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Commit Graph

4725 Commits

Author SHA1 Message Date
DHrpcs3
c7965405d3 Merge pull request #1840 from RPCS3/WIP
RSX improvements
2016-06-28 14:22:12 +03:00
DH
d7358848e1 Updated rsx_program_decompiler 2016-06-28 13:24:48 +03:00
DH
989f954432 Added WIP vertex textures support 2016-06-28 12:58:44 +03:00
DH
4d88296485 RSX shaders cache: group programs by indexes 2016-06-28 12:54:08 +03:00
DH
086e1c34dd RSX: added hack to the nv3089::image_in
Remove it when textures cache will be implemented properly
2016-06-28 12:52:10 +03:00
DH
e6c6a7fb8b RSX: added proper nv0039::buffer_notify implementation from rsx_cache branch 2016-06-28 12:48:45 +03:00
DH
32830d45ff Improved shaders cache 2016-06-27 21:53:56 +03:00
Ivan
223979c088 Merge pull request #1813 from Nekotekina/llvm1
PPU LLVM: Improvements
2016-06-27 20:52:38 +03:00
Nekotekina
0ea0c21fed LLVM: Indirect call map 2016-06-27 19:34:14 +03:00
Nekotekina
7a921cbdf9 cpu_thread compressed 2016-06-27 16:43:57 +03:00
Nekotekina
9db7de29fb Syscall analysis implemented 2016-06-27 16:43:56 +03:00
Nekotekina
63e690ca11 CMP, TEST instruction support 2016-06-27 16:43:54 +03:00
Nekotekina
a19b721c26 LLVM: Added JIT.cpp
Refactoring, used -fno-rtti option
2016-06-27 16:43:53 +03:00
Nekotekina
73ea020525 PPU LLVM: Thread context argument 2016-06-27 16:43:50 +03:00
raven02
2c10348408 DX12 : add remaining constant color/alpha blending (#1834) 2016-06-27 20:40:53 +08:00
DHrpcs3
028277bd2d Merge pull request #1828 from RPCS3/WIP
Random improvements
2016-06-27 04:00:45 +03:00
DH
67a341fded Fixed _var_base move ctor 2016-06-27 03:22:22 +03:00
DH
44879dd9f3 Implemented alpha kill and fog 2016-06-27 01:52:08 +03:00
DH
6ae54ae27b RSX: Added legacy non-array vertex attributes support (if count of elements > 1)
Fixed ps1ght games
2016-06-26 21:32:50 +03:00
DH
bf8a20c4b9 Avoid using flip hack if it's possible
Also added some documentation about it
2016-06-26 21:32:49 +03:00
DH
55bc9eda9a Do not throw exception if cellDiscGame* executed
That not a critical situation, simple message in the log should be a good enough
2016-06-26 21:32:48 +03:00
DH
e296f81a37 Shaders decompiler: support non 2D textures
Do not validate programs with undefined textures uniforms
Minor fix
2016-06-26 21:32:48 +03:00
raven02
d69a4173fa vk: push back border color to sampler (#1832)
* vk: push back border color to sampler

* use approximate color

* Add TODO for VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK
2016-06-26 21:25:25 +08:00
raven02
4a08e8cd0b sys_ppu_thread_create break fix (#1824) 2016-06-25 22:36:48 +08:00
raven02
7779742ac1 GL: fix few texture swizzle remap (#1823)
* GL: fix few texture swizzle remap

* GL: add texture format HILO8 & HILO_S8

* VK: add mapping for X32_FLOAT
2016-06-25 20:15:10 +08:00
raven02
091b6711ae sys_net: set other options using setockopt() (#1815)
* sys_net: set other options using setockopt()

* typo fix

* Typo fix #2
2016-06-23 09:54:46 +08:00
DHrpcs3
d0442e140b Merge pull request #1816 from RPCS3/WIP
OpenGL renderer: improved vertex attributes setup
2016-06-23 02:55:40 +03:00
DH
714e07b1dc OpenGL rendered: use textures cache 2016-06-23 01:01:29 +03:00
DH
001ab05f1a Fixed LLVM & MemLeak builds 2016-06-22 23:03:46 +03:00
DH
f30d71da6c OpenGL renderer: improved vertex attributes setup
Minor fixes
2016-06-22 22:46:47 +03:00
DHrpcs3
d22ac91ee1 Merge pull request #1806 from RPCS3/WIP
WIP Shaders Decompiler (OpenGL only)
2016-06-21 21:34:15 +03:00
DHrpcs3
cbf880fb71 OpenGL renderer: Proper clipping implementation 2016-06-21 19:56:07 +03:00
DHrpcs3
8fd3064905 OpenGL renderer: check for gl errors in release builds.
Ignore null-sized textures
Cleanup
2016-06-21 19:56:06 +03:00
DHrpcs3
e83c387ebe OpenGL renderer: Fixed texture bias setup. 2016-06-21 19:56:05 +03:00
DHrpcs3
3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00
DHrpcs3
c0487a634e Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
DHrpcs3
c299a65aab Updated rsx_program_decompiler 2016-06-21 19:56:03 +03:00
O1L
62a9c38754 Try to fix appveyor build 2016-06-21 19:56:02 +03:00
O1L
67fe5e1107 Fill fragment constants 2016-06-21 19:56:02 +03:00
O1L
1778113b71 Use sampler buffers in vertex shaders 2016-06-21 19:56:01 +03:00
O1L
8637754d6a Missed changes 2016-06-21 19:56:00 +03:00
O1L
083c4fc855 Try to use new shaders decompiler in OpenGL backend 2016-06-21 19:56:00 +03:00
Nekotekina
251fb86ab0 PPU LLVM: Some instructions simplified 2016-06-21 18:08:21 +03:00
Lena
5853332db7 Fixed the frame icon (#1811)
There was a tiny duplicate of the icon itself in the left upper corner.
2016-06-21 17:03:07 +03:00
Nekotekina
860926d731 File op buffer 2016-06-21 13:22:07 +03:00
Nekotekina
eb889920e6 IdManager fix
Debug build fixed
Allowed get/remove with forward declarations
2016-06-21 12:23:28 +03:00
raven02
c96057296a Fix invalid map<K, T> key error (#1801) 2016-06-20 06:43:13 +08:00
Ivan
863d963e97 Merge pull request #1758 from RPCS3/analyzer
Nevermerge AOT
2016-06-19 22:50:05 +03:00
Nekotekina
0cf4b378f9 README.md updated 2016-06-19 21:47:59 +03:00
Nekotekina
a8bebcba55 LLVM AOT 2016-06-19 21:29:48 +03:00