1
0
mirror of https://github.com/RPCS3/rpcs3.git synced 2024-11-25 12:12:50 +01:00
Commit Graph

11692 Commits

Author SHA1 Message Date
Nekotekina
c32fec774f Create mini-cache for commits
Located in bin/git/commits.lst;
Created with GitHub API with --get-commit-db key.
Can be lazily appended with the same key.
2021-02-06 00:37:53 +03:00
kd-11
ddac4686a7 rsx: Clear vertex output register if nothing is written to it
- On NVIDIA GPUs, gl_Position is not initialized. Always clear to 0 to avoid on-screen crap
2021-02-05 22:22:07 +03:00
Megamouse
2865865382 Don't use std::exit during Qt initialization 2021-02-05 17:32:48 +01:00
Eladash
7ce835e878
Support logger stopping at std::exit (#9722) 2021-02-05 17:07:17 +03:00
Megamouse
7e0fdbbe99 Fix rpcs3.vcxproj 2021-02-04 23:11:05 +01:00
Megamouse
fd1f2ca1c6 Rename some variables to snake_case 2021-02-04 23:11:05 +01:00
Nekotekina
a6a92f7b6b Qt: remove Q_OBJECT for mouse/kb handlers
Had to move QObject in parent list for g_fxo changes.
2021-02-04 23:11:05 +01:00
Eladash
4f85f151fd SPU: Always signal the debugger about termination 2021-02-03 15:05:38 +03:00
Eladash
478ae0715e Tiny fix for zombie PPU threads 2021-02-03 15:05:38 +03:00
Megamouse
714eb6dcc5 Disable LimitCacheSize option in custom configs
It doesn't make sense on a per game basis and is used before loading them anyway
2021-02-02 18:37:18 +01:00
Megamouse
89942ed92a optimize add_only boot process
No need for hardcore stuff while adding games to the list
2021-02-02 18:37:18 +01:00
Megamouse
6ed9251f44 Remove tooltip event filter from gamelist
Fixes a weird issue where tooltips for the wrong game would popup.
I don't know why the event filter was needed.
Maybe the tooltips didn't work otherwise back then or it was just some copy paste from google.
2021-02-02 15:46:42 +01:00
Megamouse
2c32a721fc Allow BootGame with indirect paths 2021-02-02 13:21:26 +01:00
Nekotekina
08aaae7999 PPU LLVM: workaround patch handling
Try to address #9704
2021-02-02 10:33:13 +03:00
Nekotekina
78bad361ab Fix fs::unread (Linux)
Detach from fs::lock
Handle existing file case (unlink it).
2021-02-02 01:05:53 +03:00
Eladash
2005c89baa memory viewer: Implement RSX mode
* Set the ground for RSX modes of register editor and insttruction editor, do not use shared ptrs directly.
* Make register editor and instruction editor modeless to allow to copypaste values from thread context etc in the background.
2021-02-02 01:05:36 +03:00
Megamouse
8c6aa9db31 Print report_fatal_error to cmd
useful if used like:
start /w ./rpsc3 --headless <path>
2021-02-01 21:44:23 +01:00
Nekotekina
58eef983e2 PPU Analyser: fix constraints for all elfs.
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina
390b192f0a TSX: workaround for check_state freezes 2021-02-01 19:14:24 +03:00
Nekotekina
7b40859eff Remove unused header 2021-02-01 19:14:01 +03:00
Nekotekina
d0126f0fa0 Fix freezes in HLE Vdec and SPU LLVM precompilation.
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
0c034ad7de PPU LLVM: upgrade to GHC call conv
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina
aeeceb7d0b Minor fixups 2021-02-01 11:30:50 +03:00
Nekotekina
d5f16ce272 PPU Analyser: better constraints for SPRX 2021-02-01 11:30:50 +03:00
Nekotekina
c89362f6a2 PPU LLVM: don't use module name as PRX indicator 2021-02-01 11:30:50 +03:00
Nekotekina
8a029159cd PPU Analyser: compile certain functions on per-instruction basis
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina
891ebd0cb1 PPU Analyser: use reloc info (disabled for now)
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina
382509d778 PPU LLVM: Implement inline __add_get_ov 2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff PPU LLVM: improve analyser
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Eladash
e71c2df39d Debugger: Add some more shortcut descriptions in F1 helper 2021-02-01 00:21:50 +03:00
Eladash
cfc7865f82 Debugger: Allow to unpause a thread which has been paused by global pause 2021-02-01 00:21:50 +03:00
Nekotekina
cf6606065d PPU: fix some typos in asm code 2021-01-31 20:00:04 +03:00
Megamouse
9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse
be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse
df79b6c238 RSX: update shader loading dialog at 60 fps
Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash
82c86ed2f7 Implement standalone OVL (overlay) loading mode
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash
9077563dac Add missing destructor of progress dialog 2021-01-31 12:55:20 +01:00
Eladash
8d15f44b33 Fix ppu progress dialog percentage 2021-01-31 12:55:20 +01:00
Eladash
b3fbada10e Fix potential crash of progress dialog 2021-01-31 12:55:20 +01:00
Megamouse
31cdd7bdd2 Prevent minor race in Progress Dialog Server 2021-01-31 12:18:32 +03:00
Megamouse
c464e90d5d Fix stop exit of check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c Minor optimization for check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306 Simplify compile threads 2021-01-31 12:18:32 +03:00
Megamouse
2025f02105 Search for more game data directories.
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 (#9687)
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash
6b3b06df25 rsx: Set frame limit to auto by default 2021-01-30 16:53:14 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
bb2cc196a6 Fixup for preloading SPRX from MSELF
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash
d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00