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Commit Graph

9817 Commits

Author SHA1 Message Date
Nekotekina Aux1
c3f3451269 Fix warnings in GLGSRender 2020-03-04 21:23:34 +03:00
kd-11
54775d91dc rsx/blit-engine: Account for a rare corner case
- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
  Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom
f1f5c91386
Fake PSN (#7516) 2020-03-04 13:55:35 +00:00
Eladash
bb1b4bac9b Update thread_base::notify_abort() 2020-03-04 14:39:41 +03:00
Nekotekina
bdbc7b5f1d PPU: use named_thread_group to compile modules
Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina
8d847d6f1c Thread: internal cleanup
Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329 Thread: removed unused wait() with predicate.
It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372 Threads: move linux m_timer to static thread_local variable
Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
5b0476e772 Update LLVM to new llvm-mirror (LLVM 11)
Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
68f50c7035 Fix ppu_syscall_usage thread waiting
Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash
5c3d417b35 Fix cellGameDataCheck's game data creation with PARAM.SFO set/get 2020-03-03 18:31:43 +03:00
Nekotekina
01db83bc36 SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff 2020-03-03 11:31:20 +03:00
Eladash
de1774d8f2
cellSaveData: fix doneGet->sizeKB (#7674)
* cellSaveData: fix doneGet->sizeKB

* [⚠️] Warning: beware of typos [⚠️]
2020-03-03 11:24:49 +03:00
Zion Nimchuk
0f1fd059fc Properly setup Azure Pipelines using current system
Also sets up Azure artifacts (including for PRs) for AppImages
2020-03-03 10:39:30 +03:00
JohnHolmesII
87c8d1800b
Azure (#7673)
* Set up CI with Azure Pipelines
2020-03-03 01:55:05 +03:00
Nekotekina
3105b21909 Print PPU Syscall Usage Stats
* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
MSuih
d94b875187 Minor cleanup
- Remove log prefix as auto-updater no longer uses general channel for logging
- Swap some C-style nulls for nullpointers
- Other misc changes
2020-03-02 12:31:59 +03:00
MSuih
7129902b25 Add time logging for updater
Might help diagnose issues
2020-03-02 12:31:59 +03:00
Nekotekina
bd234a7668 sys_ppu: another fixup 2020-03-02 10:35:54 +03:00
Megamouse
73a9946212 Qt: remove game window title size restriction
- Elide game window title label
- Add tooltip with format and resolved title
- Remove max length (do not wrap text to show how ridiculous it will look if it's too long)
2020-03-01 22:00:57 +01:00
Nekotekina
c7fa4e2375 Fixup 2020-03-01 22:40:48 +03:00
Nekotekina
6ee9153329 sys_ppu_thread: fixing detached threads 2020-03-01 22:29:03 +03:00
InvoxiPlayGames
752c4a7b0d Fix duplicate inputs for GHLtar strumming 2020-03-01 20:10:46 +03:00
kd-11
582c98359e videoOut: Resolve 'auto' aspect ratio
- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
  display to the best fit aspect ratio.
  Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash
7dfd50d5cc cellSaveData: followup to #7652 2020-03-01 20:09:46 +03:00
Nekotekina
b05b16aedc sys_ppu: Hotfix for detached threads 2020-03-01 18:30:16 +03:00
Eladash
ffd5a9e91c cellSaveData: Add some error checks for fixedSet, fileSet params 2020-03-01 10:56:41 +02:00
AniLeo
fbe6900b28 rpcs3_version: Bump to 0.0.9 2020-03-01 00:17:15 +03:00
kd-11
7fe9802f87 vk: Properly use declared pitch when loading simple images 2020-03-01 00:16:52 +03:00
kd-11
14aebeac58 video-out: Allow applications to successfully change display resolution
- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1 vk: Fix dma resource leak
- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8 vk: Improve events
- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb vk: Add execution barriers.
- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash
655f7ce8a2 cellSaveData: Add null funcStat check
it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash
c11074a128 RawSPU: fix race condition in RunCntl stop request 2020-02-29 21:54:54 +03:00
InvoxiPlayGames
ef6854ca46
sys_usbd: Guitar Hero Live controller emulation (#7336)
* Initial GHLtar emulation

* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values

* Fix coding style issues and include headers

* Remove redundant if, improve code formatting

* Remove needless includes

Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
clienthax
7e590eaa2f Change key_vault to use version ranges. 2020-02-29 21:24:15 +03:00
MSuih
94478ad4a0 Add error for missing firmware 2020-02-29 21:19:01 +03:00
Nekotekina
e28e51463b Compilation fix
Should fix #7642
2020-02-29 21:16:28 +03:00
Nekotekina
cb252b1ce2 Partial revert of 5871c4e93f 2020-02-29 18:39:15 +03:00
Nekotekina
d37e770497 Shut up all channels on exit at some point
Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00
Eladash
5871c4e93f Segfault/exceptions reports: Get rid of unhandled exeption handler, log memory bases
* Getting rid of handled exception handler fixes 2 things:
- Visual Studio debugger won't force it's own handler on unhandled exception.
- SPU segfaults in recompiler can now be reported.

* Log vm memory bases.
2020-02-29 17:16:36 +03:00
Eladash
50f51be06a
Improve sys_timer_get_information (#7638)
* Improve sys_timer_get_information

* sys_timer_disconnect_event_queue sets STATE_STOP regardless of port connection status.
* sys_timer_get_information sets 0 for period and next_expire if the timer is stopped.

* Fix two minor races in lv2_timer thread

* If the timer thread is about to fire an event of queue x, then another thread disconnects the queue, then restarts the timer and connects the event queue, then the timer thread sends an event - event data combination (source, data1, data2, next) may be inaccurate.

* If the timer thread is about to send an event (periodically), then another thread stops the timer and starts it again with sys_timer_start_periodic_absolute, timer.expire in info->timer_state in sys_timer_get_information may be inaccurate.
2020-02-29 17:15:25 +03:00
Nekotekina
8e5a03f171 Use named_thread_group in rsx_cache.h 2020-02-29 16:55:25 +03:00
Nekotekina
f72971f19f Implement named_thread_group 2020-02-29 16:55:25 +03:00
kd-11
eb140c52a4 rsx: Reset ZCULL statistics at the end of a frame
- Workaround for games that leak zpass/zstats.
  The information is useless anyway without a clear op so it should be fine.
2020-02-29 14:23:52 +03:00
kd-11
198c84cabf rsx: Fix zcull clear command; do not clear ZPASS when ZSTATS is cleared. 2020-02-29 14:23:52 +03:00
Eladash
5a73943be6 Fix sys_timer_destroy
Also some cleanup.
2020-02-29 13:06:14 +03:00
Eladash
34a0c3f488 cellSaveData: Add error param 72, 73 checks for file write ops 2020-02-29 13:06:14 +03:00
Eladash
8762f2a588 Use more starts_with 2020-02-29 13:06:14 +03:00