
21f7b0ff0f Remove HLE log channel 2020-02-01 11:52:24 +03:00
Nekotekina
15391f45d0 Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
Nekotekina
3c0bd821c8 Give log channels fancier names
Improve LOG_CHANNEL macro to accept custom name.
2020-02-01 10:43:43 +03:00
Nekotekina
ec80932c21 logs: use relaxed atomics
May help with optimizations.
2020-02-01 10:30:03 +03:00
Nekotekina
3eca2d5d6c Remove legacy LOADER log channel 2020-02-01 07:49:38 +03:00
Nekotekina
d9a0619ddd Remove legacy GENERAL log channel
Add some more log channels instead.
2020-02-01 07:49:38 +03:00
Nekotekina
efafda2650 Add config to silence all logs 2020-02-01 07:49:38 +03:00
Eladash
943368912b Hotfix after #7351 2020-02-01 05:50:58 +03:00
Nekotekina
1d0f359406 logs: add more log channels instead of GENERAL 2020-01-31 16:44:48 +03:00
Nekotekina
d5f019c3d3 Implement logs::silence
Disables all log channels.
Also disables unsupported "default" log level for log channels.
2020-01-31 16:44:48 +03:00
Nekotekina
67075dfc6c logs: cleanup for audio backends
In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00
Nekotekina
a867522b16 logs: implement logs::get_channels() 2020-01-31 16:44:48 +03:00
Nekotekina
26cccead6e logs: remove legacy MEMORY channel
Add channels vm_log, sig_log.
2020-01-31 16:44:48 +03:00
Asinine
e6f7467f67
Update missing rap file error 2020-01-31 14:13:55 +01:00
kd-11
36d5db7f30 rsx: Plug texture data leak in the 'exact match' path.
- Followup to previous texture data leak fix for the replaced section path.
2020-01-31 14:56:53 +03:00
Nekotekina
e7b24461ec Implement logs::get_level 2020-01-31 12:09:52 +03:00
Nekotekina
007a7a5859 Fixup for LOG system.
Register all channels at program initialization and allow duplicates.
2020-01-31 12:09:52 +03:00
Nekotekina
59a0f810b9 Implement fat atomics
Atomics with embedded mutex bit.
2020-01-31 12:09:52 +03:00
Silent
9f678cc47a Fix code relying on initialization order
Allows Debug - LLVM to boot
2020-01-31 11:23:55 +03:00
Silent
aeebcfe141 Fix Debug - LLVM in VS project files 2020-01-31 11:23:55 +03:00
Eladash
48a847d1b6 Qt: Bugfixes regarding usage of ShowConfirmationBox 2020-01-30 21:49:08 +01:00
Eladash
232c6c3aaf Qt: Display "Reboot With Custom/Global config" on running game 2020-01-30 21:49:08 +01:00
kd-11
c9e35926f5 rsx: Preserve pixel data when splitting sections
- Ironically rhis data leak is caused by trying to fix another type of data leak
2020-01-30 21:07:36 +03:00
Megamouse
8ef69429d8 Add early out to pkg_install 2020-01-30 18:21:18 +01:00
Megamouse
336cd6e33a Qt: Prevent Qt from blocking the explorer during installations 2020-01-30 18:21:18 +01:00
Silent
360e484b08 Fix ellipsis
… is an UTF-8 character and those don't really belong in messages like this anyway
2020-01-30 16:06:00 +03:00
Eladash
92466165f6
Increase Maximum Vblank Rate and Clocks Scale
Allow x30 times the speed of vblank rate + clocks scale of original PS3.
In theory a 60 fps limit game which scales frame limit perfectly with vblank rate can be played at up to 1800 fps with this change.

And:
* Fixed lv2 sleep with Clocks Scaling
* Make these settings dynamicaly adjustable.
* Avoid code duplication
2020-01-29 21:42:41 +01:00
kd-11
1206a5d4b7 rsx: Tweak blit engine heurestics a bit
- Reject writes to RTT if the source data is of unknown origin.
  non-RTT data and only 1 line in length is suspicious and often GPU data like programs or other rendering inputs.
2020-01-29 12:54:06 +03:00
TotalCaesar659
c1d7b46235
Qt: change labels in package installer (#7325) 2020-01-29 00:39:05 +01:00
RipleyTom
795bc5d52b Add mutex guard for s_unfire 2020-01-28 19:16:16 +03:00
Malcolm Jestadt
ad8988afd3 Embedded SPU elf patching
- PS3 games include both PPU and SPU code in their PPU executables, so to make patching games that make use of the same SPU libraries easier, we add a system to find and patch them.
- Patches for this system still use SPU LS (Local Storage) addresses despite the fact that we aren't loading anything into SPU LS at this time. The patches are checked against each segment and patched in place.
2020-01-28 02:13:37 +03:00
Ivan
7f07b79c04 Partial revert of #7180
PC is PS
2020-01-27 07:05:18 +03:00
RipleyTom
610a6a1404 Increases number of buffers when buffering 2020-01-27 02:13:30 +00:00
Eladash
a7aef22754 ppu: Log SELF header information and CIA of caller HLE functions 2020-01-27 01:21:40 +00:00
Eladash
4e0070f16d Log sys_spu thread group and thread names
Also safely read thread name after relevant error checks passed.
2020-01-26 20:32:10 +00:00
Eladash
7ae679adbe Fix logging of ppu name in sys_ppu_thread_create/rename 2020-01-26 20:32:10 +00:00
Eladash
d481c3c7fd cellGameGet/SetParamString: Implement CELL_GAME_ERROR_NOTSUPPORTED 2020-01-26 20:32:10 +00:00
Eladash
a9162a3f57 SPU LLVM: Improve approximate FCMGT 2020-01-26 18:37:07 +00:00
Megamouse
b341113ad8 Qt: Change some labels 2020-01-26 18:46:04 +01:00
Nick Renieris
1e69de1205 overlays/perf: Graph label tune-up
Place graph text on top, split in 2 lines, center it horizontally.
Also if it's wider than the graph, match up graph's width to it.
2020-01-26 17:55:11 +01:00
kd-11
79216917b3 rsx: Workaround for broken rtt resampling
- Avoids WCB requirement for now to keep res scaling working correctly.
- TODO: Fix this properly
2020-01-26 13:58:48 +03:00
kd-11
698702cd4a vk: Fix DMA data leak
- There still does not exist a ranged flush implementation which is required.
- TODO: Implement this properly
2020-01-26 13:58:48 +03:00
kd-11
1166ae19bb vk: Use appropriate layouts depending on use case when creating new textures to avoid needless barriers 2020-01-26 13:58:48 +03:00
kd-11
44f2cacf7b rsx: Blit engine tuning
- Attempt to identify blit operations that will be flushed immediately
after and just do them on CPU instead if the transformation is trivial.
- If only a single blit section is contributing to an atlas merge op, the
threshold should be 100%. The only acceptable result here is a
truncation.
2020-01-26 13:58:48 +03:00
kd-11
7a275eaa3a rsx: Fix incomplete blit operations getting used as texture inputs
- Raise passing 'score' from 50% to 90% to filter out very incomplete
merge operations.
- Catch unfit sections passing the match test; possible for blit_dst
data but will likely be always harmless. Disabled in release builds by default.
2020-01-26 13:58:48 +03:00
Silent
331c1a394a Qt: Present game removal failure to the user
All the required information was already there,
but UI always reported success
2020-01-25 19:28:52 +01:00