Nekotekina
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cd71125277
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Git version fixed
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2015-10-04 23:05:46 +03:00 |
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Raul Tambre
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55ca625371
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Merge pull request #1239 from vlj/d3d12
D3d12: Various factorisations and fixes
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2015-10-03 20:04:53 +03:00 |
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Vincent Lejeune
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81546d357c
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d3d12: Do not use atomic for heaps
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2015-10-03 18:25:28 +02:00 |
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Vincent Lejeune
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3acc900363
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d3d12: Clean dirty texture when releasing resource storage
When an app is exiting, remaining dirty texture could be left uncleant.
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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6b0d29a72d
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d3d12: Measure flip duration
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2015-10-03 18:25:27 +02:00 |
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Vincent Lejeune
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442abcc6f1
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d3d12: Wrap D3D11On12CreateDevice to avoid linking against D3D12 dll
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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c7b7d1f71f
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Common: Move generic vertex buffer code from d3d12 backend
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2015-10-03 18:25:19 +02:00 |
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Vincent Lejeune
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62d7bf2159
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Common: Move generic upload texture code from d3d12
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2015-10-03 18:25:18 +02:00 |
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Vincent Lejeune
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07e13b8613
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d3d12: Suballocate from big buffer for texture upload too
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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f1f31e22f9
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d3d12: Use d3dx12 structs for Root signature declarations
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2015-10-03 18:25:17 +02:00 |
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Vincent Lejeune
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9a0232bc87
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d3d12: Use d3dx12.h defined structs for constant buffers code
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2015-10-03 18:25:16 +02:00 |
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Vincent Lejeune
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8e83ad7b65
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d3d12: Fix sampler descriptor stride in UploadTextures.
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2015-10-03 18:25:16 +02:00 |
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Vincent Lejeune
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703b1636c8
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d3d12: Do not use array size to get vertex buffer element count.
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2015-10-03 18:25:15 +02:00 |
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Raul Tambre
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f898ebff3f
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Merge pull request #1238 from tambry/CoverityFix
Fix Coverity and bump the version.
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2015-10-03 08:46:43 +03:00 |
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Raul Tambre
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455d07e05b
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Bump version to 0.0.0.6
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2015-10-02 21:43:13 +03:00 |
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Raul Tambre
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fd9977d3bd
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Fix Coverity and make Coverity branch master
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2015-10-02 19:55:18 +03:00 |
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Raul Tambre
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f6777825d5
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Merge pull request #1235 from Zangetsu38/patch-1
Little fix correct path for Game Data
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2015-09-28 20:34:31 +03:00 |
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Zangetsu38
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893a4e34a1
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Little fix correct path for Game Data
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2015-09-28 19:11:17 +02:00 |
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Raul Tambre
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4ac6c23ced
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Merge pull request #1233 from Zangetsu38/Zangetsu
Adding the icon on window GL and DX12
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2015-09-28 19:20:17 +03:00 |
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Zangetsu38
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f27e77c7e0
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Adding the icon on window GL and DX12
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2015-09-27 00:36:44 +02:00 |
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B1ackDaemon
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286d2962c6
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Merge pull request #1231 from vlj/d3d12
D3d12: Code cleaning and minor fixes
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2015-09-26 05:50:02 +03:00 |
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Vincent Lejeune
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37721d6b8a
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d3d12: Use big buffer instead of placed resource for vertex index storage
Increase perf in Disgaea 3
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2015-09-25 22:35:22 +02:00 |
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Vincent Lejeune
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8ba74a7f7d
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d3d12: Add some more counter to debug overlay
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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506fdec6df
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d3d12: Copy vertexbuffer in vram for output scaling pass.
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2015-09-25 22:35:21 +02:00 |
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Vincent Lejeune
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de5a3451cd
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d3d12: Force command queue completion
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2015-09-25 22:35:20 +02:00 |
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Vincent Lejeune
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23bd197bd4
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d3d12: clean code
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2015-09-25 22:35:19 +02:00 |
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Vincent Lejeune
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f10c812301
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d3d12: Use d3dx12.h defined struct.
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2015-09-25 22:34:34 +02:00 |
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Vincent Lejeune
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ae51ce2349
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d3d12: Fix a comment
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2015-09-25 16:24:45 +02:00 |
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Vincent Lejeune
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fa6e2bfe02
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d3d12: Add d3dx12.h from DX sample on github
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2015-09-25 16:23:03 +02:00 |
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Hykem
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faf0a0d851
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Merge pull request #1219 from Nekotekina/master
Terrifying PKG installer fix
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2015-09-22 15:18:13 +01:00 |
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Nekotekina
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8ae3401ffa
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Some things improved
shared_mutex_t implemented
GUI Emu Callbacks rewritten
fxm::import, fxm::import_always implemented
cellMsgDialog rewritten
Emu.CallAfter improved (returns std::future)
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2015-09-22 16:48:21 +03:00 |
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Nekotekina
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9d68c16c62
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be_t (se_t) optimizations
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2015-09-22 13:28:35 +03:00 |
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Nekotekina
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59f1077a36
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Cleanup, be_t fixed
Some functions renamed:
get_ps3_function_name
execute_syscall_by_index
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2015-09-22 13:28:34 +03:00 |
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Nekotekina
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4e62ec7458
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PKG Installer fixed, u128 improved
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2015-09-22 13:28:32 +03:00 |
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Nekotekina
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12f36cf31f
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Experimental class template Module<T>
Allocates ps3 memory for specific instance T
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2015-09-22 13:28:31 +03:00 |
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Nekotekina
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093ecc0a02
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CALL_FUNC macro fixed
Now it can call any HLE function, possibly using LLE if available.
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2015-09-22 13:28:29 +03:00 |
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Zangetsu38
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da4bf43fb2
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Update submodule ffmpeg and wxWidgets.
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2015-09-20 23:08:24 +02:00 |
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Danila Malyutin
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11eeab0a1a
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PPU/LLVM: Added noexcept and some fixes
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2015-09-19 17:09:50 +03:00 |
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Danila Malyutin
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3208a7713f
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PPU/LLVM: Fix for crashes on exit with jit
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2015-09-19 17:09:49 +03:00 |
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Vincent Lejeune
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97f62571ff
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d3d12: Properly clean protected page in dtor
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2015-09-18 22:36:22 +02:00 |
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Vincent Lejeune
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c31c0c40a4
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d3d12: Fix ARGB8 swizzle and support swizzling of rtts
Fix harem tengoku colors.
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2015-09-18 22:36:21 +02:00 |
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Vincent Lejeune
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12f00a5e16
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d3d12: Fix indexed triangle fan emulation.
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2015-09-18 22:36:21 +02:00 |
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Vincent Lejeune
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0da893695e
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d3d12: Fix buffer upload with a base vertex.
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2015-09-18 22:36:20 +02:00 |
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Vincent Lejeune
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5f08cca849
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d3d12: Do not init D2DStruct if uneeded
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2015-09-18 22:36:19 +02:00 |
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Vincent Lejeune
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72e5578595
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d3d12: Get rid of extra garbage collection off
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2015-09-18 22:36:19 +02:00 |
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Vincent Lejeune
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bf04758285
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d3d12: Submit command list every draw call in debug mode
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2015-09-18 22:36:18 +02:00 |
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Vincent Lejeune
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7d15cc0dfd
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d3d12: Build shader in debug mode if debug output is enabled.
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2015-09-18 22:36:18 +02:00 |
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Vincent Lejeune
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05c5058dfd
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PPU/LLVM: Remove useless call to NotifyBlockStart
Likely a rebase error, with this Metal Slug can run at 60 fps again.
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2015-09-16 22:39:49 +02:00 |
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Nekotekina
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91c98a9533
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Fix issue #1223
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2015-09-16 21:31:41 +03:00 |
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Hykem
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e86e72804b
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Merge pull request #1218 from Aaahh/patch-1
Update README.md
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2015-09-16 17:18:40 +01:00 |
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