Raul Tambre
1ff4f77eaf
Fix jstrchk to be TODO
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It's actually not implemented properly...
2016-04-07 21:34:32 +03:00
Raul Tambre
a8e15ce18a
Fix forced_unit for unimplemented instructions
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For SCT and SCB, the forced unit is always set to FORCE_NONE before
handling of the instruction. This makes the error for unimplemented
instructions' forced unit be incorrect. This fixes that.
2016-04-07 21:34:32 +03:00
Raul Tambre
3ee56627eb
DX12 texture format fixes and improvements
2016-04-07 21:34:32 +03:00
Raul Tambre
cedc023922
HLE: Implement RGBA->GA support, minor fixes
2016-04-07 21:34:32 +03:00
vlj
8189577e8f
Merge pull request #1656 from mpm11011/master
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Replace wx/xml with pugixml in rXML
2016-04-07 18:50:35 +02:00
mpm11011
b57daef75a
Pugixml to replace wx/xml in rXML
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Pugixml to replace wx/xml in rXML
Change reinterpret cast to static cast.
Pass name in pred by reference
2016-04-06 17:35:06 -04:00
vlj
62258a1f1a
Merge pull request #1661 from kd-11/gl
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gl: Specify buffer to read for blitting during flip; Remove some deprecated gl from core
2016-04-06 22:03:14 +02:00
kd-11
dab1dda903
Specify buffers to read when blitting output to backbuffer
2016-04-06 11:16:49 +03:00
kd-11
1a61ef0440
Remove deprecated features from core profile
2016-04-06 11:16:49 +03:00
vlj
4eb1267c5c
Merge pull request #1657 from kd-11/vulkan-wip
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vulkan: Properly handle ssa variable as local
2016-04-06 01:37:13 +02:00
kd-11
e9766f1b76
Properly handle ssa input type (non-varying)
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Properly handle ssa input as local (non-varying)
2016-04-06 01:22:01 +03:00
vlj
b21e226b1c
Merge pull request #1654 from vlj/gl
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Gl: Fixes missing geometry
2016-04-02 20:01:27 +02:00
Vincent Lejeune
99717b7902
gl: Fix vertex buffer size.
2016-04-02 18:27:49 +02:00
Vincent Lejeune
bad2d7f121
gl: Move vertex setting in a separate file.
2016-04-02 18:27:49 +02:00
vlj
8413cd7b0a
Merge pull request #1650 from vlj/gl
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gl: Supports 1D and 3D textures.
2016-04-01 23:16:43 +02:00
Vincent Lejeune
d59486295d
gl: Supports 1D and 3D textures.
2016-04-01 00:52:51 +02:00
vlj
f81a02ed5e
Merge pull request #1648 from vlj/vulkan
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Vulkan: Supports cubemap and 1D/3D texture.
2016-04-01 00:48:16 +02:00
Vincent Lejeune
69d08b6691
vulkan: Support cube and 1D/3D textures.
2016-03-31 23:50:14 +02:00
Vincent Lejeune
c95c4c32e6
vulkan: Always map at least 1 byte.
2016-03-31 23:50:14 +02:00
vlj
b46fc2fc49
Merge pull request #1649 from vlj/rsx
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rsx/common: Remove extra "-2" in get_exact_mipmap_count non compresse…
2016-03-31 23:49:55 +02:00
Vincent Lejeune
5a3cf5d9ac
rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
2016-03-31 20:40:19 +02:00
vlj
7542d38681
Merge pull request #1642 from vlj/d3d12
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d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
2016-03-31 20:06:41 +02:00
Vincent Lejeune
ce072f25e2
d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
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Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
2016-03-31 17:56:30 +02:00
vlj
d5bb951237
Merge pull request #1644 from vlj/gl
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Gl: Fix for cubemap and R5G6B5 rtt format.
2016-03-31 02:17:06 +02:00
Vincent Lejeune
4c0b5bbc62
gl: Correctly upload cubemap texture.
2016-03-31 00:15:19 +02:00
Vincent Lejeune
51a6862bf4
gl: Use right texture target.
2016-03-31 00:15:17 +02:00
Vincent Lejeune
b6c827b17a
gl: Fix r5g6b5 format.
2016-03-31 00:12:41 +02:00
Vincent Lejeune
17c4b2387e
gl: Fix unnormalized coord sampling.
2016-03-31 00:12:41 +02:00
vlj
f712b8aca4
Merge pull request #1643 from vlj/rsx
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Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
2016-03-31 00:11:18 +02:00
Vincent Lejeune
91d0229bc5
rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
2016-03-30 22:19:29 +02:00
Vincent Lejeune
b7c539ad7a
rsx/common: Make get_exact_mipmap_count take compressed format into account
2016-03-30 22:19:29 +02:00
vlj
0c231e6578
Merge pull request #1639 from vlj/vulkan
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Vulkan: Some fixes
2016-03-30 22:18:53 +02:00
Vincent Lejeune
77674be1c1
vulkan: Fix all warnings in VKGSRender project.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
70903d46e6
vulkan: Reset command buffer after framebuffer flushing.
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Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
f86c079acf
vulkan: Do not acquireNextImage twice when no rtt is present.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
38d57eb02c
vulkan: Remove unneeded dirty_frame boolean.
2016-03-30 21:16:53 +02:00
Vincent Lejeune
d5e44f6224
vulkan: Fix stencil aspect mask sometimes missing.
2016-03-30 21:16:53 +02:00
Zangetsu38
3fbc3a3f00
vulkan: Add instruction for Persona 4 : Arena
2016-03-30 21:16:53 +02:00
vlj
427270884c
Merge pull request #1641 from vlj/rsx
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Rsx: Use typed class for texture parameters
2016-03-30 21:16:35 +02:00
Vincent Lejeune
73233fd347
rsx/common: Use typed class for texture filters.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
d971c4e0f6
rsx/common: Use typed enum for max anisotropy.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
7f25720bd3
rsx/common: Use a typed enum for texture wrap mode.
2016-03-30 20:03:50 +02:00
Vincent Lejeune
f2c82d3cf4
rsx/common: Use a typed class for texture dimension.
2016-03-30 20:03:50 +02:00
vlj
d53a1d10ab
Merge pull request #1634 from danilaml/patch-2
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Don't build rsx_program_decompiler
2016-03-30 20:02:35 +02:00
Danila Malyutin
5b181ed28c
Don't build rsx_program_decompiler
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To cut down on warning noise. We don't use it anywhere afaik (and newer sha with fixed warnings has conflicts with rpcs3).
2016-03-30 19:57:03 +03:00
vlj
c1e2b75a49
Merge pull request #1640 from vlj/d3d12
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d3d12: Fix updated texture state
2016-03-30 18:56:12 +02:00
Vincent Lejeune
08b47616b6
d3d12: Fix updated texture state
2016-03-30 18:01:54 +02:00
vlj
13d58ac355
Merge pull request #1607 from AniLeo/patch-1
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Slims down minidx9 to keep XAudio2_7 files only
2016-03-29 22:45:48 +02:00
AnnieL
96329a6e29
Making sure the right file is included
2016-03-29 18:59:50 +01:00
AnnieL
9f257ee9f8
Slims down minidx9 to XAudio2_7
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Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
2016-03-29 18:51:54 +01:00