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Commit Graph

11459 Commits

Author SHA1 Message Date
Nekotekina
b7bf316c1a Don't randomly include "stdafx.h"
It's file for precompiled headers.
Include what is used, don't rely on transitive includes.
2020-12-22 14:32:30 +03:00
Nekotekina
41ee792f95 MSVC: remove MemLeak build support
There are better memleak detection tools.
1) Requires to guard placement new and external libs
2) Doesn't work thoroughly
2020-12-22 14:32:30 +03:00
Bird Egop
6c1b6c1704 Add PR-BUILD.md and Pull Request Template 2020-12-22 14:31:44 +03:00
Fro Zen
acadaeed3a Change skylander variants to use hex 2020-12-22 08:58:36 +01:00
Jan Beich
96bde3df81 atomic.hpp: revert Clang < 11 workaround for u128 2020-12-22 09:00:34 +03:00
Jan Beich
5cb70ddbd5 CMake: bump minimum Clang to 11 2020-12-22 09:00:34 +03:00
Jan Beich
b9b9a0465f CI: switch FreeBSD to Clang 11 (similar to e2303f3378) 2020-12-22 09:00:34 +03:00
Nekotekina
bd269bccaf types.hpp: remove intrinsic includes
Replace v128 with u128 in some places.
Removed some unused files.
2020-12-21 21:11:25 +03:00
Nekotekina
5f618814f6 atomic.hpp: use u128 as storage for masks/values 2020-12-21 13:51:23 +03:00
Eladash
43c87e99b0 Debugger: Switch from NoThread when the emulation is running
And fix UpdateUnitList() when the emulation is stopped at initial startup.
2020-12-21 13:46:26 +03:00
Eladash
74a09a6338 PPU memory must be exec memory when using debugger's "Next Instruction" feature 2020-12-21 13:46:26 +03:00
Eladash
2b9c407dc3 Mask PC in debugger_frame::keyPressEvent for SPU
SPU only has 256kb of memory, need to work with this.
2020-12-21 13:46:26 +03:00
Eladash
59ed222205 Disasm: read instruction contents only once
Memory is volatile and may be changed by guest threads, ensure the decoded instruction matches with the data.
2020-12-21 13:46:26 +03:00
Eladash
2c06043617 Debugger: correctness fixes and cleanup
* Remove m_current_choice, it's not correct to rely on thread name entry. In extreme corner cases a newly thread can be created, old destroyed with the same entry name. (reoccuring LV2 SPU/PPU ID)
* Remove m_no_thread_selected, can be easily replaced with std::weak_ptr expired() function and is more accurate this way.
* In HandleBreakpointRequest: only remove breakpoint on valid PPU thread and not any thread! also fix potential nullptr deref if thread has recently been destroyed.
2020-12-21 13:46:26 +03:00
Eladash
ef884642e4 Cleanup disasm classes a bit 2020-12-21 13:46:26 +03:00
kd-11
e449111c33 vk: Fixup for renderpass issues 2020-12-19 12:58:44 +03:00
Megamouse
066e53da55 minor cleanup 2020-12-19 08:33:53 +01:00
Eladash
c74b2cb085 memory viewer: Fix resizing down 2020-12-18 21:00:09 +01:00
Nekotekina
eec11bfba9 Move align helpers to util/asm.hpp
Also add some files:
GLTextureCache.cpp
VKTextureCache.cpp
2020-12-18 18:07:42 +03:00
Nekotekina
d254a5736b Fix bug with vector arg alignment in BIND_FUNC and callbacks. 2020-12-18 18:07:42 +03:00
Megamouse
b655e4aa47 Emu: implement on_exit callback 2020-12-18 16:05:40 +01:00
Nekotekina
1adec3d8e5 Hotfix: Emu.Quit after Emu.Stop 2020-12-18 13:37:14 +03:00
Nekotekina
db9b7db531 Cleanup and move sysinfo.h -> util/sysinfo.hpp 2020-12-18 12:55:54 +03:00
Nekotekina
05099e2ae1 Replace uint64_t with u64 2020-12-18 12:23:53 +03:00
Nekotekina
77352a2a86 Replace uint32_t with u32 2020-12-18 12:23:53 +03:00
Nekotekina
ae633292c0 Replace int32_t with s32 2020-12-18 12:23:53 +03:00
Nekotekina
d6042cf891 Replace uint16_t with u16 2020-12-18 12:23:53 +03:00
Nekotekina
534c63bf57 Replace uint8_t with u8 2020-12-18 12:23:53 +03:00
Nekotekina
fb29933d3d Add usz alias for std::size_t 2020-12-18 12:23:53 +03:00
Nekotekina
360c4d1554 Simplify f16 type 2020-12-18 12:23:53 +03:00
Nekotekina
4cfa9b11f3 Move busy_wait() to asm.hpp 2020-12-18 12:23:53 +03:00
Megamouse
908465b274 memory viewer: improve layout and resize 2020-12-18 09:58:12 +01:00
Megamouse
a7f10d142e fix warning 2020-12-18 09:58:12 +01:00
Megamouse
e855673802 memory viewer: check width and height in image viewer 2020-12-18 09:58:12 +01:00
Megamouse
112ac7bd13 memory viewer: fix RGB Image viewer crash 2020-12-18 09:58:12 +01:00
Megamouse
ec7963df3d memory viewer: use enum for color formats 2020-12-18 09:58:12 +01:00
Megamouse
343d006ae2 memory viewer: more cleanup 2020-12-18 09:58:12 +01:00
Megamouse
ed8e5498d1 memory viewer: fix horrible overflow that freezes rpcs3 2020-12-18 09:58:12 +01:00
Megamouse
3cfead4ca6 memory viewer cleanup 2020-12-18 09:58:12 +01:00
Eladash
c8947eee6a GUI: Make memory viewer address edit accept 0x/0X prefixes
Max length is 10, added regexp validator accordinally.
2020-12-17 22:57:13 +01:00
Eladash
6c1ca7d797 GUI: Polish the memory viewer 2020-12-17 22:57:13 +01:00
Eladash
2172974db9 Link the memory viewer with the debugger 2020-12-17 19:36:35 +01:00
Eladash
ba03df8511 GUI: Improve PS3 decryption tool 2020-12-17 18:49:04 +01:00
kd-11
fb47d1f788 vk: Register ampere GPU PCI IDs 2020-12-17 19:56:48 +03:00
Nekotekina
3c86e14ea4 Fix hexadecimal line numbers in error reports 2020-12-17 17:00:06 +03:00
Nekotekina
c16fb61bea fixed_typemap.hpp: Fix assignment operator for g_ptr
Maybe RPCS3 hangs will finally be gone.
2020-12-17 16:47:25 +03:00
Nekotekina
2acead357b Update LLVM commit (minor fixups) 2020-12-17 16:47:25 +03:00
kd-11
235db57f0e rsx: Do not reset vertex program texture mask when updating ucode analysis
- Fixes incorrect texture type detection in some games after program env/ucode separation
2020-12-17 09:36:20 +03:00
kd-11
cfbde005fb vk: Force ampere GPUs to use the slower but spec-compliant depth-color resize route
- TODO: More investigation and optimizations
2020-12-17 09:36:20 +03:00
kd-11
0a865bd9dc vk: Workaround for validation layers bug 2020-12-17 09:36:20 +03:00