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Commit Graph

112 Commits

Author SHA1 Message Date
Nekotekina
2f5be3559e Hotfix 2016-01-14 20:13:41 +03:00
Nekotekina
b3e3c68f15 File utility improved
+ minor fixes
2016-01-13 14:12:04 +03:00
Vincent Lejeune
02473324f4 Put XAudio and OpenAL files in separate projects. 2016-01-03 21:01:11 +01:00
Nekotekina
3ed603074c Changes done by [DH] rewritten
Added rsx_program_decompiler submodule
Added fs::dir iterator
Added fmt::match
2015-12-22 23:11:20 +03:00
Nekotekina
d90850e697 GLGSRender.vcxproj added 2015-12-08 20:02:33 +03:00
Nekotekina
3465106456 Shared PCH (experimental)
"Rebuild" is broken though.
2015-12-04 23:37:44 +03:00
Nekotekina
fd628d8345 Minor changes 2015-10-22 22:38:34 +03:00
Nekotekina
d4e0da3f80 DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
Vincent Lejeune
a462b4518c d3d12: Move d3d12 files to separate solution.
It simplify solution configurations.
2015-10-17 04:15:58 +02:00
O1L
c0b90d01bd Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds 2015-08-24 20:54:35 +03:00
Vincent Lejeune
3fe90d9e8d Add DX12 variant of debug/release with and without llvm 2015-08-12 00:28:37 +02:00
Peter Tissen
4624377942 use official wxWidgets repo 2015-07-23 12:17:58 +02:00
Nekotekina
b3dfa4f5a2 VS2015 2015-07-22 02:10:14 +03:00
Peter Tissen
ecf78dbafe add various temporary VS2015 changes (some to fixup temporary bugs, don't merge) 2015-07-22 01:32:21 +03:00
Zangetsu
46302084e7 Fixed Error rpcs3.sln after Launch compilation 2015-05-10 18:20:19 +02:00
Peter Tissen
fe1b0e70b9 Update WxWidgets repository
This is in preparation to make it easy to compile with VS2015.

Also there's notables changes in wxWidgets that we might find very useful,
such as being able to create OpenGL debug contexts.

The change in .gitmodules might make it necessary for people to run
"git submodule sync" after pulling these changes
2015-05-08 21:25:17 +02:00
Zangetsu
05f91dc293 Update SLN Delete version express and Update Number for VS2013 Update 4 2014-11-16 05:40:02 +01:00
S Gopal Rajagopal
06a4c301cd Merge remote-tracking branch 'upstream/master' into ppu_llvm_recompiler
Conflicts:
	rpcs3/Emu/Cell/PPUInterpreter.h
	rpcs3/Emu/Cell/PPULLVMRecompiler.cpp
	rpcs3/Emu/Cell/PPULLVMRecompiler.h
	rpcs3/Emu/Cell/PPUThread.cpp
	rpcs3/emucore.vcxproj.filters
	rpcs3/rpcs3.vcxproj
2014-11-10 02:31:35 +05:30
Nekotekina
5d63c6b526 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-11-05 19:20:44 +03:00
Hykem
e14fbda502 Merge branch 'master' of https://github.com/gopalsr83/rpcs3 into gopalsr83-master 2014-11-04 16:48:45 +00:00
Hykem
5a27a84f5a Merge branch 'master' of https://github.com/gopalsr83/rpcs3 into gopalsr83-master 2014-11-04 16:45:25 +00:00
S Gopal Rajagopal
c2743e6dad Removed LLVM and PPU LLVM Recompiler from Debug, Release and 'Debug - MemLeak' build configurations. Added 'Release - LLVM' and 'Debug - LLVM' which include LLVM and PPU LLVM Recompiler. 2014-11-02 21:25:51 +05:30
Peter Tissen
1af2f5b214 remove dependency on CMake and python 2014-10-26 17:59:08 +01:00
Nekotekina
6df5ddb973 Few warnings fixed 2014-10-24 17:24:09 +04:00
S Gopal Rajagopal
024c15d4d3 Some cleanup 2014-10-20 01:16:35 +05:30
S Gopal Rajagopal
170439f91c LLVM VS project files that were part of the reposiory have been removed. These files will now be auto-generated. It should now be possbile to build from any directory and not just D:\Projects\rpcs3. 2014-10-13 15:35:03 +05:30
S Gopal Rajagopal
791f8e3b9a Compilation Fix 2014-10-13 15:25:02 +05:30
S Gopal Rajagopal
02d1c9f6d2 Added LLVM as a submodule 2014-10-13 15:24:24 +05:30
Peter Tissen
ad83fb325c fix compile error on the Debug - Memleak config 2014-07-06 19:40:51 +02:00
Peter Tissen
2382f3b69e add dependency on asmjit to rpcs3 project, might fix the buildbot 2014-06-09 03:36:26 +02:00
Peter Tissen
e85abdeb2c remove unexplained commented out code that I added myself with the last PR
* remove unexplained commented out code that I added myself
* revert asmjit settings change that was meant to only be local for me
2014-06-09 02:55:16 +02:00
Peter Tissen
c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00
Alexandro Sánchez Bach
111da4d0fd Removed 32-bit config. from .SLN and CMakeLists 2014-06-02 13:59:45 +02:00
Zangetsu
3de9202533 Correct name soft_oal.dll and fix sln 2014-05-26 14:30:27 +02:00
Oil
8a1227eaa2 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2014-05-25 01:46:25 +04:00
Oil
60514cc48d Completed. 2014-05-21 17:06:02 +04:00
Oil
e3a56e39d7 Restored. 2014-05-21 16:57:57 +04:00
Oil
570efab05f asmjit project moved in asmjitsrc directory. 2014-05-21 14:45:36 +04:00
Michael Yu
346614b0da gitignore now ignores files generated by visual studio profiler, solution configured for profiling. 2014-05-19 02:23:22 -07:00
Peter Tissen
4c5b5f709f match project dependencies for wxStuff from their *.sln 2014-05-09 11:16:31 +02:00
Nekotekina
62df7eb499 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
Conflicts:
	rpcs3/rpcs3.vcxproj.filters

Conflicts fixed
2014-04-18 16:59:31 +04:00
Dante38490
9900b36f07 return back
restore correct version
2014-04-17 23:38:07 +02:00
nohbdy
d136adc73f RSX Bugfixes and plugging memory leaks
BUGFIX: Add break after NV4097_SET_TEXTURE_BORDER_COLOR in RSXThread.cpp
BUGFIX: Fix parameters passed to RSXTexture::SetControl3 (they were being
passed in reverse order)
BUGFIX: Remove invalid, non-sensical call to glPixelStorei in GLGSRender.h
BUGFIX: Fix signed/unsigned comparison compiler warnings in GLGSRender.h
CHANGE: Make GLFragmentProgram::Decompiler synchronous by default
CHANGE: Update wxWidgets submodule to latest commit
BUGFIX: Fix several memory leaks
ADDED: Created a new MSVC debug configuration to output locations
  of allocations that end up leaking after the program
  is closed.
BUGFIX: Fix the stupid PadHandler crash due to the lack of a virtual d'tor
2014-04-17 15:15:43 -05:00
Nekotekina
4a9310755f Working on simple SPU JIT
No, it doesn't work.
2014-04-05 20:30:08 +04:00
Dante38490
d1219b0dc8 Update rpcs3.sln 2014-04-01 22:05:54 +02:00
Hykem
a1adc6cdaa First installment of RPCS3's custom crypto engine:
- Removed all scetool dependencies;
- Implemented a key vault to manage PS3 keys internally;
- Implemented SELF decryption;
- Improved PKG handling.

Notes:
- NPDRM SELF files (EBOOT.BIN) can also be decrypted. A valid matching RAP file must be placed under the dev_usb000 folder.
- The source code is considerably commented and several debugging functions were also added in order to aid anyone who wishes to contribute to the engine.
2014-03-03 04:48:07 +00:00
Alexandro Sánchez Bach
5f9e60c45f PKG Loader rewritten
* Rewritten unpkg.c -> Loader/PKG.cpp
* MainFrame::InstallPkg now *only* installs the PKG.
* Fixed crash when unpacking big debug PKG files.
* Debug PKGs are no longer recrypted.
* 'About...' dialog updated to remove PKG-related notice.
* Unpkg removed.

NOTE: The class PKGLoader is using wxWidgets functions to access the
files. I think VFS would be better, but the Emulator isn't necessarily
running when installing the PKG. In the other hand, initializing VFS
with RPCS3 may be somewhat risky... Any alternatives?

TODO: Get rid of the decrypted "*.dec" files, and try to decrypt and
read contents of the PKG on the fly using the information stored in
m_entries.
2014-02-21 02:35:33 +01:00
DH
321d323beb Improved VFS
- Implemended vfsDir.
- Improved vfsDevice.
- Improved vfsFile.
2014-02-16 17:19:06 +02:00
Peter Tissen
8bf8c7e6e9 undo thread behavior changes and add html subproject to dependencies. 2014-02-14 18:14:14 +01:00
Peter Tissen
39e72fc3cc add the dependencies config for rpcs3, so that wxwidgets gets automatically build to build rpcs3 2014-02-12 22:08:03 +01:00
Peter Tissen
b9c3dc352d use .wx_str() instead of .mb_str(), Dbg console is still broken 2014-02-10 13:53:09 +01:00
Peter Tissen
3f52a6aa50 prevent overflow becaus wxStrings aren't \0 terminated anymore 2014-02-10 02:43:24 +01:00
Peter Tissen
59dcbd3ba3 make it compilable, don't merge this, string logs are broken and paths absolute to my machine 2014-02-10 02:13:13 +01:00
O1L
6d56f1ae86 Implemented PKG Installer, improved Boot game. 2013-11-13 22:35:25 +04:00
Alexandro Sánchez Bach
f1b420eb3b SELF decrypter improves & About... dialog added
SELF decrypter improved:
The files 'scetool.exe' and 'zlib1.dll' are no longer needed. Everything
needed is now included in the rpsc3 project. So the only thing you need
in order to load SELF files are the keys. More information about this
matter in my last commit: c1565e55

Warning for devs! There is a lot of spaghetti code in /scetool/. I
fucked up things a bit while trying to include scetool in rpcs3. There
is a lot of unused code there and I need to make sure that everything is
working properly. In any case, the code seems to work stable so
end-users shouldn't be worried about this warning. ;-)

'About...' dialog added:
Well, I have nothing more to say here. I wish you all a nice day!
2013-10-21 23:02:43 +02:00
Alexandro Sánchez Bach
aea7f4aa77 cellGifDec Module Added
*Implemented 'cellGifDec', using 'sys_fs' to access the files and the
'stb_image' (stblib) library to decode GIF buffers to Raw-pixel buffers
that can be used as textures.

*Replace 'lodepng' and 'jpeg-compressor' libraries with 'stb_image' in
cellPngDec and cellJpgDec, respectively.

*Fixed minor issues in cellPngDec and cellJpgDec.
2013-09-10 15:17:02 +02:00
Alexandro Sánchez Bach
0275b430cf cellJpgDec Module Added
*Replaced "sys_jpgdec" with "cellJpgDec" in
"rpcs3\Emu\SysCalls\Modules.cpp".
*Implemented 'cellJpgDec', using 'sys_fs' to access the files and the
'jpg-compressor' (jpgd) library to decode JPG buffers to Raw-pixel
buffers that can be
used as textures.
*Fixed memory leak issue in cellPngDec and minor changes.
2013-09-09 18:27:31 +02:00
Alexandro Sánchez Bach
3123432dcc cellPngDec Module Added
Implemented 'cellPngDec', using 'sys_fs' to access the files and the
'lodepng' library to decode PNG buffers to Raw-pixel buffers that can be
used as textures.
2013-09-08 10:45:10 +02:00
DH
1f6a7560e4 - Added GIT ignore list. 2013-06-30 13:59:21 +03:00
DH
5753edf6ef - Improved sc function binder.
- Improved GLGSRender.
2013-06-30 11:46:29 +03:00
DH
3bb7a299ca http://code.google.com/p/rpcs3/source/detail?r=45 2012-11-15 17:45:11 +02:00
DH
a90b5cf37a http://code.google.com/p/rpcs3/source/detail?r=44 2012-11-15 01:39:56 +02:00