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mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-22 18:53:28 +01:00
Commit Graph

4683 Commits

Author SHA1 Message Date
raven02
effd379c25 Vulkan/DX12 : refactor cull face code (#1849)
* Vulkan/DX12 : refactor cull face code

1

* Add optimal build options to CMakeLists (#1841)

Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.

* DX12: depth buffer compare should perform only if depth testing is enabled (#1848)

* GL: front face regression fix (#1854)

* GUI: Add bulk decryption of LLE modules (#1845)

Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx

* vk: Avoid double-copy for vertex attributes (#1852)

* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
2016-07-03 10:35:51 +08:00
kd-11
a6b7c9c309 vk: Avoid double-copy for vertex attributes (#1852)
* vk: Avoid double-copy for vertex attributes

fix buffer overflow

vk: Fix vertex attrib offset_in_dst for batched draw calls

* whitespace fix only
2016-07-02 22:27:53 +08:00
Lena
85c4392b34 GUI: Add bulk decryption of LLE modules (#1845)
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.

The output path is the same where the input module resides and the extension is changed
to *.prx
2016-07-02 19:19:32 +08:00
raven02
c3bac7c92b GL: front face regression fix (#1854) 2016-07-01 20:47:56 +08:00
raven02
45d41267f5 DX12: depth buffer compare should perform only if depth testing is enabled (#1848) 2016-07-01 15:02:40 +08:00
Lena
869e10027d Add optimal build options to CMakeLists (#1841)
Provides two options when building RPCS3

    USE_SYSTEM_FFMPEG BOOL (default: OFF)
    USE_SYSTEM_LIBPNG BOOL (default: OFF)

These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.

Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
2016-07-01 12:07:16 +08:00
raven02
246b593783 Vulkan/GL: add default case for front face in case of garbage value (#1844) 2016-06-30 12:46:25 +08:00
raven02
d22017bfca DX12: using better approximation for constant color/alpha blending (#1839)
* DX12: using better approximation for constant color/alpha blending

* typo fix

* Comment updated.
2016-06-28 20:19:04 +08:00
DHrpcs3
c7965405d3 Merge pull request #1840 from RPCS3/WIP
RSX improvements
2016-06-28 14:22:12 +03:00
DH
d7358848e1 Updated rsx_program_decompiler 2016-06-28 13:24:48 +03:00
DH
989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DH
4d88296485 RSX shaders cache: group programs by indexes 2016-06-28 12:54:08 +03:00
DH
086e1c34dd RSX: added hack to the nv3089::image_in
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch 2016-06-28 12:48:45 +03:00
DH
32830d45ff Improved shaders cache 2016-06-27 21:53:56 +03:00
Ivan
223979c088 Merge pull request #1813 from Nekotekina/llvm1
PPU LLVM: Improvements
2016-06-27 20:52:38 +03:00
Nekotekina
0ea0c21fed LLVM: Indirect call map 2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9 cpu_thread compressed 2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb Syscall analysis implemented 2016-06-27 16:43:56 +03:00
Nekotekina
63e690ca11 CMP, TEST instruction support 2016-06-27 16:43:54 +03:00
Nekotekina
a19b721c26 LLVM: Added JIT.cpp
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525 PPU LLVM: Thread context argument 2016-06-27 16:43:50 +03:00
raven02
2c10348408 DX12 : add remaining constant color/alpha blending (#1834) 2016-06-27 20:40:53 +08:00
DHrpcs3
028277bd2d Merge pull request #1828 from RPCS3/WIP
Random improvements
2016-06-27 04:00:45 +03:00
DH
67a341fded Fixed _var_base move ctor 2016-06-27 03:22:22 +03:00
DH
44879dd9f3 Implemented alpha kill and fog 2016-06-27 01:52:08 +03:00
DH
6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9 Avoid using flip hack if it's possible
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a Do not throw exception if cellDiscGame* executed
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37 Shaders decompiler: support non 2D textures
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa vk: push back border color to sampler (#1832)
* vk: push back border color to sampler

* use approximate color

* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b sys_ppu_thread_create break fix (#1824) 2016-06-25 22:36:48 +08:00
raven02
7779742ac1 GL: fix few texture swizzle remap (#1823)
* GL: fix few texture swizzle remap

* GL: add texture format HILO8 & HILO_S8

* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae sys_net: set other options using setockopt() (#1815)
* sys_net: set other options using setockopt()

* typo fix

* Typo fix #2
2016-06-23 09:54:46 +08:00
DHrpcs3
d0442e140b Merge pull request #1816 from RPCS3/WIP
OpenGL renderer: improved vertex attributes setup
2016-06-23 02:55:40 +03:00
DH
714e07b1dc OpenGL rendered: use textures cache 2016-06-23 01:01:29 +03:00
DH
001ab05f1a Fixed LLVM & MemLeak builds 2016-06-22 23:03:46 +03:00
DH
f30d71da6c OpenGL renderer: improved vertex attributes setup
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
d22ac91ee1 Merge pull request #1806 from RPCS3/WIP
WIP Shaders Decompiler (OpenGL only)
2016-06-21 21:34:15 +03:00
DHrpcs3
cbf880fb71 OpenGL renderer: Proper clipping implementation 2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905 OpenGL renderer: check for gl errors in release builds.
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe OpenGL renderer: Fixed texture bias setup. 2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
DHrpcs3
c299a65aab Updated rsx_program_decompiler 2016-06-21 19:56:03 +03:00
O1L
62a9c38754 Try to fix appveyor build 2016-06-21 19:56:02 +03:00
O1L
67fe5e1107 Fill fragment constants 2016-06-21 19:56:02 +03:00
O1L
1778113b71 Use sampler buffers in vertex shaders 2016-06-21 19:56:01 +03:00
O1L
8637754d6a Missed changes 2016-06-21 19:56:00 +03:00
O1L
083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00