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Commit Graph

10386 Commits

Author SHA1 Message Date
AniLeo
d4333788e2 glext.h: update from 20180114 to 20200423
Include newly added khrplatform.h as well
2020-05-16 08:29:00 +01:00
AniLeo
308cdfac35 gl: Rewrite Debug Output
Remove Windows restriction, enable Debug Output for every supported OS
Filter our severity by Khronos severity
Handle and log source and type enums
2020-05-16 08:29:00 +01:00
illusion
db4414ca87 GUI followup for https://github.com/RPCS3/rpcs3/pull/8148 2020-05-15 20:01:39 +03:00
Zion
b5dbb2eb36
Bump Linux CI version (#8226)
This updates Qt to 5.14.2, Ninja to 1.10.0, SDL2 to 2.0.12
2020-05-15 04:04:24 +01:00
Nekotekina
67b002f586 Update Contributors 2020-05-15 01:46:12 +03:00
Nekotekina
e186ef9490 Update Developers 2020-05-15 00:53:39 +03:00
Nekotekina
cccc5bc18d Update Supporters 2020-05-15 00:50:13 +03:00
Nekotekina
7824419bbf Remove std::rotr usage for now
It seems to be missing on some std implementations.
2020-05-14 21:42:44 +03:00
Mrlinkwii
c22d778143
Spelling fix in texture_cache.h (#8219)
heurestic_end -> heuristic_end
2020-05-14 21:42:21 +03:00
Eladash
61f43d78df SPU: Minor cleanup of exception in stop_and_signal 2020-05-14 16:58:50 +01:00
Eladash
54dd9f4eae sys_spu: Fix sys_spu_thread_group_terminate vs sys_spu_thread_group_exit race on values 2020-05-14 16:58:50 +01:00
Eladash
91d06a9729
SPU LLVM: fixup after #8175 (#8214)
Mask out RESULT cmd bit, do not create unbound branch blocks. (non-TSX)
2020-05-14 13:34:14 +01:00
kd-11
310f367fb1
rsx: Improve blit engine memory validation (#8215)
- In blit engine logic there is a tendancy to over-allocate so as to avoid having to sticth together textures later
- Sometimes this can lead to out of bounds access and crash applications, so memory must be validated
2020-05-14 12:57:58 +01:00
Nick Renieris
b1fb5b6239 Emu/Config: Add option for accurate PPU LLVM vector NaNs
Turned off by default.
2020-05-14 11:14:28 +01:00
Nick Renieris
20d8d38e53 PPU Interpreter: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu.
This commit gets us from 2746 to 353 different lines compared to realhw.
2020-05-14 11:14:28 +01:00
Nick Renieris
78ac2a86bb PPU LLVM: Accurate vector instruction NaNs
Tested with https://github.com/RPCS3/ps3autotests/tree/master/tests/cpu/ppu_vpu,
results in that test improved by about half.
2020-05-14 11:14:28 +01:00
kd-11
cc723ed45c vk: Properly fix dynamic state descriptors 2020-05-13 22:20:43 +03:00
kd-11
ed82288c1b rsx/fp: Support more types of texture access
- Allows more instructions to correctly decode depth textures
2020-05-13 22:20:43 +03:00
Eladash
7680466e0d Minor EFAULT fix in sys_semaphore_get_value/sys_event_flag_get
ESRCH preceeds EFAULT in both syscalls.
2020-05-13 19:36:44 +03:00
Eladash
9266507e4c SPU: Implement spu_channel_(4_)t::try_read 2020-05-13 19:36:44 +03:00
Eladash
8cca113ef4 sys_spu: Add short sleep in sys_spu_thread_group_terminate 2020-05-13 19:36:44 +03:00
Eladash
7ff25588f4 sys_spu: Minor cleanup of group termination process 2020-05-13 19:36:44 +03:00
Eladash
93122196d9 vm: Fix vm::passive_lock regression (#8175)
possible broken signaling in rare occusions.
2020-05-13 16:53:59 +03:00
Eladash
5c4c8f4539 PPU: Use optimized reservation waiting for reservation load (non-TSX) 2020-05-13 16:53:59 +03:00
kd-11
118bfbbe98 rsx: Rewrite data texture remap expansion
- 16-bit channel formats have special 0x4|0xE encoding for only 2 channels, not 4
- float textures do not take any remapping and crash if you try it.
  Depth float textures work fine though.
2020-05-13 14:33:22 +03:00
Eladash
12f0278808 SPU LLVM: Improve MFC transfers recompilation for non-TSX 2020-05-13 11:10:13 +01:00
Eladash
b38580bf32 SPU: Use optimized PPU signaling to SPU on reservation pause 2020-05-13 11:10:13 +01:00
Eladash
525453794f SPU/PPU reservations: Optimizations part 1
- Implement vm::reservation_trylock, optimized locking on reservation stores with no waiting. Always fail if reservation lock bitsa are set.
- Make SPU accurate GET transfers on non-TSX not modify reservation lock bits.
- Add some optimization regarding to unmodified data reservations writes.
2020-05-13 11:10:13 +01:00
Megamouse
eb5ec211c2 Input: remember registered ldd controllers
- Don't reset ldd pads when saving a pad config
- Prevent configuration of registered ldd pads in the gui while ingame
2020-05-13 11:17:58 +02:00
JohnHolmesII
69ea573b0d
vk: Remove more deprecated VK_DYNAMIC_STATE_RANGE_SIZE usage (#8206) 2020-05-13 02:52:01 +01:00
kd-11
dd9397473a
vk: Remove deprecated enum VK_DYNAMIC_STATE_RANGE_SIZE (#8202) 2020-05-12 22:36:55 +01:00
sampletext32
86cf8a1717 Fix possible cur_ip nullptr usage in np_handler.cpp 2020-05-12 18:28:12 +02:00
Megamouse
6374a9f19b Qt: remove debug tab wall for Utilities menu
In order to make it easier for the user to take RSX captures.
2020-05-12 16:48:56 +02:00
Eladash
f95b81574f
sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes (#8182)
* sys_spu: Fix race in sys_spu_thread_group_destroy and other minor fixes

* SPU: Wait for all threads to have error codes if exited by sys_spu_thread_exit

On last thread in group to run.

* sys_spu: Fix sys_spu_thread_group_start

* fixup ad fix sys_spu_thread_group_terminate

idk why "- !group->running" was put in the first place but its probably no longer relevant due to other changes and was causing other issues such as not always waiting for last SPU thread to set group state to INITIALIZED.
2020-05-11 21:24:04 +03:00
Maxim Kulyk
d67e77899f [CI] xenial 1.2->1.3 2020-05-11 16:40:28 +03:00
RipleyTom
dd5c54290c
Improves skylander generation (#8177) 2020-05-11 11:57:13 +01:00
kd-11
b6e8560532 rsx/fp: Fix PK2/UP2 instruction
- These variants take unsigned scalar inputs, not signed.
- Fixes ARGB8->X16Y16 in SR: Gat out of Hell
2020-05-11 09:37:00 +01:00
Maxim Kulyk
5dc8b05275 [CI] Update VulkanSDK to 1.2.135.0 2020-05-10 21:13:04 +01:00
Maxim Kulyk
48ecc00368 [msbuild] Exctract Cmake cmd line to variable
Same change as was made for llvm_build
2020-05-10 21:13:04 +01:00
Maxim Kulyk
04ead3cba4 [msbuild] Change vulkan libs dir search priority
VulkanSDK 1.2.135.0+ comes with a lot more libs including glslang.lib and SPIRV*.lib. This allows to load all rpcs built libs first.
2020-05-10 21:13:04 +01:00
kd-11
79e2a87bc5 rsx: Fix NOP shader passing
- NOP shaders are used to stub rendering when a pass is supposed to be disabled
2020-05-10 21:54:34 +03:00
Eladash
bd61347b21 sys_spu: reset group exit status in sys_spu_thread_group_start 2020-05-10 03:46:11 +01:00
Eladash
09797c3584 sys_spu: Improve sys_spu_thread_get_exit_status 2020-05-10 03:46:11 +01:00
kd-11
14969cd8d0 rsx: Disable SCA writes to output register if vec result flag is set.
- Noticed when debugging X-men origins: wolverine which has a bogus SCA op whilst writing vector to output
- It makes no sense for both SCA and VEC to both write to the same register in the same instruction as memory ordering becomes an issue
2020-05-08 14:35:07 +03:00
kd-11
79c54aeba9 rsx: Move analyser dump to its own config option 2020-05-08 14:35:07 +03:00
kd-11
a1b6415c5a rsx: Fix alpha ref
- The alpha ref register is compared directly to the ROP output register in realhw
- alpha ref content must match bit-width of ROP register, which means fp16 values are possible
2020-05-08 00:02:47 +03:00
Megamouse
8e2b2bc179 Don't load custom configs when adding games 2020-05-07 18:10:49 +02:00
Nekotekina
e1042bc631 Get rid of "module" keyword
Workaround some intellisense problems.
2020-05-06 18:20:11 +03:00
Eladash
a6025df7de vm: reset stack memory after deallocation 2020-05-06 18:03:37 +03:00
Megamouse
5c4b8e8dee Input: fix xinput deadzones 2020-05-06 09:33:38 +02:00