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Commit Graph

9313 Commits

Author SHA1 Message Date
MSuih
ca52c1e2d1 Link Bcrypt with ffmpeg 2020-01-03 21:45:09 +03:00
kd-11
31b07fece5 rsx/overlays: Add support for animations
- Adds animation support. This commit adds the base framework and
implements a translate animation used to slide elements around the
screen. This is then used to implement the sliding animation for the
trophy notification.
2020-01-03 20:33:32 +03:00
Megamouse
b3ad89cc8b cellSaveData: remove duplicate yield 2020-01-03 14:22:40 +01:00
Megamouse
5e7d25ad35 overlays: refactor shader loading dialogs 2020-01-03 14:22:40 +01:00
Megamouse
d94d094a7e overlays: fix non-interactive dialog loops 2020-01-03 14:22:40 +01:00
Megamouse
c9aee27d48 VK: remove unused init function declaration 2020-01-03 14:22:40 +01:00
kd-11
d12762414a vk: Change default vertex output value
- Prefer w!=0 to avoid a situation where xyz/w = nan. More of a
theoretical problem, but some calculations break down in such a
situation.
2020-01-03 10:35:53 +03:00
kd-11
7786681954 rsx: Improve MTRSX synchronization
- Properly synchronize DMA transfers when handling RSX pipeline
barriers. Texture read barrier is used to signify completion of DMA
routines and is often used to signal that Cell can overwrite vertex
data!
2020-01-03 10:35:53 +03:00
Megamouse
02ca8f0002 Qt: repaint all related icons for custom configs 2020-01-02 11:35:51 +01:00
Megamouse
7af2ebb6f4 cellSaveData: use errDialog to skip error dialogs 2020-01-02 05:49:03 +01:00
Nekotekina
2c4ecc55af Update ffmpeg 2020-01-02 00:53:22 +03:00
kd-11
c4e59b5115 vk: Clamp depth export in FS
- PS3 matches OGL behavior where writing to the depth export
register results in clamping.
2020-01-01 22:39:20 +03:00
Eladash
4c20881f8f Fixup after #6933 (#7166)
* fixup

* Get rid of obsolute arg in lv2_obj::awake

* nvm ill do this later

* Typo fix of the decade
2020-01-01 17:38:05 +00:00
Ani
341fdf7eb1 rpcs3_version: Bump to 0.0.8 2019-12-31 23:20:49 +00:00
Eladash
7cc6881a57 Implement sceNpTrophyTerm resources deallocation
- Implement sceNpTrophyAbortHandle, if handle is aborted an error code will be returned on its usage.
- Free context & handles in sceNpTrophyTerm.
- Return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT on invalid context & handles ids.
- Implement id resource shortage error checking.
- Check negative sceNpTrophyGetTrophyInfo trophy id.
- Minor error checking fix for sceNpTrophySetSoundLevel
2019-12-31 22:32:23 +03:00
Eladash
71c4a2a15f Silence some log messages 2019-12-31 22:27:27 +03:00
Eladash
9690854e58 Some cleanup
* Prefer default initializer over std::memset 0 when possible and more readable.
* Use std::format in trophy files name obtaining.
* Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr().
* Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call).
2019-12-31 22:27:27 +03:00
RipleyTom
5de83e0425 Avoid using vfs::get to let decrypt work on PSN binaries 2019-12-31 22:23:22 +03:00
Eladash
c2eb9a583d Implement ps3 application root flags detection 2019-12-31 22:22:06 +03:00
Silent
974bce19ed Use path_append instead of operator + to concat paths
This allows to cleanly prevent double // slashes when appending paths
While this should not be a problem, Windows seems to have problems
with such paths when paths are very long - and preventing this
is trivial enough.
2019-12-31 19:24:19 +03:00
Silent
b591633cb9 Fail pkg_install if any files fail to be created
This could happen if eg. paths are too long or some files
could not be overwritten. Until now, installation happily
reported success regardless.
2019-12-31 19:24:19 +03:00
Silent
9e66f36942 Handle ERROR_FILENAME_EXCED_RANGE error on Windows 2019-12-31 19:24:19 +03:00
Silent
abfa1114bc Add progress_dialog::SignalFailure()
Turns the taskbar progress bar red, commonly used on Windows
in cases like this to signal failure.
2019-12-31 19:24:19 +03:00
Eladash
b30be0fbc1 Update cellVoiceCreatePort syntax 2019-12-31 19:05:06 +03:00
Eladash
9958a83d10 Make spu_channel_4_t::clear() atomic
By removing separate value3 write, fixes a rare race introduced by #6917.
2019-12-31 19:05:06 +03:00
Eladash
3257552227 Minor spu_channel_4_t optimization 2019-12-31 19:05:06 +03:00
Eladash
ec9622b513 Fix ppu_patch invalid address check 2019-12-31 18:57:14 +03:00
Eladash
8427af8886 Implement runtime PPU executable code modification via Cheat Manager 2019-12-31 18:57:14 +03:00
Megamouse
93a6e9e4e4
Improve cellImeJp (#7014)
* HLE: add error_code and definitions for cellImeJp

* HLE: add function parameters to cellImeJp

* HLE: improve cellImeJp

* HLE: further improve cellImeJp

* HLE: simplify cellImeJp
2019-12-31 16:02:10 +01:00
Megamouse
a5c5927468 cellSaveData: only show dialogs in fixed functions 2019-12-31 14:15:43 +01:00
kd-11
915cf0bae8 vk: Do not leak mapped memory 2019-12-31 13:56:14 +03:00
kd-11
33f7d23571 3rdparty: Update vulkan memory allocator (GPUOpen) 2019-12-30 23:53:10 +03:00
kd-11
bb75174f36 update glslang 2019-12-30 23:53:10 +03:00
Eladash
3e80727f8e Allow unimplemented HLE functions detection by bot 2019-12-30 23:48:39 +03:00
Eladash
b59a825e48 Minor fixup after #6894 2019-12-30 23:46:45 +03:00
Eladash
45cff1219c Allow sys_raw_spu_create_tag to be called more than once 2019-12-30 23:46:45 +03:00
Eladash
923cd7ad72 SPU LLVM: rewrite comparison on non-xfloat path of CFLTU, CFLTS
CFLTU on non-xfloat path is accurate as xfloat path now.
* Also optimize FCTIW like FCTIWZ (PPU)
2019-12-30 22:20:34 +03:00
Nekotekina
ef8872c0d7 sys_net: fix sys_net_bnet_connect on Windows
Properly write is_connecting variable.
2019-12-29 21:53:43 +03:00
Nekotekina
01b1b21efd sys_net: add a workaround for WSAPoll with timeout
Don't call WSAPoll with empty socket list.
2019-12-29 21:24:13 +03:00
Megamouse
45dc5d9b02 cellSaveData: improve ppu schedule during dialogs 2019-12-29 14:22:58 +01:00
Megamouse
c4b4ce46b8 cellSaveData: don't pause apps during dialogs 2019-12-29 14:22:58 +01:00
MSuih
6cfcb7b4f3 Add support for mousewheel movement 2019-12-29 12:45:03 +01:00
kd-11
1b27ccecf8 settings: Add relaxed zcull toggle to advanced tab 2019-12-29 13:49:46 +03:00
kd-11
24cb48971e vk: Fix cb chunk synchronization deadlock 2019-12-29 13:49:46 +03:00
kd-11
e1b734fd12 rsx: Fix linux build 2019-12-29 13:49:46 +03:00
kd-11
ed2bdb8e0c rsx: Zcull synchronization tuning
- Also fixes a bug where sync_hint would erroneously update the sync tag
  even for old lookups (e.g conditional render using older query)
2019-12-29 13:49:46 +03:00
kd-11
fdb638436f rsx: Add toggle for zcull sync behaviour - Adds a relaxed sync mode where ZCULL reports are lazily nudged into flushing and the main core does not actually wait for the event to finish before proceeding - Can drastically improve performance in cases where the game actually does not utilize the report data 2019-12-29 13:49:46 +03:00
kd-11
9f94a6dc11 vk: Refactoring and optimizations to query handling
- Caches query results when looking up report availability to avoid
  entering driver code twice.
- Minor code restructuring
2019-12-29 13:49:46 +03:00
kd-11
55ad9244c0 vk: Switch occlusion pool to FIFO rather than LIFO to avoid hard stall 2019-12-29 13:49:46 +03:00
kd-11
cdd9c12132 vk: Emulate conditional rendering for AMD 2019-12-29 13:49:46 +03:00